EmitBranch(FinallyEnd);
EmitBlock(FinallyRethrow);
- Builder.CreateCall(getUnwindResumeOrRethrowFn(*this),
- Builder.CreateLoad(RethrowPtr));
+ // FIXME: Eventually we can chain the handlers together and just do a call
+ // here.
+ if (getInvokeDest()) {
+ llvm::BasicBlock *Cont = createBasicBlock("invoke.cont");
+ Builder.CreateInvoke(getUnwindResumeOrRethrowFn(*this), Cont,
+ getInvokeDest(),
+ Builder.CreateLoad(RethrowPtr));
+ EmitBlock(Cont);
+ } else
+ Builder.CreateCall(getUnwindResumeOrRethrowFn(*this),
+ Builder.CreateLoad(RethrowPtr));
+
Builder.CreateUnreachable();
EmitBlock(FinallyEnd);