# Microsoft WAVE format (*.wav)
# [GRR 950115: probably all of the shorts and longs should be leshort/lelong]
# Microsoft RIFF
-0 string RIFF audio/unknown
+0 string RIFF audio/unknown
# - WAVE format
->8 string WAVE audio/x-wav
+>8 string WAVE audio/x-wav
+# MPEG audio.
+0 beshort&0xfff0 0xfff0 audio/mpeg
+# C64 SID Music files, from Linus Walleij <triad@df.lth.se>
+0 string PSID audio/prs.sid
#------------------------------------------------------------------------------
# c-lang: file(1) magic for C programs or various scripts
# from Daniel Quinlan <quinlan@yggdrasil.com>
# and Anna Shergold <anna@inext.co.uk>
#
-0 string \<!DOCTYPE\ HTML text/html
-0 string \<!doctype\ html text/html
-0 string \<HEAD text/html
-0 string \<head text/html
-0 string \<TITLE text/html
-0 string \<title text/html
-0 string \<html text/html
-0 string \<HTML text/html
-0 string \<!-- text/html
-0 string \<h1 text/html
-0 string \<H1 text/html
+0 string \<!DOCTYPE\ HTML text/html
+0 string \<!doctype\ html text/html
+0 string \<HEAD text/html
+0 string \<head text/html
+0 string \<TITLE text/html
+0 string \<title text/html
+0 string \<html text/html
+0 string \<HTML text/html
+0 string \<!-- text/html
+0 string \<h1 text/html
+0 string \<H1 text/html
+
+# XML eXtensible Markup Language, from Linus Walleij <triad@df.lth.se>
+0 string \<?xml text/xml
#------------------------------------------------------------------------------
# images: file(1) magic for image formats (see also "c-lang" for XPM bitmaps)
# DL file version 1 , medium format (160x100, 4 images/screen)
0 byte 1 video/unknown
0 byte 2 video/unknown
+# Quicktime video, from Linus Walleij <triad@df.lth.se>
+# from Apple quicktime file format documentation.
+4 string moov video/quicktime
+4 string mdat video/quicktime