#include "render.h"
#include "agxbuf.h"
#include "htmltable.h"
+#include "gvc.h"
#define P2RECT(p, pr, sx, sy) (pr[0].x = p.x - sx, pr[0].y = p.y - sy, pr[1].x = p.x + sx, pr[1].y = p.y + sy)
#define FUZZ 3
extern void free_label(textlabel_t *);
extern void getdouble(graph_t * g, char *name, double *result);
extern splines *getsplinepoints(edge_t * e);
- extern int gvRenderJobs (GVC_t * gvc, graph_t * g);
extern void gv_free_splines(edge_t * e);
extern void gv_cleanup_edge(Agedge_t * e);
extern void gv_nodesize(Agnode_t * n, boolean flip);