// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002, 2004
+// Copyright Dirk Lemstra 2013-2014
//
// Implementation of Blob
//
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002, 2004
+// Copyright Dirk Lemstra 2014
//
// Implementation of Blob
//
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 2001, 2002
+// Copyright Dirk Lemstra 2013-2014
//
// CoderInfo implementation
//
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002, 2003
+// Copyright Dirk Lemstra 2013-2014
//
// Color Implementation
//
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002, 2003
+// Copyright Dirk Lemstra 2014
//
// Implementation of Drawable (Graphic objects)
//
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002, 2003
+// Copyright Dirk Lemstra 2014
//
// Implementation of Exception and derived classes
//
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2002, 2003
+// Copyright Dirk Lemstra 2014
//
// Simple C++ function wrappers for ImageMagick equivalents
//
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002, 2003
+// Copyright Dirk Lemstra 2014
//
// Geometry implementation
//
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002, 2003
+// Copyright Dirk Lemstra 2013-2014
//
// Implementation of Image
//
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002
+// Copyright Dirk Lemstra 2014
//
// Implementation of ImageRef
//
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2000
+// Copyright Dirk Lemstra 2014
//
// Simplified includes for Magick++.
// Inclusion of this header is sufficient to use all Magick++ APIs.
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002
+// Copyright Dirk Lemstra 2014
//
// Blob reference class
//
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 2001, 2002
+// Copyright Dirk Lemstra 2013-2014
//
// CoderInfo Definition
//
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002, 2003, 2008
+// Copyright Dirk Lemstra 2013-2014
//
// Color Implementation
//
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002
+// Copyright Dirk Lemstra 2014
//
// Definition of Drawable (Graphic objects)
//
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002, 2003
+// Copyright Dirk Lemstra 2014
//
// Definition of Magick::Exception and derived classes
// Magick::Warning* and Magick::Error*. Derived from C++ STD
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2003
+// Copyright Dirk Lemstra 2014
//
// Simple C++ function wrappers for often used or otherwise
// inconvenient ImageMagick equivalents
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002
+// Copyright Dirk Lemstra 2014
//
// Geometry Definition
//
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002, 2003
+// Copyright Dirk Lemstra 2013-2014
//
// Definition of Image, the representation of a single image in Magick++
//
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002
+// Copyright Dirk Lemstra 2014
//
// Definition of an Image reference
//
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002
+// Copyright Dirk Lemstra 2013-2014
//
// Inclusion of ImageMagick headers (with namespace magic)
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002, 2003
+// Copyright Dirk Lemstra 2014
//
// Definition of Options
//
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002
+// Copyright Dirk Lemstra 2014
//
// Representation of a pixel view.
//
// This may look like C code, but it is really -*- C++ -*-
//
-// Copyright Dirk Lemstra, 2014
+// Copyright Dirk Lemstra 2014
//
// Definition of resource limits.
//
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002, 2003
+// Copyright Dirk Lemstra 2013-2014
//
// Definition and implementation of template functions for using
// Magick::Image with STL containers.
// This may look like C code, but it is really -*- C++ -*-
//
-// Copyright Dirk Lemstra, 2014
+// Copyright Dirk Lemstra 2014
//
// Definition of channel moments.
//
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2003
+// Copyright Dirk Lemstra 2014
//
// Definition of types and classes to support threads
//
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 2001, 2002
+// Copyright Dirk Lemstra 2014
//
// TypeMetric Definition
//
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002, 2003
+// Copyright Dirk Lemstra 2014
//
// Implementation of Options
//
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002, 2003
+// Copyright Dirk Lemstra 2013-2014
//
// Pixels Implementation
//
// This may look like C code, but it is really -*- C++ -*-
//
-// Copyright Dirk Lemstra, 2014
+// Copyright Dirk Lemstra 2014
//
// Implementation of ResourceLimits
//
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2002
+// Copyright Dirk Lemstra 2013-2014
//
// Implementation of STL classes and functions
//
// This may look like C code, but it is really -*- C++ -*-
//
-// Copyright Dirk Lemstra, 2014
+// Copyright Dirk Lemstra 2014
//
// Implementation of channel moments.
//
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002
+// Copyright Dirk Lemstra 2014
//
// Implementation of thread support
//
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 2001
+// Copyright Dirk Lemstra 2014
//
// TypeMetric implementation
//