bool operator<(unsigned RHSBuiltinID) const {
return BuiltinID < RHSBuiltinID;
}
+ bool operator<(const NeonIntrinsicInfo &TE) const {
+ return BuiltinID < TE.BuiltinID;
+ }
};
} // end anonymous namespace
#ifndef NDEBUG
if (!MapProvenSorted) {
- // FIXME: use std::is_sorted once C++11 is allowed
- for (unsigned i = 0; i < IntrinsicMap.size() - 1; ++i)
- assert(IntrinsicMap[i].BuiltinID <= IntrinsicMap[i + 1].BuiltinID);
+ assert(std::is_sorted(std::begin(IntrinsicMap), std::end(IntrinsicMap)));
MapProvenSorted = true;
}
#endif