resource_info.memory+=size;
limit=resource_info.memory_limit;
status=(resource_info.memory_limit == MagickResourceInfinity) ||
- ((MagickSizeType) resource_info.memory < limit) ?
- MagickTrue : MagickFalse;
+ ((MagickSizeType) resource_info.memory < limit) ? MagickTrue :
+ MagickFalse;
(void) FormatMagickSize((MagickSizeType) resource_info.memory,MagickTrue,
resource_current);
(void) FormatMagickSize(resource_info.memory_limit,MagickTrue,
resource_info.map+=size;
limit=resource_info.map_limit;
status=(resource_info.map_limit == MagickResourceInfinity) ||
- ((MagickSizeType) resource_info.map < limit) ?
- MagickTrue : MagickFalse;
+ ((MagickSizeType) resource_info.map < limit) ? MagickTrue : MagickFalse;
(void) FormatMagickSize((MagickSizeType) resource_info.map,MagickTrue,
resource_current);
(void) FormatMagickSize(resource_info.map_limit,MagickTrue,
resource_info.disk+=size;
limit=resource_info.disk_limit;
status=(resource_info.disk_limit == MagickResourceInfinity) ||
- ((MagickSizeType) resource_info.disk < limit) ?
- MagickTrue : MagickFalse;
+ ((MagickSizeType) resource_info.disk < limit) ? MagickTrue :
+ MagickFalse;
(void) FormatMagickSize((MagickSizeType) resource_info.disk,MagickTrue,
resource_current);
(void) FormatMagickSize(resource_info.disk_limit,MagickTrue,