2: medium (6..15) => use weight for 6, yielding 120;
3: large (16..25) => 320; 4: very large (26+) => 520 */
if (d.gsize > 1)
- d.otmp->owt += (unsigned) (100 + (d.gsize - 2) * 200);
+ d.otmp->owt += ((unsigned) (5 + (d.gsize - 2) * 10)
+ * d.otmp->owt); /* 20 + {5|15|25} times 20 */
if (d.cnt > 1) {
if ((d.cnt > 6 - d.gsize) && !wizard)
d.cnt = rn1(5, 2); /* 2..6 */
|| d.cnt < rnd(6)
|| (d.cnt <= 7 && Is_candle(d.otmp))
|| (d.cnt <= 20
- && (d.typ == ROCK || is_missile(d.otmp)
- /* WEAPON_CLASS test is to exclude gems */
+ && (d.typ == ROCK || d.typ == FLINT || is_missile(d.otmp)
+ /* WEAPON_CLASS test excludes gems, gray stones */
|| (d.oclass == WEAPON_CLASS && is_ammo(d.otmp))))))
d.otmp->quan = (long) d.cnt;
}