* \note This does not check the length of the vector, since this is an
* internal utility function.
*/
- inline bool isFrameSync(const ByteVector &bytes, long offset = 0)
+ inline bool isFrameSync(const ByteVector &bytes)
{
// 0xFF in the second byte is possible in theory, but it's very unlikely.
- const unsigned char b1 = bytes[offset + 0];
- const unsigned char b2 = bytes[offset + 1];
+ const unsigned char b1 = bytes[0];
+ const unsigned char b2 = bytes[1];
return (b1 == 0xFF && b2 != 0xFF && (b2 & 0xE0) == 0xE0);
}