This is my final src mod to ensure that a qbuf does not overflow due to
a lengthy named object. These recent patches, coupled with the core yn_function() patch earlier, should make it much rarer for a QBUFSZ
buffer overflow to occur in a window port routine (unless the window
port routine has its own bugs, but that isn't the core's fault).
help display for "list of game options" misformats runmode and scroll_amount
pit created by land mine explosion doesn't start out concealed
update map display sooner when pushed boulder triggers land mine explosion
-prevent fatal error from prompt string overflow in lift_object()
+prevent several QBUFSZ sized buffers from overflowing and triggering fatal
+ errors inside window port prompt routines
make sure that leashed monsters are released prior to shopkeeper inheriting
dead character's inventory
attaching long named candle to long named candelabrum caused buffer overflow