--- /dev/null
+// RUN: clang -fnext-runtime -emit-llvm -o %t %s
+
+id a = @"Hello World!";
+
--- /dev/null
+// RUN: clang -fnext-runtime --emit-llvm -o %t %s
+
+#include <stdio.h>
+
+@interface Root
+-(id) alloc;
+-(id) init;
+@end
+
+// Property above methods...
+
+@interface Top0 : Root
+@property(getter=_getX,setter=_setX:) int x;
+@end
+
+@interface Bot0 : Top0
+-(int) x;
+-(void) setX: (int) arg;
+@end
+
+@implementation Top0
+-(int) _getX {
+ printf("-[ Top0 _getX ]\n");
+ return 0;
+}
+-(void) _setX: (int) arg {
+ printf("-[ Top0 _setX: %d ]\n", arg);
+}
+@end
+
+@implementation Bot0
+-(int) x {
+ printf("-[ Bot0 _getX ]\n");
+ return 0;
+}
+-(void) setX: (int) arg {
+ printf("-[ Bot0 _setX: %d ]\n", arg);
+}
+@end
+
+// Methods above property...
+
+@interface Top1 : Root
+-(int) x;
+-(void) setX: (int) arg;
+@end
+
+@interface Bot1 : Top1
+@property(getter=_getX,setter=_setX:) int x;
+@end
+
+@implementation Top1
+-(int) x {
+ printf("-[ Top1 x ]\n");
+ return 0;
+}
+-(void) setX: (int) arg {
+ printf("-[ Top1 setX: %d ]\n", arg);
+}
+@end
+
+@implementation Bot1
+-(int) _getX {
+ printf("-[ Bot1 _getX ]\n");
+ return 0;
+}
+-(void) _setX: (int) arg {
+ printf("-[ Bot1 _setX: %d ]\n", arg);
+}
+@end
+
+// Mixed setter & getter (variant 1)
+
+@interface Top2 : Root
+-(int) x;
+-(void) _setX: (int) arg;
+@end
+
+@interface Bot2 : Top2
+@property(getter=_getX,setter=_setX:) int x;
+@end
+
+@implementation Top2
+-(int) x {
+ printf("-[ Top2 x ]\n");
+ return 0;
+}
+-(void) _setX: (int) arg {
+ printf("-[ Top2 _setX: %d ]\n", arg);
+}
+@end
+
+@implementation Bot2
+-(int) _getX {
+ printf("-[ Bot2 _getX ]\n");
+ return 0;
+}
+-(void) setX: (int) arg {
+ printf("-[ Bot2 setX: %d ]\n", arg);
+}
+@end
+
+// Mixed setter & getter (variant 2)
+
+@interface Top3 : Root
+-(int) _getX;
+-(void) setX: (int) arg;
+@end
+
+@interface Bot3 : Top3
+@property(getter=_getX,setter=_setX:) int x;
+@end
+
+@implementation Top3
+-(int) _getX {
+ printf("-[ Top3 _getX ]\n");
+ return 0;
+}
+-(void) setX: (int) arg {
+ printf("-[ Top3 setX: %d ]\n", arg);
+}
+@end
+
+@implementation Bot3
+-(int) x {
+ printf("-[ Bot3 x ]\n");
+ return 0;
+}
+-(void) _setX: (int) arg {
+ printf("-[ Bot3 _setX: %d ]\n", arg);
+}
+@end
+
+// Mixed setter & getter (variant 3)
+
+@interface Top4 : Root
+@property(getter=_getX,setter=_setX:) int x;
+@end
+
+@interface Bot4 : Top4
+-(int) _getX;
+-(void) setX: (int) arg;
+@end
+
+@implementation Top4
+-(int) x {
+ printf("-[ Top4 x ]\n");
+ return 0;
+}
+-(void) _setX: (int) arg {
+ printf("-[ Top4 _setX: %d ]\n", arg);
+}
+@end
+
+@implementation Bot4
+-(int) _getX {
+ printf("-[ Bot4 _getX ]\n");
+ return 0;
+}
+-(void) setX: (int) arg {
+ printf("-[ Bot4 setX: %d ]\n", arg);
+}
+@end
+
+// Mixed setter & getter (variant 4)
+
+@interface Top5 : Root
+@property(getter=_getX,setter=_setX:) int x;
+@end
+
+@interface Bot5 : Top5
+-(int) x;
+-(void) _setX: (int) arg;
+@end
+
+@implementation Top5
+-(int) _getX {
+ printf("-[ Top5 _getX ]\n");
+ return 0;
+}
+-(void) setX: (int) arg {
+ printf("-[ Top5 setX: %d ]\n", arg);
+}
+@end
+
+@implementation Bot5
+-(int) x {
+ printf("-[ Bot5 x ]\n");
+ return 0;
+}
+-(void) _setX: (int) arg {
+ printf("-[ Bot5 _setX: %d ]\n", arg);
+}
+@end
+
+// Mixed level calls (variant 1)
+
+@interface Top6 : Root
+-(int) x;
+@end
+
+@interface Bot6 : Top6
+-(void) setX: (int) arg;
+@end
+
+@implementation Top6
+-(int) x {
+ printf("-[ Top6 x ]\n");
+ return 0;
+}
+@end
+
+@implementation Bot6
+-(void) setX: (int) arg {
+ printf("-[ Bot5 setX: %d ]\n", arg);
+}
+@end
+
+// Mixed level calls (variant 1)
+
+@interface Top7 : Root
+-(void) setX: (int) arg;
+@end
+
+@interface Bot7 : Top7
+-(int) x;
+@end
+
+@implementation Top7
+-(void) setX: (int) arg {
+ printf("-[ Top7 setX: %d ]\n", arg);
+}
+@end
+
+@implementation Bot7
+-(int) x {
+ printf("-[ Bot7 x ]\n");
+ return 0;
+}
+@end
+
+//
+
+// FIXME: Two more (thats it?) interesting cases. Method access on
+// getter w/o setter and method access on setter w/o getter.
+
+int main() {
+#define test(N) { \
+ Bot##N *ob = [[Bot##N alloc] init]; \
+ int x = ob.x; \
+ ob.x = 10; }
+
+ test(0);
+ test(1);
+ test(2);
+ test(3);
+ test(4);
+ test(5);
+ // test(6);
+ // test(7);
+
+ return 0;
+}
+
--- /dev/null
+// RUN: clang -fnext-runtime --emit-llvm -o %t %s
+
+#include <stdio.h>
+
+@interface Root
+-(id) alloc;
+-(id) init;
+@end
+
+typedef struct {
+ float x, y, z[2];
+} S;
+
+@interface A : Root {
+ int myX;
+ // __complex myY;
+ S myZ;
+}
+
+@property int x;
+//@property __complex int y;
+@property S z;
+@end
+
+@implementation A
+-(int) x {
+ printf("-[A x] = %d\n", myX);
+ return myX;
+}
+-(void) setX: (int) arg {
+ myX = arg;
+ printf("-[A setX: %d]\n", myX);
+}
+
+// FIXME: Add back
+#if 0
+-(__complex int) y {
+ printf("-[A y] = (%d, %d)\n", __real myY, __imag myY);
+ return myY;
+}
+-(void) setY: (__complex int) arg {
+ myY = arg;
+ printf("-[A setY: (%d, %d)]\n", __real myY, __imag myY);
+}
+#endif
+
+-(S) z {
+ printf("-[A z] = { %f, %f, { %f, %f } }\n",
+ myZ.x, myZ.y, myZ.z[0], myZ.z[1]);
+ return myZ;
+}
+-(void) setZ: (S) arg {
+ myZ = arg;
+ printf("-[A setZ: { %f, %f, { %f, %f } } ]\n",
+ myZ.x, myZ.y, myZ.z[0], myZ.z[1]);
+}
+
+@end
+
+int main() {
+#define SWAP(T,a,b) { T a_tmp = a; a = b; b = a_tmp; }
+ A *a = [[A alloc] init];
+ A *b = [[A alloc] init];
+ int a0 = 23;
+ // __complex a1 = 25 + 10i;
+ S a2 = { 246, 458, {275, 12} };
+ int b0 = 42673;
+ // __complex b1 = 15 + 13i;
+ S b2 = { 26, 2, {367, 13} };
+
+ a.x = a0;
+ // a.y = a1;
+ a.z = a2;
+
+ a.x += a0;
+ // a.y += a1;
+ // Yay, no compound assign of structures. A GCC extension in the
+ // works, perhaps?
+
+ b.x = b0;
+ // b.y = b1;
+ b.z = b2;
+
+ int x0 = (b.x = b0);
+ printf("(b.x = b0): %d\n", x0);
+
+ // int x1 = __real (b.y = b1);
+ // printf("__real (b.y = b1) = %d\n", x1);
+
+ float x2 = (b.z = b2).x;
+ printf("(b.z = b2).x: %f\n", x2);
+
+ SWAP(int, a.x, b.x);
+ // SWAP(__complex int, a.y, b.y);
+ SWAP(S, a.z, b.z);
+
+ return 0;
+}
--- /dev/null
+// RUN: clang -fnext-runtime --emit-llvm -o %t %s
+
+__attribute__((visibility("hidden")))
+@interface Hidden
++(void) bar;
+@end
+
+@implementation Hidden
++(void) bar {}
+@end
+
+__attribute__((visibility("default")))
+@interface Default
++(void) bar;
+@end
+
+@implementation Default
++(void) bar {}
+@end
--- /dev/null
+// RUN: clang -fnext-runtime -emit-llvm -o %t %s &&
+// RUN: grep '.lazy_reference .objc_class_name_A' %t | count 1 &&
+// RUN: grep '.lazy_reference .objc_class_name_Unknown' %t | count 1 &&
+// RUN: grep '.lazy_reference .objc_class_name_Protocol' %t | count 1 &&
+// RUN: clang -DWITH_IMPL -fnext-runtime -emit-llvm -o %t %s &&
+// RUN: grep '.lazy_reference .objc_class_name_Root' %t | count 1
+
+@interface Root
+-(id) alloc;
+-(id) init;
+@end
+
+@protocol P;
+
+@interface A : Root
+@end
+
+@interface A (Category)
++(void) foo;
+@end
+
+#ifdef WITH_IMPL
+@implementation A
+@end
+#endif
+
+@interface Unknown
++test;
+@end
+
+
+int main() {
+ id x = @protocol(P);
+ [ A alloc ];
+ [ A foo ];
+ [ Unknown test ];
+ return 0;
+}
+
--- /dev/null
+// RUN: clang -fnext-runtime --emit-llvm -o %t %s
+
+#include <stdio.h>
+
+@interface Root
+@end
+
+typedef struct {
+ int x, y, z[10];
+} MyPoint;
+typedef struct {
+ float width, height;
+} MySize;
+
+@interface A : Root
++(void) printThisInt: (int) arg0 andThatFloat: (float) arg1 andADouble: (double) arg2 andAPoint: (MyPoint) arg3;
++(float) returnAFloat;
++(double) returnADouble;
++(MyPoint) returnAPoint;
++(void) printThisSize: (MySize) arg0;
++(MySize) returnASize;
+
+-(void) printThisInt: (int) arg0 andThatFloat: (float) arg1 andADouble: (double) arg2 andAPoint: (MyPoint) arg3;
+-(float) returnAFloat;
+-(double) returnADouble;
+-(MyPoint) returnAPoint;
+-(void) printThisSize: (MySize) arg0;
+-(MySize) returnASize;
+@end
+@interface B : A
+@end
+
+@implementation A
++(void) printThisInt: (int) arg0 andThatFloat: (float) arg1 andADouble: (double) arg2 andAPoint: (MyPoint) arg3 {
+ printf("(CLASS) theInt: %d, theFloat: %f, theDouble: %f, thePoint: { %d, %d }\n",
+ arg0, arg1, arg2, arg3.x, arg3.y);
+}
++(float) returnAFloat {
+ return 15.;
+}
++(double) returnADouble {
+ return 25.;
+}
++(MyPoint) returnAPoint {
+ MyPoint x = { 35, 45 };
+ return x;
+}
++(void) printThisSize: (MySize) arg0 {
+ printf("(CLASS) theSize: { %f, %f }\n",
+ arg0.width, arg0.height);
+}
++(MySize) returnASize {
+ MySize x = { 32, 44 };
+ return x;
+}
+
+-(void) printThisInt: (int) arg0 andThatFloat: (float) arg1 andADouble: (double) arg2 andAPoint: (MyPoint) arg3 {
+ printf("theInt: %d, theFloat: %f, theDouble: %f, thePoint: { %d, %d }\n",
+ arg0, arg1, arg2, arg3.x, arg3.y);
+}
+-(float) returnAFloat {
+ return 10.;
+}
+-(double) returnADouble {
+ return 20.;
+}
+-(MyPoint) returnAPoint {
+ MyPoint x = { 30, 40 };
+ return x;
+}
+-(void) printThisSize: (MySize) arg0 {
+ printf("theSize: { %f, %f }\n",
+ arg0.width, arg0.height);
+}
+-(MySize) returnASize {
+ MySize x = { 22, 34 };
+ return x;
+}
+@end
+
+@implementation B
++(void) printThisInt: (int) arg0 andThatFloat: (float) arg1 andADouble: (double) arg2 andAPoint: (MyPoint) arg3 {
+ arg3.x *= 2;
+ arg3.y *= 2;
+ [ super printThisInt: arg0*2 andThatFloat: arg1*2 andADouble: arg2*2 andAPoint: arg3 ];
+}
++(void) printThisSize: (MySize) arg0 {
+ arg0.width *= 2;
+ arg0.height *= 2;
+ [ super printThisSize: arg0 ];
+}
++(float) returnAFloat {
+ return [ super returnAFloat ]*2;
+}
++(double) returnADouble {
+ return [ super returnADouble ]*2;
+}
++(MyPoint) returnAPoint {
+ MyPoint x = [ super returnAPoint ];
+ x.x *= 2;
+ x.y *= 2;
+ return x;
+}
++(MySize) returnASize {
+ MySize x = [ super returnASize ];
+ x.width *= 2;
+ x.height *= 2;
+ return x;
+}
+
+-(void) printThisInt: (int) arg0 andThatFloat: (float) arg1 andADouble: (double) arg2 andAPoint: (MyPoint) arg3 {
+ arg3.x *= 2;
+ arg3.y *= 2;
+ [ super printThisInt: arg0*2 andThatFloat: arg1*2 andADouble: arg2*2 andAPoint: arg3 ];
+}
+-(void) printThisSize: (MySize) arg0 {
+ arg0.width *= 2;
+ arg0.height *= 2;
+ [ super printThisSize: arg0 ];
+}
+-(float) returnAFloat {
+ return [ super returnAFloat ]*2;
+}
+-(double) returnADouble {
+ return [ super returnADouble ]*2;
+}
+-(MyPoint) returnAPoint {
+ MyPoint x = [ super returnAPoint ];
+ x.x *= 2;
+ x.y *= 2;
+ return x;
+}
+-(MySize) returnASize {
+ MySize x = [ super returnASize ];
+ x.width *= 2;
+ x.height *= 2;
+ return x;
+}
+@end
--- /dev/null
+// RUN: clang -fnext-runtime --emit-llvm -o %t %s
+
+typedef struct {
+ int x;
+ int y;
+ int z[10];
+} MyPoint;
+
+void f0(id a) {
+ int i;
+ MyPoint pt = { 1, 2};
+
+ [a print0];
+ [a print1: 10];
+ [a print2: 10 and: "hello" and: 2.2];
+ [a takeStruct: pt ];
+
+ void *s = @selector(print0);
+ for (i=0; i<2; ++i)
+ [a performSelector:s];
+}
--- /dev/null
+// RUN: clang -fnext-runtime --emit-llvm -o %t %s
+
+@interface A
+@end
+@implementation A
++(void) foo {
+ printf("__func__: %s\n", __func__);
+ printf("__FUNCTION__: %s\n", __FUNCTION__);
+ printf("__PRETTY_FUNCTION__: %s\n", __PRETTY_FUNCTION__);
+ return 0;
+}
+@end
+
+int main() {
+ [A foo];
+ return 0;
+}
--- /dev/null
+// RUN: clang -fnext-runtime --emit-llvm -o %t %s
+
+#include <stdio.h>
+
+@interface Root
+-(id) alloc;
+-(id) init;
+@end
+
+@interface A : Root {
+ int x;
+}
+@property int x;
+@property int y;
+@property int z;
+@property(readonly) int ro;
+@end
+
+@implementation A
+@dynamic x;
+@synthesize x;
+@synthesize y = x;
+@synthesize z = x;
+@synthesize ro = x;
+-(int) y {
+ return x + 1;
+}
+-(void) setZ: (int) arg {
+ x = arg - 1;
+}
+@end
+
+@interface A (Cat)
+@property int dyn;
+@end
+
+@implementation A (Cat)
+-(int) dyn {
+ return 10;
+}
+@end