* Paralysis duration probably ought to be based on the strengh
* of turned creatures rather than on turner's level.
* Why doesn't this honor Free_action? [Because being able to
- * repeat #turn every turn would be too powerful.]
+ * repeat #turn every turn would be too powerful. Maybe instead
+ * of nomul(-N) we should add the equivalent of mon->mspec_used
+ * for the hero and refuse to #turn when it's non-zero? Or have
+ * both and u.uspec_used only matters when Free_action prevents
+ * the brief paralysis?]
*/
nomul(-(5 - ((u.ulevel - 1) / 6))); /* -5 .. -1 */
- multi_reason = "trying to turn the monsters";
- nomovemsg = You_can_move_again;
+ g.multi_reason = "trying to turn the monsters";
+ g.nomovemsg = You_can_move_again;
return 1;
}