putsyms(str);
cl_end();
ttyDisplay->toplin = TOPLINE_NEED_MORE;
- if (ttyDisplay->cury && otoplin != TOPLINE_SPECIAL_PROMPT)
+ if (ttyDisplay->cury && otoplin != 3)
more();
}
{
struct WinDesc *cw = wins[WIN_MESSAGE];
- if (iflags.debug_fuzzer)
- return;
-
/* avoid recursion -- only happens from interrupts */
- if (ttyDisplay->inmore)
+ if (ttyDisplay->inmore++)
+ return;
+ if (iflags.debug_fuzzer)
return;
-
- ttyDisplay->inmore++;
if (ttyDisplay->toplin) {
tty_curs(BASE_WINDOW, cw->curx + 1, cw->cury);
&& cw->cury == 0
&& n0 + (int) strlen(toplines) + 3 < CO - 8 /* room for --More-- */
&& (notdied = strncmp(bp, "You die", 7)) != 0) {
- nhassert(strlen(toplines) == cw->curx);
Strcat(toplines, " ");
Strcat(toplines, bp);
cw->curx += 2;
if (ttyDisplay->curx == 0 && ttyDisplay->cury > 0)
tty_curs(BASE_WINDOW, CO, (int) ttyDisplay->cury - 1);
backsp();
- nhassert(ttyDisplay->curx > 0);
ttyDisplay->curx--;
cw->curx = ttyDisplay->curx;
return;
}
if (msg) {
- /* Caller is asking us to remember a top line that needed more.
- Should we call more? This can happen when the player has set
- iflags.force_invmenu and they attempt to shoot with nothing in
- the quiver. */
- if (ttyDisplay && ttyDisplay->toplin == TOPLINE_NEED_MORE)
- ttyDisplay->toplin = TOPLINE_NON_EMPTY;
-
/* move most recent message to history, make this become most recent */
remember_topl();
Strcpy(toplines, msg);
dumplogmsg(toplines);
#endif
} else if (snapshot_mesgs) {
- nhassert(ttyDisplay == NULL ||
- ttyDisplay->toplin != TOPLINE_NEED_MORE);
-
/* done putting arbitrary messages in; put the snapshot ones back */
for (idx = 0; snapshot_mesgs[idx]; ++idx) {
remember_topl();