<Someone> (and later <Someone>) reported along with several other
things of a dwarf that stood in place and switched between his pick-axe and
broadsword on successive turns. Fixed by bringing the logic in the two
cases in line. The code now prefers to leave the hostile dwarf with a weapon.
allow player to name polymorph potion if nothing seems to happen
avoid crash when drinking a potion causes the hero to float up over a fire
trap, for example, which might try to destroy the in-use potion
+in some situations, if hero stood still, a hostile dwarf would switch back
+ and forth between weapon and pick-axe and never move
Platform- and/or Interface-Specific Fixes
}
}
+ /* don't tunnel if needspick and wielding a non-pick that is known
+ * cursed or hostile and close enough to prefer a weapon */
if (can_tunnel && needspick(ptr) &&
- (mw_tmp = MON_WEP(mtmp)) != 0 && !is_pick(mw_tmp) &&
- mw_tmp->cursed && mtmp->weapon_check == NO_WEAPON_WANTED)
+ (mw_tmp = MON_WEP(mtmp)) != 0 && !is_pick(mw_tmp) &&
+ ((mw_tmp->cursed && mtmp->weapon_check == NO_WEAPON_WANTED) ||
+ ((!mtmp->mpeaceful || Conflict) &&
+ dist2(mtmp->mx, mtmp->my, mtmp->mux, mtmp->muy) <= 8)))
can_tunnel = FALSE;
nix = omx;