<email deleted>
Sent: Sunday, June 30, 2002 6:30 PM
Subject: Sparks from statue-axing
> First, the message given when your axe-handle vibrates is a little
> ambiguous; I'd be explicit and include the name of obj.
>
> More seriously, potions of oil catching light from the sparks are a) a
> great idea, but b) slightly broken. They catch light fine, but
> snuffing them produces a "del_light_source: not found"
> impossible(). (This probably means the same applies to being lit by
> fire_damage(), but that's rare enough this hasn't been caught before.)
>
> (Also, a)pplying a potion of oil to light one identifies its object
> type, so lighting one by this means probably ought to as well. And
> oughtn't it to be charged for if you don't own it, as light_cocktail()
> does?)
return FALSE;
if (obj->where == OBJ_MINVENT ? cansee(x,y) : !Blind)
pline("%s %s light!", Yname2(obj), otense(obj, "catch"));
- begin_burn(obj, TRUE);
+ if (obj->otyp == POT_OIL) makeknown(obj->otyp);
+ if (obj->unpaid && costly_spot(u.ux, u.uy) && (obj->where == OBJ_INVENT)) {
+ /* if it catches while you have it, then it's your tough luck */
+ check_unpaid(obj);
+ verbalize("That's in addition to the cost of %s %s, of course.",
+ Yname2(obj), obj->quan == 1 ? "itself" : "themselves");
+ bill_dummy_object(obj);
+ }
+ begin_burn(obj, FALSE);
return TRUE;
}
return FALSE;
boolean vibrate = !rn2(3);
pline("Sparks fly as you whack the %s%s!",
sobj_at(STATUE, rx, ry) ? "statue" : "boulder",
- vibrate ? " and the handle vibrates violently" : "");
+ vibrate ? " and the axe-handle vibrates violently" : "");
if (vibrate) losehp(2, "axing a hard object", KILLED_BY);
if ((otmp = carrying(POT_OIL))) catch_lit(otmp);
}