There seems to be a need to locate these in the distribution every decade or so.
Stride 460 running UniStride 2.1
Sun-3s, -4s, and -386is running SunOS 3.x
Sun-3s and -386is running SunOS 4.x
- Sun SPARC based machine running SunOS 4.x, Solaris 2.x, or Solaris 7
+ "Sun SPARC"-based machine running SunOS 4.x, Solaris 2.x, or Solaris 7
Valid Logic Systems SCALD-System
Previous versions, using a cross-compiler hosted on another platform,
moving objects, use a timer rather than sending extra characters to the
screen.
(Applies to \(lqtty\(rq and \(lqcurses\(rq interfaces only; \(lqX11\(rq interface always
-uses a timer based delay.
+uses a timer-based delay.
The default is on if configured into the program.)
Persistent.
.lp tombstone
When pausing momentarily for display effect, such as with explosions and
moving objects, use a timer rather than sending extra characters to the
screen. (Applies to ``tty'' and ``curses'' interfaces only; ``X11'' interface always
-uses a timer based delay. The default is on if configured into the
+uses a timer-based delay. The default is on if configured into the
program.) Persistent.
%.lp
\item[\ib{tombstone}]
#define CLR_WHITE 15
#define CLR_MAX 16
-/* The "half-way" point for tty based color systems. This is used in */
+/* The "half-way" point for tty-based color systems. This is used in */
/* the tty color setup code. (IMHO, it should be removed - dean). */
#define BRIGHT 8
* Some combinations make no sense. See the installation document.
*/
#if !defined(NOTTYGRAPHICS)
-#define TTY_GRAPHICS /* good old tty based graphics */
+#define TTY_GRAPHICS /* good old tty-based graphics */
#endif
/* #define CURSES_GRAPHICS *//* Curses interface - Karl Garrison*/
/* #define X11_GRAPHICS */ /* X11 interface */
* NetHack 3.2.0, April 11, 1996
* enhancements to the windowing systems including "tiles" or icons to
* visually represent monsters and objects (courtesy Warwick Allison)
- * window based menu system introduced for inventory and selection
+ * window-based menu system introduced for inventory and selection
* moving light sources besides the player
* improved #untrap (courtesy Helge Hafting)
* spellcasting logic changes to balance spellcasting towards magic-using
return ACCFOOD;
if (metallivorous(mptr) && is_metallic(obj)
&& (is_rustprone(obj) || mptr != &mons[PM_RUST_MONSTER])) {
- /* Non-rustproofed ferrous based metals are preferred. */
+ /* Non-rustproofed ferrous-based metals are preferred. */
return (is_rustprone(obj) && !obj->oerodeproof) ? DOGFOOD
: ACCFOOD;
}
}
}
-/* convert a level based random selection into a specific mage spell;
+/* convert a level-based random selection into a specific mage spell;
inappropriate choices will be screened out by spell_would_be_useless() */
static int
choose_magic_spell(int spellval)
}
}
-/* convert a level based random selection into a specific cleric spell */
+/* convert a level-based random selection into a specific cleric spell */
static int
choose_clerical_spell(int spellnum)
{
/*
* New hit points:
- * remove level-gain based HP from any extra HP accumulated
+ * remove "level gain"-based HP from any extra HP accumulated
* (the "extra" might actually be negative);
* modify the extra, retaining {80%, 90%, 100%, or 110%};
* add in newly generated set of level-gain HP.
* + After the monster move, before input from the player. [moveloop()]
* + At end of moveloop. [moveloop() ??? not sure why this is here]
* + Right before something is printed. [pline()]
- * + Right before we do a vision based operation. [do_clear_area()]
+ * + Right before we do a vision-based operation. [do_clear_area()]
* + screen redraw, so we can renew all positions in sight. [docrt()]
* + When toggling temporary blindness, in case additional events
* impacted by vision occur during the same move [make_blinded()]
/*
* WIN32 system functions.
*
- * Included in both console and window based clients on the windows platform.
+ * Included in both console-based and window-based clients on the windows platform.
*
* Initial Creation: Michael Allison - January 31/93
*