- a wielded/quivered ball would still be marked as wielded/quivered
after you threw it
if an unknown rolling boulder trap kills a monster, you shouldn't be a murderer
touchstone entry in data.base
specific message for engraving headstone with wand of digging
+wielded/quivered chained ball should be unwielded when thrown
Platform- and/or Interface-Specific Fixes
otmp = obj;
if (otmp->owornmask && otmp != uball)
remove_worn_item(otmp);
+ else if ((obj->owornmask & (W_WEP|W_SWAPWEP|W_QUIVER)) != 0) {
+ /* wielded ball, special case */
+ setworn((struct obj *)0,
+ (obj->owornmask & (W_WEP|W_SWAPWEP|W_QUIVER)));
+ }
}
freeinv(otmp);
throwit(otmp, wep_mask, twoweap);