Allow jumping via spell when hero or steed has wounded legs.
Otherwise the previous fix for immobilized steed--and the existing code
requiring limbs for physical jump but not for spell jump--is inconsistent.
} else if (!magic && (u.uhunger <= 100 || ACURR(A_STR) < 6)) {
You("lack the strength to jump!");
return 0;
- } else if (Wounded_legs) {
+ } else if (!magic && Wounded_legs) {
long wl = (Wounded_legs & BOTH_SIDES);
const char *bp = body_part(LEG);