// an 8x8 in that the internal ones can be skipped and don't depend on
// the prediction block size.
if (tx_size_y == TX_4X4)
- *int_4x4_y |= (size_mask[block_size] & 0xffffffffffffffffULL) << shift_y;
+ *int_4x4_y |= size_mask[block_size] << shift_y;
if (tx_size_uv == TX_4X4)
*int_4x4_uv |= (size_mask_uv[block_size] & 0xffff) << shift_uv;
left_64x64_txform_mask[tx_size_y]) << shift_y;
if (tx_size_y == TX_4X4)
- *int_4x4_y |= (size_mask[block_size] & 0xffffffffffffffffULL) << shift_y;
+ *int_4x4_y |= size_mask[block_size] << shift_y;
}
void vp9_adjust_mask(VP9_COMMON *const cm, const int mi_row,
// differ from the 4x4 boundaries on the outside edge of an 8x8 in that the
// internal ones can be skipped and don't depend on the prediction block size.
if (tx_size_y == TX_4X4)
- *int_4x4_y |= (size_mask[block_size] & -1ULL) << shift_y;
+ *int_4x4_y |= size_mask[block_size] << shift_y;
if (build_uv && tx_size_uv == TX_4X4)
*int_4x4_uv |= (size_mask_uv[block_size] & 0xffff) << shift_uv;