countdown, and it was still possible to move around between
that message and "You can move again." (from vomit()'s
nomul(-2)) with no intervening message; give one here to
- have a more specific at which hero became unable to move
+ have more specific point at which hero became unable to move
[vomit() issues its own message for the cantvomit() case] */
You("%s!", !Hallucination ? "vomit" : "hurl chunks");
}