delayed diagnostic
This fix avoids an infinite recursion that was uncovered in one of our internal
tests by r301992. The testcase is the most reduced version of that
auto-generated test.
This is an improved version of the reverted commit r302037. The previous fix
actually managed to expose another subtle bug whereby `fatal_too_many_errors`
error was reported twice, with the second report setting the
`FatalErrorOccurred` flag. That prevented the notes that followed the diagnostic
the caused `fatal_too_many_errors` to be emitted. This commit ensures that notes
that follow `fatal_too_many_errors` but that belong to the diagnostic that
caused `fatal_too_many_errors` won't be emitted by setting the
`FatalErrorOccurred` when emitting `fatal_too_many_errors`.
rdar://
31962618
git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@302151
91177308-0d34-0410-b5e6-
96231b3b80d8
}
void DiagnosticsEngine::ReportDelayed() {
- Report(DelayedDiagID) << DelayedDiagArg1 << DelayedDiagArg2;
+ unsigned ID = DelayedDiagID;
DelayedDiagID = 0;
- DelayedDiagArg1.clear();
- DelayedDiagArg2.clear();
+ Report(ID) << DelayedDiagArg1 << DelayedDiagArg2;
}
void DiagnosticsEngine::DiagStateMap::appendFirst(
}
// Clear out the current diagnostic object.
- unsigned DiagID = CurDiagID;
Clear();
// If there was a delayed diagnostic, emit it now.
- if (!Force && DelayedDiagID && DelayedDiagID != DiagID)
+ if (!Force && DelayedDiagID)
ReportDelayed();
return Emitted;
}
}
+ // Make sure we set FatalErrorOccurred to ensure that the notes from the
+ // diagnostic that caused `fatal_too_many_errors` won't be emitted.
+ if (Diag.CurDiagID == diag::fatal_too_many_errors)
+ Diag.FatalErrorOccurred = true;
// Finally, report it.
EmitDiag(Diag, DiagLevel);
return true;
--- /dev/null
+// RUN: env CINDEXTEST_KEEP_GOING=1 c-index-test -code-completion-at=%s:25:1 %s
+// Shouldn't crash!
+// This is the minimized test that triggered an infinite recursion:
+
++(BOOL) onEntity {
+}
+
+-(const Object &) a_200 {
+}
+
+-(int) struct {
+}
+
+-(int) bar {
+}
+
+-(int) part {
+}
+
++(some_type_t) piece {
+}
+
++(void) z_Z_42 {
+ ([self onEntity: [] { 42];
+ } class: ^ { }
+];
+ [super];
+ BOOL struct;
+}