--- /dev/null
+/*
+ glTexFont Library R6
+
+ Copyright (c) 1999 Nate Miller
+
+ Notice: Usage of any code in this file is subject to the rules
+ described in the LICENSE.TXT file included in this directory.
+ Reading, compiling, or otherwise using this code constitutes
+ automatic acceptance of the rules in said text file.
+
+ File -- glTexFont.c
+ Date -- 5/30/99
+ Author -- Nate 'm|d' Miller
+ Contact -- vandals1@home.com
+ Web -- http://members.home.com/vandals1
+*/
+//#define FONT_LIB_DEBUG /* un-comment for debug regions */
+#include "glTexFont.h"
+#include "glTexFontTGA.h"
+#include "glTexFontDefs.h"
+#include "glTexFontInclude.h"
+
+
+/* just a global for our default colors */
+float white[] = {1.0, 1.0, 1.0, 1.0};
+float gray[] = {0.5, 0.5, 0.5, 1.0};
+
+/* the font structure we will use in the library, all values are defaults */
+texFont_t font =
+{
+ {1.0, 1.0, 1.0, 1.0}, /* white text */
+ {0.5, 0.5, 0.5, 1.0}, /* gray gradient */
+ {0.5, 0.5, 0.5, 1.0}, /* gray shadow */
+ 12, /* size 12 font */
+ 0, /* no shadow */
+ 0, /* no gradient */
+ 0, /* italic amount */
+ 0, /* no bold */
+ 0,0,0,0,0, /* text region stuff */
+ 0.0,0.0, /* texture inc stuff */
+ FONT_BLOCK_ROW, /* characters per row */
+ FONT_BLOCK_COL, /* characters por col */
+ 0, /* texture id */
+};
+
+/*
+ tPoints contains our map for the font image. After fontMakeMap this array
+ will contain all the information to get the proper key from the font map.
+*/
+vec2_t tPoints[257];
+
+/*
+=============
+fontLoad
+
+Load the passed image name and use it for the font.
+=============
+*/
+int fontLoad (char *name)
+{
+ glGenTextures (1, &font.texId);
+
+ font.blockRow = FONT_BLOCK_ROW;
+ font.blockCol = FONT_BLOCK_COL;
+
+ fontMakeMap ();
+
+ return fontLoadTGA (name, font.texId);
+}
+/*
+=============
+fontLoadEx
+
+Loads the passed image which has 'col' characters per column and 'row'
+characters per row.
+=============
+*/
+int fontLoadEx (char *name, int row, int col)
+{
+ /* make sure we have valid dimensions */
+/* if (row * col != 256)
+ return 0;*/
+
+ glGenTextures (1, &font.texId);
+
+ font.blockRow = row;
+ font.blockCol = col;
+
+ fontMakeMap ();
+
+ return fontLoadTGA (name, font.texId);
+}
+/*
+=============
+fontDrawChar
+
+Draws a character that is 'size' pixels in w and h.
+=============
+*/
+void fontDrawChar (char c, int x, int y, int size, int shadow)
+{
+ if (!font.gradient && !shadow)
+ glColor4fv (font.fgColor);
+ else if (!font.gradient && shadow)
+ glColor4fv (font.bgColor);
+ else if (font.gradient && !shadow)
+ glColor4fv (font.gdColor);
+
+ glBegin (GL_QUADS);
+ glTexCoord2f (tPoints[(int)c][0], tPoints[(int)c][1]);
+ glVertex3i (x, y,0);
+
+ glTexCoord2f (tPoints[(int)c][0] + font.tIncX, tPoints[(int)c][1]);
+ glVertex3i (x + size, y,0);
+
+ if (!shadow)
+ glColor4fv (font.fgColor);
+ else glColor4fv (font.bgColor);
+
+ glTexCoord2f (tPoints[(int)c][0] + font.tIncX, tPoints[(int)c][1] + font.tIncY);
+ glVertex3i (x + size + font.italic, y + size,0);
+
+ glTexCoord2f (tPoints[(int)c][0], tPoints[(int)c][1] + font.tIncY);
+ glVertex3i (x + font.italic, y + size,0);
+ glEnd ();
+}
+/*
+=============
+fontScissorNormal
+
+Normal scissor region for text rendering.
+=============
+*/
+void fontScissorNormal (int xpos, int ypos, int tabs, int carrage, int size, int len)
+{
+ int sy;
+ int ex;
+ int ey;
+
+ ex = len * size * tabs;
+
+ if (carrage)
+ {
+ sy = ypos - (size * carrage);
+ ey = size * (carrage + 1);
+ } else {
+ sy = ypos;
+ ey = size;
+ }
+ glScissor (xpos, sy, ex, ey);
+}
+/*
+=============
+fontScissorTextRegion
+
+Scissor region used setup for a text region.
+=============
+*/
+void fontScissorTextRegion (void)
+{
+ glScissor (font.regionX, font.regionY, font.regionW, font.regionH);
+}
+/*
+=============
+fontFgColorReset
+
+Resets the font color.
+=============
+*/
+void fontForeColorReset (void)
+{
+ fontColorCopy (white, font.fgColor);
+}
+/*
+=============
+fontBgColorReset
+
+Resets the shadow color.
+=============
+*/
+void fontShadowColorReset (void)
+{
+ fontColorCopy (gray, font.bgColor);
+}
+/*
+=============
+fontGdColorReset
+
+Resets the gradient color.
+=============
+*/
+void fontGradientColorReset (void)
+{
+ fontColorCopy (gray, font.gdColor);
+}
+/*
+=============
+fontReset
+
+Resets the font. Only resets variables that could possible change.
+=============
+*/
+void fontReset (void)
+{
+ font.size = 12;
+ font.shadow = 0;
+ font.region = 0;
+ font.gradient = 0;
+ font.italic = 0;
+ font.bold = 0;
+ font.regionX = 0;
+ font.regionY = 0;
+ font.regionW = 0;
+ font.regionH = 0;
+ fontForeColorReset ();
+ fontShadowColorReset ();
+ fontGradientColorReset ();
+}
+/*
+=============
+fontRegion
+
+Sets up a font region. Only good for one fontDrawString.
+=============
+*/
+void fontRegion (int x, int y, int w, int h)
+{
+ font.region = 1;
+ font.regionX = x;
+ font.regionY = y - h;
+ font.regionW = w;
+ font.regionH = h;
+}
+/*
+=============
+fontSize
+
+Sets the font size.
+=============
+*/
+void fontSize (int size)
+{
+ font.size = size;
+}
+void fontzdepth(float zdepth)
+{
+ font.zdepth=zdepth;
+}
+/*
+=============
+fontShadow
+
+Draws a shadow if called.
+=============
+*/
+void fontShadow (void)
+{
+ font.shadow = 1;
+}
+/*
+=============
+fontGradient
+
+Draws gradient text if called.
+=============
+*/
+void fontGradient (void)
+{
+ font.gradient = 1;
+}
+/*
+=============
+fontRenderChar
+
+Draws a character to the screen
+Bold is just a hack, nothing special
+=============
+*/
+void fontRenderChar (char c, int x, int y, int size)
+{
+ if (font.shadow)
+ {
+ if (!font.bold)
+ fontDrawChar (c, x + 1, y + 1, size, 1);
+ else fontDrawChar (c, x + 2, y + 1, size, 1);
+ }
+
+
+
+ fontDrawChar (c, x, y, size, 0);
+
+ if (font.bold)
+ fontDrawChar (c, x + 1, y, size, 0);
+}
+/*
+=============
+fontSlashParser
+
+Handles all the fun that comes with a \\, returns amount to advance string.
+After this funtion *buffptr ++ will be the next character to draw or parse.
+=============
+*/
+int fontSlashParser (char *buffPtr, int *x, int *y)
+{
+ int ret = 0;
+
+ *buffPtr ++;
+
+ if (!*buffPtr)
+ return ret;
+
+ switch (*buffPtr)
+ {
+ case 'a':
+ case 'c':
+ *x -= font.size;
+ return fontSetColorFromToken (buffPtr);
+ break;
+ case 'i':
+ *x -= font.size;
+ return fontItalicsMode (buffPtr);
+ break;
+ case 'b':
+ *x -= font.size;
+ return fontBoldMode (buffPtr);
+ break;
+ default:
+ *buffPtr --;
+ fontRenderChar (*buffPtr, *x, *y, font.size);
+ return ret;
+ break;
+ }
+}
+/*
+=============
+fontWalkString
+
+Does the actual rendering of our string.
+=============
+*/
+void fontWalkString (char *buffPtr, int xpos, int ypos, int *vPort,float width)
+{
+ int size = font.size;
+ int x = xpos;
+ int y = ypos;
+ int carrage = 0;
+ int tabs = 0;
+ int len = strlen (buffPtr);
+ int xMax;
+ int charCount;
+ int maxcharCount;
+ char* tempC;
+ int charGap;
+ xMax = vPort[0] + vPort[2];
+
+ carrage = fontGetCharHits (buffPtr, '\n');
+ tabs = fontGetCharHits (buffPtr, '\t');
+
+ if (!tabs)
+ tabs = 1;
+ else tabs *= FONT_TAB_SPACE;
+
+/* if (font.region)
+ {
+ fontScissorTextRegion ();
+ x = font.regionX;
+ y = (font.regionY + font.regionH) - font.size;
+ } else
+ fontScissorNormal (xpos, ypos, tabs, carrage, font.size, len); */
+
+#ifdef FONT_LIB_DEBUG
+ glClearColor (1,0,1,1);
+ glClear (GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+#endif
+
+ /* lets draw! */
+ //width for each char should be calculated , we need the max line length of the paragraph
+
+ tempC=buffPtr;
+ charCount=0;
+ maxcharCount=0;
+
+ while (*tempC != '\0')
+ {
+ if ( *tempC == '\n')
+ {
+ if (charCount > maxcharCount)
+ maxcharCount=charCount;
+ charCount=0;
+
+ }
+ else
+ {
+ if ( *tempC == '\t')
+ charCount=charCount+FONT_TAB_SPACE;
+ else
+ charCount++;
+ }
+ tempC++;
+ }
+ if (charCount > maxcharCount)
+ maxcharCount=charCount;
+ charGap=(int)(width / (float)maxcharCount);
+
+
+ for ( ; *buffPtr; *buffPtr ++, x += charGap) //size*0.7 is the distance between2 characters
+ {
+ // if (x > xMax)
+ // break;
+ /* if (font.region)
+ {
+ if (x + size > (font.regionX + font.regionW))
+ {
+ y -= size;
+ x = font.regionX;
+ }
+ if (y < font.regionY)
+ break;
+ }*/
+
+
+
+
+ if(*buffPtr==' ') //SPACE
+ x = x - size;
+
+ switch (*buffPtr)
+ {
+
+
+ case '\n':
+ y -= size;
+ x = xpos - size;
+ continue;
+ break;
+ case '\t':
+ x += (size * FONT_TAB_SPACE);
+ continue;
+ break;
+ case '\\':
+ buffPtr += fontSlashParser (buffPtr, &x, &y);
+ if (*buffPtr == '\n' || *buffPtr == '\t')
+ {
+ buffPtr -= 1;
+ continue;
+ }
+ break;
+ default :
+ fontRenderChar (*buffPtr, x, y, size);
+ break;
+ }
+ }
+}
+/*
+=============
+fontDrawString
+
+Renders a string at xpos, ypos.
+=============
+*/
+void fontDrawString (int xpos, int ypos, char *s,int width,...)
+{
+ va_list msg;
+ char buffer[FONT_MAX_LEN] = {'\0'};
+ int vPort[4];
+
+ va_start (msg, s);
+#ifdef _WIN32
+ _vsntprintf (buffer, FONT_MAX_LEN - 1, s, msg);
+#else /* linux */
+ vsnprintf (buffer, FONT_MAX_LEN - 1, s, msg);
+#endif
+ va_end (msg);
+
+ /* get current viewport */
+ glGetIntegerv (GL_VIEWPORT, vPort);
+ /* setup various opengl things that we need */
+
+ fontSetModes (FONT_GET_MODES);
+ //if constant location is desired for fonts turn on these comment outs
+/* glMatrixMode (GL_PROJECTION);
+ glPushMatrix ();
+ glLoadIdentity ();
+
+
+ glOrtho (0, vPort[2], 0, vPort[3], -1, 1);
+ glMatrixMode (GL_MODELVIEW);
+ glPushMatrix ();
+ glLoadIdentity ();*/
+ glBindTexture (GL_TEXTURE_2D, font.texId);
+
+ /* draw the string */
+
+
+ fontWalkString (buffer, xpos, ypos, vPort,(float)width);
+
+/* glMatrixMode (GL_PROJECTION);
+ glPopMatrix ();
+ glMatrixMode (GL_MODELVIEW);
+ glPopMatrix ();*/
+
+ fontSetModes (FONT_RESTORE_MODES);
+ fontReset ();
+}
+/*
+=============
+fontSetColorFromToken
+
+Grabs a color token from a buffer and sets color.
+=============
+*/
+int fontSetColorFromToken (char *s)
+{
+ int clr[4];
+ int ret = 1;
+
+ if (*s == 'c')
+ {
+ s += 1;
+ if (sscanf (s, "(%d %d %d)", &clr[0], &clr[1], &clr[2]) != 3)
+ return -1;
+ fontColor (clr[0] * FONT_ITOF, clr[1] * FONT_ITOF, clr[2] * FONT_ITOF);
+ } else if (*s == 'a')
+ {
+ s += 1;
+ if (sscanf (s, "(%d %d %d %d)", &clr[0], &clr[1], &clr[2], &clr[3]) != 4)
+ return -1;
+ fontColorA (clr[0] * FONT_ITOF, clr[1] * FONT_ITOF, clr[2] * FONT_ITOF, clr[3] * FONT_ITOF);
+ }
+
+ while (*s != ')' && ret ++)
+ s += 1;
+
+ return ret + 1;
+}
+/*
+=============
+fontItalicsMode
+
+Either turns on or off italics.
+=============
+*/
+int fontItalicsMode (char *s)
+{
+ s += 1;
+
+ if (*s == '+')
+ font.italic = FONT_ITALIC;
+ else if (*s == '-')
+ font.italic = 0;
+ else return -1;
+
+ return 2;
+}
+/*
+=============
+fontBoldMode
+
+Either turns on or off bold.
+=============
+*/
+int fontBoldMode (char *s)
+{
+ s += 1;
+
+ if (*s == '+')
+ font.bold = 1;
+ else if (*s == '-')
+ font.bold = 0;
+ else return -1;
+
+ return 2;
+}
+/*
+=============
+fontGetCharHits
+
+Returns number of times a character is found in a buffer.
+=============
+*/
+int fontGetCharHits (char *s, char f)
+{
+ int hits = 0;
+
+ while (*s)
+ {
+ if (*s == f)
+ hits ++;
+ *s ++;
+ }
+
+ return hits;
+}
+/*
+=============
+fontMakeMap
+
+Makes the font map which allows the correct characters to be drawn.
+=============
+*/
+void fontMakeMap (void)
+{
+#define VCOPY(d,x,y) {d[0] = x; d[1] = y;}
+ int i = 0;
+ float x, y;
+
+
+ font.tIncX = (float)pow (font.blockCol, -1);
+ font.tIncY = (float)pow (font.blockRow, -1);
+
+
+ for (y = 1 - font.tIncY; y >= 0; y -= font.tIncY)
+ for (x = 0; x <= 1 - font.tIncX; x += font.tIncX, i ++)
+ VCOPY (tPoints[i], x, y);
+#undef VCOPY
+}
+/*
+=============
+fontSetModes
+
+Sets or restores OpenGL modes that we need to use. Here to prevent the drawing
+of text from messing up other stuff.
+=============
+*/
+void fontSetModes (int state)
+{
+ static int matrixMode;
+ static int polyMode[2];
+ static int lightingOn;
+ static int blendOn;
+ static int depthOn;
+ static int textureOn;
+ static int scissorOn;
+ static int blendSrc;
+ static int blendDst;
+
+ /* grab the modes that we might need to change */
+ if (state == FONT_GET_MODES)
+ {
+ glGetIntegerv(GL_POLYGON_MODE, polyMode);
+
+ if (polyMode[0] != GL_FILL)
+ glPolygonMode (GL_FRONT, GL_FILL);
+ if (polyMode[1] != GL_FILL)
+ glPolygonMode (GL_BACK, GL_FILL);
+
+ textureOn = glIsEnabled (GL_TEXTURE_2D);
+ if (!textureOn)
+ glEnable (GL_TEXTURE_2D);
+
+ depthOn = glIsEnabled (GL_DEPTH_TEST);
+
+ if (depthOn)
+ glDisable (GL_DEPTH_TEST);
+
+ lightingOn= glIsEnabled (GL_LIGHTING);
+
+ if (lightingOn)
+ glDisable(GL_LIGHTING);
+
+ scissorOn= glIsEnabled (GL_SCISSOR_TEST);
+
+/* if (!scissorOn)
+ glEnable (GL_SCISSOR_TEST);*/
+
+ glGetIntegerv(GL_MATRIX_MODE, &matrixMode);
+
+ /* i don't know if this is correct */
+ blendOn= glIsEnabled (GL_BLEND);
+ glGetIntegerv (GL_BLEND_SRC, &blendSrc);
+ glGetIntegerv (GL_BLEND_DST, &blendDst);
+ if (!blendOn)
+ glEnable (GL_BLEND);
+ glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ } else if (state == FONT_RESTORE_MODES)
+ {
+ /* put everything back where it was before */
+ if (polyMode[0] != GL_FILL)
+ glPolygonMode (GL_FRONT, polyMode[0]);
+ if (polyMode[1] != GL_FILL)
+ glPolygonMode (GL_BACK, polyMode[1]);
+
+ if (lightingOn)
+ glEnable(GL_LIGHTING);
+
+ /* i don't know if this is correct */
+ if (!blendOn)
+ {
+ glDisable (GL_BLEND);
+ glBlendFunc (blendSrc, blendDst);
+ } else glBlendFunc (blendSrc, blendDst);
+
+ if (depthOn)
+ glEnable (GL_DEPTH_TEST);
+
+ if (!textureOn)
+ glDisable (GL_TEXTURE_2D);
+
+ if (!scissorOn)
+ glDisable (GL_SCISSOR_TEST);
+
+ glMatrixMode (matrixMode);
+ }
+}
--- /dev/null
+/*
+ Copyright (c) 1999 Nate Miller
+
+ Notice: Usage of any code in this file is subject to the rules
+ described in the LICENSE.TXT file included in this directory.
+ Reading, compiling, or otherwise using this code constitutes
+ automatic acceptance of the rules in said text file.
+
+ File -- glTexFont.h
+ Date -- 5/30/99
+ Author -- Nate 'm|d' Miller
+ Contact -- vandals1@home.com
+ Web -- http://members.home.com/vandals1
+*/
+#ifndef __GLTEXFONTH__
+#define __GLTEXFONTH__
+
+/* Error Codes */
+#define FONT_FILE_NOT_FOUND -13 /* file was not found */
+#define FONT_BAD_IMAGE_TYPE -14 /* color mapped image or image is not uncompressed */
+#define FONT_BAD_DIMENSION -15 /* dimension is not a power of 2 */
+#define FONT_BAD_BITS -16 /* image bits is not 8, 24 or 32 */
+#define FONT_BAD_DATA -17 /* image data could not be loaded */
+#define GL_TEX_FONT_VERSION 6
+
+#ifndef vec2_t
+typedef float vec2_t[2];
+#endif
+
+typedef struct
+{
+ float fgColor[4]; /* foreground color, default white */
+ float gdColor[4]; /* gradient color, default gray */
+ float bgColor[4]; /* background color, default gray */
+ int size; /* size of text, default 12 */
+ int shadow; /* shadow text? default 0 */
+ int gradient; /* gradient? default 0 */
+ int italic; /* italic amount, defaul 0 */
+ int bold; /* bold text? */
+ int region; /* do we have a text region */
+ int regionX; /* lower left x */
+ int regionY; /* lower left y */
+ int regionW; /* text region w */
+ int regionH; /* text region h */
+ float tIncX; /* used for texture coords, x axis amount to move */
+ float tIncY; /* used for texture coords, y axis amount to move */
+ int blockRow; /* characters per row */
+ int blockCol; /* characters per col */
+ unsigned int texId; /* texture id */
+ float zdepth; //third dimension , depth of fonts
+} texFont_t;
+
+#endif
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+=============
+fontLoad
+
+Loads up out font from the passed image file name.
+=============
+*/
+int fontLoad (char *name);
+/*
+=============
+fontLoadEx
+
+Same as above but it loads a custom font map with row chars per row and col
+chars per column.
+=============
+*/
+int fontLoadEx (char *name, int row, int col);
+/*
+=============
+fontDrawString
+
+Draws a string at (xpos, ypos) in the applications window.
+=============
+*/
+void fontDrawString (int xpos, int ypos, char *s,int width,...);
+/*
+=============
+fontRegion
+
+Sets up a font region. Upper left corner is described by (xpos, ypos).
+The region is w units wide and h units tall.
+=============
+*/
+void fontRegion (int xpos, int ypos, int w, int h);
+/*
+=============
+fontSize
+
+Sets the font size.
+=============
+*/
+void fontSize (int size);
+
+
+void fontzdepth(float zdepth);
+
+/*
+=============
+fontShadow
+
+Draws shadowed text.
+=============
+*/
+void fontShadow (void);
+/*
+=============
+fontGradient
+
+Draws gradient text.
+=============
+*/
+void fontGradient (void);
+/*
+=============
+fontColor*, fontShadowColor*, fonrGradientColor*
+
+Sets color for various operations.
+=============
+*/
+void fontColor (float r, float g, float b);
+void fontColorA (float r, float g, float b, float a);
+void fontColorp (float *clr);
+void fontColorAp (float *clr);
+void fontShadowColor (float r, float g, float b);
+void fontShadowColorA (float r, float g, float b, float a);
+void fontShadowColorp (float *clr);
+void fontShadowColorAp (float *clr);
+void fontGradientColor (float r, float g, float b);
+void fontGradientColorA (float r, float g, float b, float a);
+void fontGradientColorp (float *clr);
+void fontGradientColorAp (float *clr);
+#ifdef __cplusplus
+}
+#endif
--- /dev/null
+/*
+ Copyright (c) 1999 Nate Miller
+
+ Notice: Usage of any code in this file is subject to the rules
+ described in the LICENSE.TXT file included in this directory.
+ Reading, compiling, or otherwise using this code constitutes
+ automatic acceptance of the rules in said text file.
+
+ File -- glTexFontColor.c
+ Date -- 6/10/99
+ Author -- Nate 'm|d' Miller
+ Contact -- vandals1@home.com
+ Web -- http://members.home.com/vandals1
+*/
+#include "glTexFont.h"
+
+/* color functions must be defined in texFont.h */
+
+extern texFont_t font;
+
+/*
+=============
+fontColor, fontColorA, fontColorp, fontColorAp
+
+Sets the currect color for the text.
+=============
+*/
+void fontColor (float r, float g, float b)
+{
+ font.fgColor[0] = r;
+ font.fgColor[1] = g;
+ font.fgColor[2] = b;
+ font.fgColor[3] = 1.0;
+}
+void fontColorA (float r, float g, float b, float a)
+{
+ font.fgColor[0] = r;
+ font.fgColor[1] = g;
+ font.fgColor[2] = b;
+ font.fgColor[3] = a;
+}
+void fontColorp (float *clr)
+{
+ font.fgColor[0] = clr[0];
+ font.fgColor[1] = clr[1];
+ font.fgColor[2] = clr[2];
+ font.fgColor[3] = 1.0;
+}
+void fontColorAp (float *clr)
+{
+ font.fgColor[0] = clr[0];
+ font.fgColor[1] = clr[1];
+ font.fgColor[2] = clr[2];
+ font.fgColor[3] = clr[3];
+}
+/*
+=============
+fontShadow, fontShadowA, fontShadowp, fontShadowAp
+
+Sets the currect shadow color for the text.
+=============
+*/
+void fontShadowColor (float r, float g, float b)
+{
+ font.bgColor[0] = r;
+ font.bgColor[1] = g;
+ font.bgColor[2] = b;
+ font.bgColor[3] = 1.0;
+}
+void fontShadowColorA (float r, float g, float b, float a)
+{
+ font.bgColor[0] = r;
+ font.bgColor[1] = g;
+ font.bgColor[2] = b;
+ font.bgColor[3] = a;
+}
+void fontShadowColorp (float *clr)
+{
+ font.bgColor[0] = clr[0];
+ font.bgColor[1] = clr[1];
+ font.bgColor[2] = clr[2];
+ font.bgColor[3] = 1.0;
+}
+void fontShadowColorAp (float *clr)
+{
+ font.bgColor[0] = clr[0];
+ font.bgColor[1] = clr[1];
+ font.bgColor[2] = clr[2];
+ font.bgColor[3] = clr[3];
+}
+/*
+=============
+fontGradientColor, fontGradientColorA, fontGradientColorp, fontGradientColorAp
+
+Sets the currect gradient color for the text.
+=============
+*/
+void fontGradientColor (float r, float g, float b)
+{
+ font.gdColor[0] = r;
+ font.gdColor[1] = g;
+ font.gdColor[2] = b;
+ font.gdColor[3] = 1.0;
+}
+void fontGradientColorA (float r, float g, float b, float a)
+{
+ font.gdColor[0] = r;
+ font.gdColor[1] = g;
+ font.gdColor[2] = b;
+ font.gdColor[3] = a;
+}
+void fontGradientColorp (float *clr)
+{
+ font.gdColor[0] = clr[0];
+ font.gdColor[1] = clr[1];
+ font.gdColor[2] = clr[2];
+ font.gdColor[3] = 1.0;
+}
+void fontGradientColorAp (float *clr)
+{
+ font.gdColor[0] = clr[0];
+ font.gdColor[1] = clr[1];
+ font.gdColor[2] = clr[2];
+ font.gdColor[3] = clr[3];
+}
--- /dev/null
+/*
+ Copyright (c) 1999 Nate Miller
+
+ Notice: Usage of any code in this file is subject to the rules
+ described in the LICENSE.TXT file included in this directory.
+ Reading, compiling, or otherwise using this code constitutes
+ automatic acceptance of the rules in said text file.
+
+ File -- glTexFontDefs.h
+ Date -- 5/31/99
+ Author -- Nate 'm|d' Miller
+ Contact -- vandals1@home.com
+ Web -- http://members.home.com/vandals1
+
+ All functions are called internally by the library, These should never be
+ called from anywhere but INSIDE the library. Versy messy but doesn't
+ matter all that much.
+*/
+/*
+ FONT_BLOCK_COL, FONT_BLOCK_ROW
+
+ Number of characters per row and per col in the font map.
+ FONT_BLOCK_COL * FONT_BLOCK_ROW must equal 256. If it doesn't the library
+ will fail to work properly. Why 256? Chars range from 0 to 255.
+*/
+#define FONT_BLOCK_COL 16
+#define FONT_BLOCK_ROW 16
+#define FONT_GET_MODES 1
+#define FONT_RESTORE_MODES 2
+#define FONT_MAX_LEN 1024 /* maximum chars to draw to the screen, used for buffers also */
+#define FONT_TAB_SPACE 4 /* spaces to draw for a tab, make option? */
+#define FONT_ITOF (float) pow (255, -1)
+#define FONT_ITALIC 8 /* italic amount in pixels */
+#define fontColorCopy(a,b) {b[0]= a[0]; b[1]= a[1]; b[2]= a[2]; b[3]= a[3];} /* copys colors */
+
+/* various functions used by the library, see texFont.c for info */
+void fontDrawChar (char c, int x, int y, int size, int shadow);
+void fontScissorNormal (int xpos, int ypos, int tabs, int carrage, int size, int len);
+int fontSetColorFromToken (char *s);
+int fontGetCharHits (char *s, char f);
+void fontMakeMap (void);
+void fontSetModes (int state);
+void fontReset (void);
+void fontScissorTextRegion (void);
+int fontItalicsMode (char *s);
+int fontBoldMode (char *s);
+void fontRenderChar (char c, int x, int y, int size);
--- /dev/null
+/*
+ Copyright (c) 1999 Nate Miller
+
+ Notice: Usage of any code in this file is subject to the rules
+ described in the LICENSE.TXT file included in this directory.
+ Reading, compiling, or otherwise using this code constitutes
+ automatic acceptance of the rules in said text file.
+
+ File -- glTexFontInclude.h
+ Date -- 6/12/99
+ Author -- Nate 'm|d' Miller
+ Contact -- vandals1@home.com
+ Web -- http://members.home.com/vandals1
+*/
+/* just generic headers to include, nothing fancy */
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <stdarg.h>
+#include <math.h>
+#ifdef _WIN32
+#include <windows.h>
+#include <winuser.h>
+#include <tchar.h>
+#endif
+#include <GL/gl.h>
--- /dev/null
+/*
+ Copyright (c) 1999 Nate Miller
+
+ Notice: Usage of any code in this file is subject to the rules
+ described in the LICENSE.TXT file included in this directory.
+ Reading, compiling, or otherwise using this code constitutes
+ automatic acceptance of the rules in said text file.
+
+ File -- glTexFontTGA.c
+ Date -- 5/30/99
+ Author -- Nate 'm|d' Miller
+ Contact -- vandals1@home.com
+ Web -- http://members.home.com/vandals1
+
+ Change Log
+ **********
+ 6/11/99 - added support for 8bit images, changed commenting
+ 5/30/99 - original file
+*/
+#include "glTexFont.h"
+#include "glTexFontTGA.h"
+#include "glTexFontInclude.h"
+
+GLenum texFormat;
+
+/*
+=============
+fontCheckSize
+
+Make sure its a power of 2.
+=============
+*/
+int fontCheckSize (int x)
+{
+ if (x == 2 || x == 4 ||
+ x == 8 || x == 16 ||
+ x == 32 || x == 64 ||
+ x == 128 || x == 256 || x == 512)
+ return 1;
+ else return 0;
+}
+/*
+=============
+fontGetRGBA
+
+Reads in RGBA data for a 32bit image.
+=============
+*/
+unsigned char *fontGetRGBA (FILE *s, int size)
+{
+ unsigned char *rgba;
+ unsigned char temp;
+ int bread;
+ int i;
+
+ rgba = malloc (size * 4);
+
+ if (rgba == NULL)
+ return 0;
+
+ bread = fread (rgba, sizeof (unsigned char), size * 4, s);
+
+ /* TGA is stored in BGRA, make it RGBA */
+ if (bread != size * 4)
+ {
+ free (rgba);
+ return 0;
+ }
+
+ for (i = 0; i < size * 4; i += 4 )
+ {
+ temp = rgba[i];
+ rgba[i] = rgba[i + 2];
+ rgba[i + 2] = temp;
+ }
+
+ texFormat = GL_RGBA;
+ return rgba;
+}
+/*
+=============
+fontGetRGB
+
+Reads in RGB data for a 24bit image.
+=============
+*/
+unsigned char *fontGetRGB (FILE *s, int size)
+{
+ unsigned char *rgb;
+ unsigned char temp;
+ int bread;
+ int i;
+
+ rgb = malloc (size * 3);
+
+ if (rgb == NULL)
+ return 0;
+
+ bread = fread (rgb, sizeof (unsigned char), size * 3, s);
+
+ if (bread != size * 3)
+ {
+ free (rgb);
+ return 0;
+ }
+
+ /* TGA is stored in BGR, make it RGB */
+ for (i = 0; i < size * 3; i += 3)
+ {
+ temp = rgb[i];
+ rgb[i] = rgb[i + 2];
+ rgb[i + 2] = temp;
+ }
+
+ texFormat = GL_RGB;
+
+ return rgb;
+}
+/*
+=============
+fontGetGray
+
+Reads a gray scale image.
+=============
+*/
+unsigned char *fontGetGray (FILE *s, int size)
+{
+ unsigned char *grayData;
+ int bread;
+
+ grayData = malloc (size);
+
+ if (grayData == NULL)
+ return 0;
+
+ bread = fread (grayData, sizeof (unsigned char), size, s);
+
+ if (bread != size)
+ {
+ free (grayData);
+ return 0;
+ }
+
+ texFormat = GL_ALPHA;
+
+ return grayData;
+}
+/*
+=============
+fontGetData
+
+Gets the image data for the specified bit depth.
+=============
+*/
+unsigned char *fontGetData (FILE *s, int sz, int iBits)
+{
+ if (iBits == 32)
+ return fontGetRGBA (s, sz);
+ else if (iBits == 24)
+ return fontGetRGB (s, sz);
+ else if (iBits == 8)
+ return fontGetGray (s, sz);
+ else
+ return 0;
+}
+/*
+=============
+fontLoadTGA
+
+Loads up a targa file. Supported types are 8,24 and 32 uncompressed images.
+=============
+*/
+int fontLoadTGA (char *name, int id)
+{
+ unsigned char type[4];
+ unsigned char info[7];
+ unsigned char *imageData = NULL;
+ int imageWidth, imageHeight;
+ int imageBits, size;
+ FILE *s;
+
+#ifdef _WIN32
+ if (!(s = fopen (name, "r+bt")))
+#else
+// FIXME - the file exists but I still error on this fopen() call
+fprintf(stderr,"font: %s\n", name);
+ if (!(s = fopen (name, "rb")))
+#endif
+ return FONT_FILE_NOT_FOUND;
+
+ fread (&type, sizeof (char), 3, s); // read in colormap info and image type, byte 0 ignored
+ fseek (s, 12, SEEK_SET); // seek past the header and useless info
+ fread (&info, sizeof (char), 6, s);
+
+ if (type[1] != 0 || (type[2] != 2 && type[2] != 3))
+ return FONT_BAD_IMAGE_TYPE;
+
+ imageWidth = info[0] + info[1] * 256;
+ imageHeight = info[2] + info[3] * 256;
+ imageBits = info[4];
+
+ size = imageWidth * imageHeight;
+
+ /* make sure dimension is a power of 2 */
+ if (!fontCheckSize (imageWidth) || !fontCheckSize (imageHeight))
+ return FONT_BAD_DIMENSION;
+
+ /* make sure we are loading a supported type */
+ if (imageBits != 32 && imageBits != 24 && imageBits != 8)
+ return FONT_BAD_BITS;
+
+ imageData = fontGetData (s, size, imageBits);
+
+ fclose (s);
+
+ /* no image data */
+ if (imageData == NULL)
+ return FONT_BAD_DATA;
+
+ glBindTexture (GL_TEXTURE_2D, id);
+ glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ /* glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); */
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ /* glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); */
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glTexImage2D (GL_TEXTURE_2D, 0, texFormat, imageWidth, imageHeight, 0, texFormat, GL_UNSIGNED_BYTE, imageData);
+
+ /* release data, its been uploaded */
+ free (imageData);
+
+ return 1;
+}
+
--- /dev/null
+/*
+ Copyright (c) 1999 Nate Miller
+
+ Notice: Usage of any code in this file is subject to the rules
+ described in the LICENSE.TXT file included in this directory.
+ Reading, compiling, or otherwise using this code constitutes
+ automatic acceptance of the rules in said text file.
+
+ File -- glTexFontTGA.c
+ Date -- 5/30/99
+ Author -- Nate 'm|d' Miller
+ Contact -- vandals1@home.com
+ Web -- http://members.home.com/vandals1
+*/
+int fontLoadTGA (char *name, int id); /* id is the texture id to bind too */
+