<Someone> wrote:
> You find an anti-magic field.
> Where do you want to jump? (For instructions type a ?)
> You pass right over _a_ anti-magic field.
their revive timers, then changed the corpsenm field
when a potion of acid was dropped into water and exploded, nethack would
continue to use already freed memory and later might panic or crash
+when jumping over an already seen trap, use an() to get appropriate grammar
Platform- and/or Interface-Specific Fixes
return TRUE;
} else {
if (ttmp->tseen)
- You("pass right over %s %s.",
- (ttmp->ttyp == ARROW_TRAP) ? "an" : "a",
- defsyms[trap_to_defsym(ttmp->ttyp)].explanation);
+ You("pass right over %s.",
+ an(defsyms[trap_to_defsym(ttmp->ttyp)].explanation));
}
}
if (--*range < 0) /* make sure our range never goes negative */