double SideLength;
public:
Square(double S) : SideLength(S) {}
- double computeArea() /* override */;
+ double computeArea() override;
};
class Circle : public Shape {
double Radius;
public:
Circle(double R) : Radius(R) {}
- double computeArea() /* override */;
+ double computeArea() override;
};
The most basic working setup for LLVM-style RTTI requires the following
public:
- Square(double S) : SideLength(S) {}
+ Square(double S) : Shape(SK_Square), SideLength(S) {}
- double computeArea() /* override */;
+ double computeArea() override;
};
class Circle : public Shape {
public:
- Circle(double R) : Radius(R) {}
+ Circle(double R) : Shape(SK_Circle), Radius(R) {}
- double computeArea() /* override */;
+ double computeArea() override;
};
#. Finally, you need to inform LLVM's RTTI templates how to dynamically
double SideLength;
public:
Square(double S) : Shape(SK_Square), SideLength(S) {}
- double computeArea() /* override */;
+ double computeArea() override;
+
+ static bool classof(const Shape *S) {
+ return S->getKind() == SK_Square;
double Radius;
public:
Circle(double R) : Shape(SK_Circle), Radius(R) {}
- double computeArea() /* override */;
+ double computeArea() override;
+
+ static bool classof(const Shape *S) {
+ return S->getKind() == SK_Circle;