// See if we have a target specific intrinsic.
const char *Name = getContext().BuiltinInfo.getName(BuiltinID);
Intrinsic::ID IntrinsicID = Intrinsic::not_intrinsic;
- if (const char *Prefix =
- llvm::Triple::getArchTypePrefix(getTarget().getTriple().getArch())) {
- IntrinsicID = Intrinsic::getIntrinsicForGCCBuiltin(Prefix, Name);
+ StringRef Prefix =
+ llvm::Triple::getArchTypePrefix(getTarget().getTriple().getArch());
+ if (!Prefix.empty()) {
+ IntrinsicID = Intrinsic::getIntrinsicForGCCBuiltin(Prefix.data(), Name);
// NOTE we dont need to perform a compatibility flag check here since the
// intrinsics are declared in Builtins*.def via LANGBUILTIN which filter the
// MS builtins via ALL_MS_LANGUAGES and are filtered earlier.
if (IntrinsicID == Intrinsic::not_intrinsic)
- IntrinsicID = Intrinsic::getIntrinsicForMSBuiltin(Prefix, Name);
+ IntrinsicID = Intrinsic::getIntrinsicForMSBuiltin(Prefix.data(), Name);
}
if (IntrinsicID != Intrinsic::not_intrinsic) {