Two unrelated tids. I wouldn't bother putting them into Beta 1. :-)
repairing a trap in a shop doorway must replace the broken door or wall as well
sleeping steed cannot climb stairs/ladders
can't change levels when mounted on a steed which is carrying the Amulet
-more artifacts granted by a diety are rustproof
+more artifacts granted by a deity are rustproof
monster name feedback when using the m movement prefix allowed player to
distinguish between peaceful and hostile monsters while hallucinating
scrolls should not fade when hitting rust monsters, only from rust traps
int newlevel;
int ret;
- getlin("To what experience level do you want to be raised?", buf);
+ getlin("To what experience level do you want to be set?", buf);
(void)mungspaces(buf);
if (buf[0] == '\033' || buf[0] == '\0') ret = 0;
else ret = sscanf(buf, "%d", &newlevel);