(*soundprocs.sound_soundeffect)(emptystr, (seid), (vol)); \
} while(0)
+/* Player's perspective, not the hero's; no Deaf suppression */
#define SoundeffectEvenIfDeaf(seid, vol) \
do { \
if (!soundprocs.sound_soundeffect \
/* void (*sound_achievement)(schar, schar, int32_t); */
+/* Player's perspective, not the hero's; no Deaf suppression */
#define SoundAchievement(arg1, arg2, avals) \
do { \
if (soundprocs.sound_achievement \