AnalysisDeclContext *Ctx;
const LocationContext *Parent;
+ int64_t ID;
protected:
LocationContext(ContextKind k, AnalysisDeclContext *ctx,
- const LocationContext *parent)
- : Kind(k), Ctx(ctx), Parent(parent) {}
+ const LocationContext *parent,
+ int64_t ID)
+ : Kind(k), Ctx(ctx), Parent(parent), ID(ID) {}
public:
virtual ~LocationContext();
ContextKind getKind() const { return Kind; }
+ int64_t getID() const {
+ return ID;
+ }
+
AnalysisDeclContext *getAnalysisDeclContext() const { return Ctx; }
const LocationContext *getParent() const { return Parent; }
StackFrameContext(AnalysisDeclContext *ctx, const LocationContext *parent,
const Stmt *s, const CFGBlock *blk,
- unsigned idx)
- : LocationContext(StackFrame, ctx, parent), CallSite(s),
+ unsigned idx,
+ int64_t ID)
+ : LocationContext(StackFrame, ctx, parent, ID), CallSite(s),
Block(blk), Index(idx) {}
public:
const Stmt *Enter;
ScopeContext(AnalysisDeclContext *ctx, const LocationContext *parent,
- const Stmt *s)
- : LocationContext(Scope, ctx, parent), Enter(s) {}
+ const Stmt *s, int64_t ID)
+ : LocationContext(Scope, ctx, parent, ID), Enter(s) {}
public:
~ScopeContext() override = default;
const void *ContextData;
BlockInvocationContext(AnalysisDeclContext *ctx,
- const LocationContext *parent,
- const BlockDecl *bd, const void *contextData)
- : LocationContext(Block, ctx, parent), BD(bd), ContextData(contextData) {}
+ const LocationContext *parent, const BlockDecl *bd,
+ const void *contextData, int64_t ID)
+ : LocationContext(Block, ctx, parent, ID), BD(bd),
+ ContextData(contextData) {}
public:
~BlockInvocationContext() override = default;
class LocationContextManager {
llvm::FoldingSet<LocationContext> Contexts;
+ /// ID used for generating a new location context.
+ int64_t NewID = 0;
+
public:
~LocationContextManager();
LOC *L = cast_or_null<LOC>(Contexts.FindNodeOrInsertPos(ID, InsertPos));
if (!L) {
- L = new LOC(ctx, parent, d);
+ L = new LOC(ctx, parent, d, ++NewID);
Contexts.InsertNode(L, InsertPos);
}
return L;
auto *L =
cast_or_null<StackFrameContext>(Contexts.FindNodeOrInsertPos(ID, InsertPos));
if (!L) {
- L = new StackFrameContext(ctx, parent, s, blk, idx);
+ L = new StackFrameContext(ctx, parent, s, blk, idx, ++NewID);
Contexts.InsertNode(L, InsertPos);
}
return L;
cast_or_null<BlockInvocationContext>(Contexts.FindNodeOrInsertPos(ID,
InsertPos));
if (!L) {
- L = new BlockInvocationContext(ctx, parent, BD, ContextData);
+ L = new BlockInvocationContext(ctx, parent, BD, ContextData, ++NewID);
Contexts.InsertNode(L, InsertPos);
}
return L;