Cannot be set with the \(oqO\(cq command.
.lp video
Set the video mode used (PC NetHack only).
-Values are \(lqautodetect\(rq, \(lqdefault\(rq, or \(lqvga\(rq.
-Setting \(lqvga\(rq (or \(lqautodetect\(rq with vga hardware present)
-will cause the game to display tiles.
+Values are \(lqautodetect\(rq, \(lqdefault\(rq, \(lqvga\(rq, or \(lqvesa\(rq.
+Setting \(lqvesa\(rq will cause the game to display tiles, using the full
+capability of the VGA hardware.
+Setting \(lqvga\(rq will cause the game to display tiles, fixed at 640x480
+in 16 colors, a mode that is compatible with all VGA hardware. Third party
+tilesets will probably not work.
+Setting \(lqautodetect\(rq attempts \(lqvesa\(rq, then \(lqvga\(rq, and
+finally sets \(lqdefault\(rq if neither of those modes works.
Cannot be set with the \(oqO\(cq command.
.lp video_height
-Set the VGA mode resolution height (MS-DOS only, with video:vga)
+Set the VGA mode resolution height (MS-DOS only, with video:vesa)
.lp video_width
-Set the VGA mode resolution width (MS-DOS only, with video:vga)
+Set the VGA mode resolution width (MS-DOS only, with video:vesa)
.lp videocolors
Set the color palette for PC systems using NO_TERMS
(default 4-2-6-1-5-3-15-12-10-14-9-13-11, (PC NetHack only).
same location).
%.pg
-The \{\tt nopickup} command prefix (default `\{\tt m}') can be
+The {\tt nopickup} command prefix (default `{\tt m}') can be
used before a movement direction to step on objects without attempting
auto-pickup and without giving feedback about them.
Likewise for the `a' (apply) command if it causes the applied item to
become wielded. Persistent.
%.lp
-\item[\ib(quick\verb+_+farsight}
+\item[\ib{quick\verb+_+farsight}]
When set, usually prevents the ``you sense your surroundings'' message
where play pauses to allow you to browse the map whenever clairvoyance
randomly activates.
%.lp
\item[\ib{video}]
Set the video mode used ({\it PC\/ NetHack\/} only).
-Values are {\it autodetect\/}, {\it default\/}, or {\it vga\/}.
-Setting {\it vga\/} (or {\it autodetect\/} with vga hardware present) will
-cause the game to display tiles.
+Values are {\it autodetect\/}, {\it default\/}, {\it vga\/}, or {\it vesa\/}.
+Setting {\it vesa\/} will cause the game to display tiles, using the full
+capability of the VGA hardware.
+Setting {\it vga\/} will cause the game to display tiles, fixed at 640x480
+in 16 colors, a mode that is compatible with all VGA hardware. Third party
+tilesets will probably not work.
+Setting {\it autodetect\/} attempts {\it vesa\/}, then {\it vga\/}, and
+finally sets {\it default\/} if neither of those modes works.
Cannot be set with the `{\tt O}' command.
%.lp
\item[\ib{video\verb+_+height}]
-Set the VGA mode resolution height (MS-DOS only, with video:vga)
+Set the VGA mode resolution height (MS-DOS only, with video:vesa)
%.lp
\item[\ib{video\verb+_+width}]
-Set the VGA mode resolution width (MS-DOS only, with video:vga)
+Set the VGA mode resolution width (MS-DOS only, with video:vesa)
%.lp
\item[\ib{videocolors}]
\begin{sloppypar}