of digging.
don't report "you were riding" if you die as a result of dismounting
allow #untrapping of chests that are co-located with floor traps and hero
+unmap "I" symbols when searching while blind and levitating
Platform- and/or Interface-Specific Fixes
* underneath if already seen. Otherwise, show the appropriate
* floor symbol.
*
- * Similarly, if the hero digs a hole in a wall. In this case,
+ * Similarly, if the hero digs a hole in a wall or feels a location
+ * that used to contain an unseen monster. In these cases,
* there's no reason to assume anything was underneath, so
* just show the appropriate floor symbol. If something was
* embedded in the wall, the glyph will probably already
cmap_to_glyph(S_stone);
show_glyph(x,y,lev->glyph);
}
- } else if (lev->glyph >= cmap_to_glyph(S_stone) &&
- lev->glyph < cmap_to_glyph(S_room)) {
+ } else if ((lev->glyph >= cmap_to_glyph(S_stone) &&
+ lev->glyph < cmap_to_glyph(S_room)) ||
+ glyph_is_invisible(levl[x][y].glyph)) {
lev->glyph = lev->waslit ? cmap_to_glyph(S_room) :
cmap_to_glyph(S_stone);
show_glyph(x,y,lev->glyph);