/// DataSize - The data size of the record being laid out.
uint64_t DataSize;
- uint64_t NonVirtualSize;
+ CharUnits NonVirtualSize;
CharUnits NonVirtualAlignment;
/// PrimaryBase - the primary base class (if one exists) of the class
: Context(Context), EmptySubobjects(EmptySubobjects), Size(0), Alignment(8),
UnpackedAlignment(Alignment), Packed(false), IsUnion(false),
IsMac68kAlign(false), UnfilledBitsInLastByte(0), MaxFieldAlignment(0),
- DataSize(0), NonVirtualSize(0), NonVirtualAlignment(CharUnits::One()),
- PrimaryBase(0), PrimaryBaseIsVirtual(false), FirstNearlyEmptyVBase(0) { }
+ DataSize(0), NonVirtualSize(CharUnits::Zero()),
+ NonVirtualAlignment(CharUnits::One()), PrimaryBase(0),
+ PrimaryBaseIsVirtual(false), FirstNearlyEmptyVBase(0) { }
void Layout(const RecordDecl *D);
void Layout(const CXXRecordDecl *D);
LayoutFields(RD);
- NonVirtualSize = Size;
+ NonVirtualSize = Context.toCharUnitsFromBits(Size);
NonVirtualAlignment = Context.toCharUnitsFromBits(Alignment);
// Lay out the virtual bases and add the primary virtual base offsets.
// FIXME: This should be done in FinalizeLayout.
uint64_t DataSize =
IsPODForThePurposeOfLayout ? Builder->Size : Builder->DataSize;
- uint64_t NonVirtualSize =
- IsPODForThePurposeOfLayout ? DataSize : Builder->NonVirtualSize;
+ CharUnits NonVirtualSize =
+ IsPODForThePurposeOfLayout ?
+ toCharUnitsFromBits(DataSize) : Builder->NonVirtualSize;
CharUnits RecordSize = toCharUnitsFromBits(Builder->Size);
NewEntry =
toCharUnitsFromBits(DataSize),
Builder->FieldOffsets.data(),
Builder->FieldOffsets.size(),
- toCharUnitsFromBits(NonVirtualSize),
+ NonVirtualSize,
Builder->NonVirtualAlignment,
EmptySubobjects.SizeOfLargestEmptySubobject,
Builder->PrimaryBase,