}
// Row-based multi-threaded loopfilter hook
-static int loop_filter_row_worker(void *arg1, void *arg2) {
- TileWorkerData *const tile_data = (TileWorkerData*)arg1;
+static int loop_filter_row_worker(TileWorkerData *const tile_data,
+ void *unused) {
LFWorkerData *const lf_data = &tile_data->lfdata;
- (void) arg2;
+ (void)unused;
loop_filter_rows_mt(lf_data->frame_buffer, lf_data->cm, lf_data->planes,
lf_data->start, lf_data->stop, lf_data->y_only,
lf_data->lf_sync, lf_data->num_lf_workers);