mutable OwningPtr<BuiltinBug> BT_UseFree;
mutable OwningPtr<BuiltinBug> BT_UseRelinquished;
mutable OwningPtr<BuiltinBug> BT_BadFree;
- mutable IdentifierInfo *II_malloc, *II_free, *II_realloc, *II_calloc;
+ mutable IdentifierInfo *II_malloc, *II_free, *II_realloc, *II_calloc,
+ *II_valloc;
public:
- MallocChecker() : II_malloc(0), II_free(0), II_realloc(0), II_calloc(0) {}
+ MallocChecker() : II_malloc(0), II_free(0), II_realloc(0), II_calloc(0),
+ II_valloc(0) {}
/// In pessimistic mode, the checker assumes that it does not know which
/// functions might free the memory.
II_realloc = &Ctx.Idents.get("realloc");
if (!II_calloc)
II_calloc = &Ctx.Idents.get("calloc");
+ if (!II_valloc)
+ II_valloc = &Ctx.Idents.get("valloc");
}
bool MallocChecker::isMemFunction(const FunctionDecl *FD, ASTContext &C) const {
// TODO: Add more here : ex: reallocf!
if (FunI == II_malloc || FunI == II_free ||
- FunI == II_realloc || FunI == II_calloc)
+ FunI == II_realloc || FunI == II_calloc || FunI == II_valloc)
return true;
if (Filter.CMallocOptimistic && FD->hasAttrs() &&
const FunctionDecl *FD = C.getCalleeDecl(CE);
if (!FD)
return;
+
initIdentifierInfo(C.getASTContext());
+ IdentifierInfo *FunI = FD->getIdentifier();
+ if (!FunI)
+ return;
- if (FD->getIdentifier() == II_malloc) {
+ if (FunI == II_malloc || FunI == II_valloc) {
MallocMem(C, CE);
return;
- }
- if (FD->getIdentifier() == II_realloc) {
+ } else if (FunI == II_realloc) {
ReallocMem(C, CE);
return;
- }
-
- if (FD->getIdentifier() == II_calloc) {
+ } else if (FunI == II_calloc) {
CallocMem(C, CE);
return;
- }
-
- if (FD->getIdentifier() == II_free) {
+ }else if (FunI == II_free) {
FreeMem(C, CE);
return;
}
// Get the return value.
SVal retVal = state->getSVal(CE, C.getLocationContext());
+ // We expect the malloc functions to return a pointer.
+ if (!isa<Loc>(retVal))
+ return 0;
+
// Fill the region with the initialization value.
state = state->bindDefault(retVal, Init);
typedef __typeof(sizeof(int)) size_t;
void *malloc(size_t);
+void *valloc(size_t);
void free(void *);
void *realloc(void *ptr, size_t size);
void *calloc(size_t nmemb, size_t size);
return; // expected-warning {{Allocated memory never released. Potential memory leak.}}
}
+int vallocTest() {
+ char *mem = valloc(12);
+ return 0; // expected-warning {{Allocated memory never released. Potential memory leak.}}
+}
+
+void vallocEscapeFreeUse() {
+ int *p = valloc(12);
+ myfoo(p);
+ free(p);
+ myfoo(p); // expected-warning{{Use of dynamically allocated memory after it is freed.}}
+}
+
int *Gl;
struct GlStTy {
int *x;