-$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.255 $ $NHDT-Date: 1549849509 2019/02/11 01:45:09 $
+$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.257 $ $NHDT-Date: 1550014802 2019/02/12 23:40:02 $
This fixes36.2 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.1 in April 2018. Please note, however,
using ':' to look at current location could cause a crash
when items were on the floor just inside a shop's door where the shopkeeper
doesn't buy and sell stuff, those items showed a 'for sale' price
+after 'when donning armor, enchanment becomes known even if interrupted' fix,
+ wearing a leather jacket, fedora, or dented pot (no multi-turn delay
+ worn in a slot which usually has one) didn't make +/- become known
having an artifact wish be refused ("for a moment you feel <artifact> in
your hands, but it disappears") would immediately segfault
tty: turn off an optimization that is the suspected cause of Windows reported
-/* NetHack 3.6 do_wear.c $NHDT-Date: 1549758452 2019/02/10 00:27:32 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.106 $ */
+/* NetHack 3.6 do_wear.c $NHDT-Date: 1550014802 2019/02/12 23:40:02 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.107 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */
obj->known = 1;
*/
setworn(obj, mask);
+ /* if there's no delay, we'll execute 'aftermv' immediately */
+ if (obj == uarm)
+ afternmv = Armor_on;
+ else if (obj == uarmh)
+ afternmv = Helmet_on;
+ else if (obj == uarmg)
+ afternmv = Gloves_on;
+ else if (obj == uarmf)
+ afternmv = Boots_on;
+ else if (obj == uarms)
+ afternmv = Shield_on;
+ else if (obj == uarmc)
+ afternmv = Cloak_on;
+ else if (obj == uarmu)
+ afternmv = Shirt_on;
+ else
+ panic("wearing armor not worn as armor? [%08lx]", obj->owornmask);
+
delay = -objects[obj->otyp].oc_delay;
if (delay) {
nomul(delay);
multi_reason = "dressing up";
- if (is_boots(obj))
- afternmv = Boots_on;
- if (is_helmet(obj))
- afternmv = Helmet_on;
- if (is_gloves(obj))
- afternmv = Gloves_on;
- if (obj == uarm)
- afternmv = Armor_on;
nomovemsg = "You finish your dressing maneuver.";
} else {
- if (is_cloak(obj))
- (void) Cloak_on();
- if (is_shield(obj))
- (void) Shield_on();
- if (is_shirt(obj))
- (void) Shirt_on();
+ unmul(""); /* call (*aftermv)(), clear it+nomovemsg+multi_reason */
on_msg(obj);
}
context.takeoff.mask = context.takeoff.what = 0L;