Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing
PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and
-went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6).
+went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6;
+note that these are old Hack version numbers, not contemporary NetHack ones).
R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST,
producing ST Hack 1.03.
many of the added features, and produced NetHack version 1.4 in 1987. He
then coordinated a cast of thousands in enhancing and debugging NetHack 1.4
and released NetHack versions 2.2 and 2.3.
-
+
Later, Mike coordinated a major rewrite of the game, heading a team which
included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson,
Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz,
Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other
Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports
through the later revisions of 3.0.
-
+
Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz,
the development team which now included Ken Arromdee, David Cohrs,
Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart,
Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David
Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke,
and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for
-MPW. Building on their development, Barton House added a Think C port.
+MPW. Building on their development, Barton House added a Think C port.
Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1
to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible
The final update to 3.2 was the bug fix release 3.2.3, which was released
simultaneously with 3.3.0 in December 1999 just in time for the Year 2000.
-The 3.3 development team, consisting of Michael Allison, Ken Arromdee,
-David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen,
-Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith,
-Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in
+The 3.3 development team, consisting of Michael Allison, Ken Arromdee,
+David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen,
+Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith,
+Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in
December 1999 and 3.3.1 in August of 2000.
-Version 3.3 offered many firsts. It was the first version to separate race
-and profession. The Elf class was removed in preference to an elf race,
-and the races of dwarves, gnomes, and orcs made their first appearance in
-the game alongside the familiar human race. Monk and Ranger roles joined
-Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues,
+Version 3.3 offered many firsts. It was the first version to separate race
+and profession. The Elf class was removed in preference to an elf race,
+and the races of dwarves, gnomes, and orcs made their first appearance in
+the game alongside the familiar human race. Monk and Ranger roles joined
+Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues,
Samurai, Tourists, Valkyries and of course, Wizards. It was also the first
version to allow you to ride a steed, and was the first version to have a
publicly available web-site listing all the bugs that had been discovered.
Pat Rankin maintained 3.4 for VMS.
-Michael Allison maintained NetHack 3.4 for the MS-DOS platform.
+Michael Allison maintained NetHack 3.4 for the MS-DOS platform.
Paul Winner and Yitzhak Sapir provided encouragement.
Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the
Macintosh port of 3.4.
-Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir
-maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel
-contributed a new graphical interface for the Windows port. Alex Kompel also
+Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir
+maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel
+contributed a new graphical interface for the Windows port. Alex Kompel also
contributed a Windows CE port for 3.4.1.
Ron Van Iwaarden maintained 3.4 for OS/2.
-Janne Salmijarvi and Teemu Suikki maintained and enhanced the
+Janne Salmijarvi and Teemu Suikki maintained and enhanced the
Amiga port of 3.5 after Janne Salmijarvi resurrected it for 3.3.1.
Christian `Marvin' Bressler maintained 3.5 for the Atari after he
resurrected it for 3.3.1.
-The release of NetHack 3.4.3 in December 2003 marked the beginning of a
-long release hiatus. 3.4.3 proved to be a remarkably stable version that
-provided continued enjoyment by the community for more than a decade. The
-devteam slowly and quietly continued to work on the game behind the scenes
-during the tenure of 3.4.3. It was during that same period that several new
-variants emerged within the NetHack community. Notably sporkhack by
-Derek S. Ray, unnethack by Patric Mueller, nitrohack and its successors
-originally by Daniel Thaler and then by Alex Smith, and
-Dynahack by Tung Nguyen. Some of those variants continue to be developed,
+The release of NetHack 3.4.3 in December 2003 marked the beginning of a
+long release hiatus. 3.4.3 proved to be a remarkably stable version that
+provided continued enjoyment by the community for more than a decade. The
+devteam slowly and quietly continued to work on the game behind the scenes
+during the tenure of 3.4.3. It was during that same period that several
+new variants emerged within the NetHack community. Notably sporkhack by
+Derek S. Ray, unnethack by Patric Mueller, nitrohack and its successors
+originally by Daniel Thaler and then by Alex Smith, and
+Dynahack by Tung Nguyen. Some of those variants continue to be developed,
maintained, and enjoyed by the community to this day.
-In September 2014, an interim snapshot of the code under development was
-released publicly by other parties. Since that code was a work-in-progress
-and had not gone through a period of debugging, it was decided that the
-version numbers present on that code snapshot would be retired and never
-used in an official NetHack release. An announcement was posted on the
-devteam's official nethack.org website to that effect, stating that there
+In September 2014, an interim snapshot of the code under development was
+released publicly by other parties. Since that code was a work-in-progress
+and had not gone through a period of debugging, it was decided that the
+version numbers present on that code snapshot would be retired and never
+used in an official NetHack release. An announcement was posted on the
+devteam's official nethack.org website to that effect, stating that there
would never be a 3.4.4, 3.5, or 3.5.0 official release version.
-In January 2015, preparation began for the release of NetHack 3.6.
+In January 2015, preparation began for the release of NetHack 3.6.
At the beginning of development for what would eventually get released
-as 3.6.0, the development team consisted of Michael Allison,
-Warwick Allison, Ken Arromdee, David Cohrs, Jessie Collet, Ken Lorber,
+as 3.6.0, the development team consisted of Michael Allison,
+Warwick Allison, Ken Arromdee, David Cohrs, Jessie Collet, Ken Lorber,
Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner.
-Leading up to the release of 3.6.0 in early 2015, new members Sean Hunt,
+Leading up to the release of 3.6.0 in early 2015, new members Sean Hunt,
Pasi Kallinen, and Derek S. Ray joined the NetHack development team.
-In January 2015, preparation began for the release of NetHack 3.6. The 3.6
-version merges work done by the development team since the previous release with
-some of the beloved community patches. Many bugs were fixed and some code was
-restructured.
+In January 2015, preparation began for the release of NetHack 3.6. The 3.6
+version merges work done by the development team since the previous release
+with some of the beloved community patches. Many bugs were fixed and some
+code was restructured.
The development team, as well as Steve VanDevender and Kevin Smolkowski
ensured that NetHack 3.6.0 continued to operate on various Unix flavors
-as well as maintaining the X11 interface.
+as well as maintaining the X11 interface.
Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick maintained the port
of NetHack 3.6.0 for Mac.
Michael Allison, Derek S. Ray, Yitzhak Sapir, Alex Kompel, Dion Nicolaas,
and David Cohrs maintained the port of NetHack 3.6.0 for Microsoft Windows.
-This version of the game is special in a particular way. Near the end of
-the development of 3.6, one of the significant inspirations for many of the
-humorous and fun features found in the game, author Terry Pratchett,
+Pat Rankin attempted to keep the VMS port running for NetHack 3.6.0,
+hindered by limited access. Kevin Smolkowski has updated and tested it
+for the most recent version of OpenVMS (V8.4 as of this writing) on Alpha
+and Integrity (aka Itanium aka IA64) but not VAX.
+
+This version of the game is special in a particular way. Near the end of
+the development of 3.6, one of the significant inspirations for many of
+the humorous and fun features found in the game, author Terry Pratchett,
passed away. This version of the game includes a tribute to him.
-An official NetHack web site continues to be maintained by Ken Lorber at
+An official NetHack web site continues to be maintained by Ken Lorber at
http://www.nethack.org/.
--
SHOUT-OUTS
-The devteam would like to give a special "shout-out" to thank the generous
-people primarily responsible for the public NetHack servers available for
-playing the game at nethack.alt.org and devnull.net. In addition to providing
-a way for the public to play a game of NetHack from almost anywhere, they
-have hosted annual NetHack tournaments for many, many years.
+The devteam would like to give a special "shout-out" to thank the generous
+people primarily responsible for the public NetHack servers available for
+playing the game at nethack.alt.org and devnull.net. In addition to
+providing a way for the public to play a game of NetHack from almost
+anywhere, they have hosted annual NetHack tournaments for many, many years.
-On behalf of the NetHack community, thank you very much to
+On behalf of the NetHack community, thank you very much to
M. Drew Streib, Pasi Kallinen and Robin Bandy.
- - - - - - - - - - -
+ - - - - - - - - - -
From time to time, some depraved individual out there in netland sends a
particularly intriguing modification to help out with the game. The Gods of
Hao-yang Wang Mike Engber Warren Cheung
Helge Hafting Mike Gallop Warwick Allison
Irina Rempt-Drijfhout Mike Passaretti Yitzhak Sapir
- Izchak Miller Mike Stephenson
- J. Ali Harlow Mikko Juola
+ Izchak Miller Mike Stephenson
+ J. Ali Harlow Mikko Juola
0. Please read this entire file before trying to build or install
NetHack, then read it again!
-1. Building NetHack requires a C compiler (either Compaq C, DEC C,
- VAX C, or GNU C) and VMS version V4.6 or later (but see note #9).
- This release has been tested with Compaq C V6.4 on Alpha/VMS V7.3-1
- and with VAX C V3.2 and GNU C 2.7.1 on VAX/VMS V5.5-2. The build
- procedure (vmsbuild.com) should not need to be modified; it accepts
- an option for selecting the compiler, and it can detect different
- versions which might require specific command qualifiers. Versions
- of VAXC earlier than V2.3 will produce many warning messages (about
- 200 per source file; over to 25,000 total!), but NetHack has been
- verified to compile, link, and execute correctly when built with VAXC
- V2.2 using vmsbuild.com. There is also a set of Makefiles suitable for
- use with MMS or MMK; they may or may not work with other make utilities.
+1. Build testing was done using a recent version of HP C (aka Compaq C
+ aka--and more widely known as--DEC C). Older versions of DEC C will
+ probably work too. Ancient VAX C probably will not. The set of
+ Makefiles are known to be out of date; use vmsbuild.com instead.
2. Make sure all the NetHack files are in the appropriate directory
structure. You should set up a directory--referred to as "top" below
[.sys .os2] -- OS/2
[.sys .share .sounds] -- AIFF format audio files
[.sys .unix] -- guess :-)
+ [.sys .unit .hints] -- configuration data for setup.sh
[.sys .wince] -- Windows CE
[.sys .wince .ceinc] -- more WinCE
[.sys .wince .ceinc .sys] -- ditto
Notes:
-1. Save files and bones files from 3.4.x and earlier versions
- will not work with 3.5.0. The scoreboard file (RECORD) from
- 3.4.x or 3.3.x will work; one from version 3.2.x is a slightly different
- format but should be compatible.
+0. Versions 3.5.0 was never publicly released.
+
+1. Save files and bones files from 3.4.x and earlier versions
+ will not work with 3.6.0. The scoreboard file (RECORD) from
+ 3.4.x or 3.3.x will work.
2. To specify user-preference options in your environment, define the
logical name NETHACKOPTIONS to have the value of a quoted string
placed in the playground directory by install.com. Also, an example
configuration file can be found in [.win.X11]nethack.rc.)
-3. Instead of using vmsbuild.com to compile and link everything, you can
+3. [As mentioned above, the set of Makefiles is out of date so disregard
+ this note....]
+ Instead of using vmsbuild.com to compile and link everything, you can
use the set of Makefiles found in the vms subdirectory, provided you
have an appropriate and compatible make utility. They've been tested
using MMK, a freeware clone of Digital's MMS. There are five of them,
and the C compiler used.
20-OCT-2003
+minimally updated 9-NOV-2015...