- The code in xkilled failed to call spoteffects after killing the monster
that was engulfing you. Being expelled already worked correctly.
- While testing this, I discovered that removing a ring of levitation or
similar while engulfed would call spoteffects when it shouldn't. Fixed
that too.
being able to see invisible shouldn't cause you to not notice when potion
or spell of invisibility wears off
can't successfully bribe a demon who happens to be carrying the Amulet
+while over water, killing a monster that had engulfed you does not result
+ in the usual water effects
+removing a ring of levitation while engulfed should not invoke spoteffects
Platform- and/or Interface-Specific Fixes
redisp = TRUE;
}
#endif
- if(!accessible(x, y) && !is_pool(x, y)) {
- /* might be mimic in wall or corpse in lava */
+ if((!accessible(x, y) && !is_pool(x, y)) ||
+ (x == u.ux && y == u.uy)) {
+ /* might be mimic in wall or corpse in lava or on player's spot */
redisp = TRUE;
if(wasinside) spoteffects(TRUE);
} else if(x != u.ux || y != u.uy) {
HLevitation &= ~hmask;
ELevitation &= ~emask;
if(Levitation) return(0); /* maybe another ring/potion/boots */
+ if(u.uswallow) {
+ You("float down, but you are still %s.",
+ is_animal(u.ustuck->data) ? "swallowed" : "engulfed");
+ return(1);
+ }
if (Punished && !carried(uball) &&
(is_pool(uball->ox, uball->oy) ||