case Stmt::ReturnStmtClass: EmitReturnStmt(cast<ReturnStmt>(*S)); break;
case Stmt::DeclStmtClass: EmitDeclStmt(cast<DeclStmt>(*S)); break;
- case Stmt::BreakStmtClass: EmitBreakStmt(); break;
- case Stmt::ContinueStmtClass: EmitContinueStmt(); break;
+ case Stmt::BreakStmtClass:
+ // FIXME: Implement break in @try or @catch blocks.
+ if (!ObjCEHStack.empty()) {
+ CGM.ErrorUnsupported(S, "continue inside an Obj-C exception block");
+ return;
+ }
+ EmitBreakStmt();
+ break;
+
+ case Stmt::ContinueStmtClass:
+ // FIXME: Implement continue in @try or @catch blocks.
+ if (!ObjCEHStack.empty()) {
+ CGM.ErrorUnsupported(S, "continue inside an Obj-C exception block");
+ return;
+ }
+ EmitContinueStmt();
+ break;
+
case Stmt::SwitchStmtClass: EmitSwitchStmt(cast<SwitchStmt>(*S)); break;
case Stmt::DefaultStmtClass: EmitDefaultStmt(cast<DefaultStmt>(*S)); break;
case Stmt::CaseStmtClass: EmitCaseStmt(cast<CaseStmt>(*S)); break;
}
void CodeGenFunction::EmitGotoStmt(const GotoStmt &S) {
+ // FIXME: Implement goto out in @try or @catch blocks.
+ if (!ObjCEHStack.empty()) {
+ CGM.ErrorUnsupported(&S, "goto inside an Obj-C exception block");
+ return;
+ }
+
Builder.CreateBr(getBasicBlockForLabel(S.getLabel()));
// Emit a block after the branch so that dead code after a goto has some place
}
void CodeGenFunction::EmitIndirectGotoStmt(const IndirectGotoStmt &S) {
+ // FIXME: Implement indirect goto in @try or @catch blocks.
+ if (!ObjCEHStack.empty()) {
+ CGM.ErrorUnsupported(&S, "goto inside an Obj-C exception block");
+ return;
+ }
+
// Emit initial switch which will be patched up later by
// EmitIndirectSwitches(). We need a default dest, so we use the
// current BB, but this is overwritten.