// Check for non-undef masks pointing at an undef vector and make the masks
// undef as well. This makes it easier to match the shuffle based solely on
// the mask.
- if (V2IsUndef)
- for (int M : Mask)
- if (M >= NumElements) {
- SmallVector<int, 8> NewMask(Mask.begin(), Mask.end());
- for (int &M : NewMask)
- if (M >= NumElements)
- M = -1;
- return DAG.getVectorShuffle(VT, DL, V1, V2, NewMask);
- }
+ if (V2IsUndef &&
+ any_of(Mask, [NumElements](int M) { return M >= NumElements; })) {
+ SmallVector<int, 8> NewMask(Mask.begin(), Mask.end());
+ for (int &M : NewMask)
+ if (M >= NumElements)
+ M = -1;
+ return DAG.getVectorShuffle(VT, DL, V1, V2, NewMask);
+ }
// Check for illegal shuffle mask element index values.
int MaskUpperLimit = Mask.size() * (V2IsUndef ? 1 : 2); (void)MaskUpperLimit;