by setting it in their |.vimrc|.
It is possible to remove entries from this dictionary but
- doing so is *NOT* recommended. Doing so is disruptive to
+ doing so is NOT recommended, because it is disruptive to
other scripts. It is also unlikely to achieve the desired
result because the |:colorscheme| and |:highlight| commands will
both automatically load all `colors/lists/default.vim` color
return INVALCOLOR;
}
-// Maps the given name to the given color value, overwriting any current
-// mapping. If allocation fails the named color will no longer exist in the
-// table and the user will receive an error message.
- void
-save_colorname_hexstr(int r, int g, int b, char_u *name)
-{
- int result;
- dict_T *colornames_table;
- dictitem_T *existing;
- char_u hexstr[8];
-
- if (vim_snprintf((char *)hexstr, sizeof(hexstr),
- "#%02x%02x%02x", r, g, b) < 0)
- {
- semsg(_(e_cannot_allocate_color_str), name);
- return;
- }
-
- colornames_table = get_vim_var_dict(VV_COLORNAMES);
- // The colornames_table dict is safe to use here because it is allocated at
- // startup in evalvars.c
- existing = dict_find(colornames_table, name, -1);
- if (existing != NULL)
- {
- dictitem_remove(colornames_table, existing);
- existing = NULL; // dictitem_remove freed the item
- }
-
- result = dict_add_string(colornames_table, (char *)name, hexstr);
- if (result == FAIL)
- semsg(_(e_cannot_allocate_color_str), name);
-}
-
/*
* Load a default color list. Intended to support legacy color names but allows
* the user to override the color values. Only loaded once.
guicolor_T color_name2handle(char_u *name);
guicolor_T decode_hex_color(char_u *hex);
guicolor_T colorname2rgb(char_u *name);
-void save_colorname_hexstr(int r, int g, int b, char_u *name);
void load_default_colors_lists(void);
guicolor_T gui_get_color_cmn(char_u *name);
guicolor_T gui_get_rgb_color_cmn(int r, int g, int b);
source script_util.vim
source vim9.vim
+func ClearDict(d)
+ for k in keys(a:d)
+ call remove(a:d, k)
+ endfor
+endfunc
+
func Test_highlight()
" basic test if ":highlight" doesn't crash
highlight
endfunc
func Test_colornames_assignment_and_lookup()
+ CheckAnyOf Feature:gui_running Feature:termguicolors
+
" Ensure highlight command can find custom color.
let v:colornames['a redish white'] = '#ffeedd'
highlight Normal guifg='a redish white'
highlight clear
+ call ClearDict(v:colornames)
endfunc
func Test_colornames_default_list()
+ CheckAnyOf Feature:gui_running Feature:termguicolors
+
" Ensure default lists are loaded automatically and can be used for all gui fields.
+ call assert_equal(0, len(v:colornames))
highlight Normal guifg='rebecca purple' guibg='rebecca purple' guisp='rebecca purple'
+ call assert_notequal(0, len(v:colornames))
+ echo v:colornames['rebecca purple']
highlight clear
+ call ClearDict(v:colornames)
endfunc
func Test_colornames_overwrite_default()
+ CheckAnyOf Feature:gui_running Feature:termguicolors
+
" Ensure entries in v:colornames can be overwritten.
" Load default color scheme to trigger default color list loading.
colorscheme default
endfunc
func Test_colornames_assignment_and_unassignment()
+ " No feature check is needed for this test because the v:colornames dict
+ " always exists with +eval. The feature checks are only required for
+ " commands that do color lookup.
+
" Ensure we cannot overwrite the v:colornames dict.
call assert_fails("let v:colornames = {}", 'E46:')
static int included_patches[] =
{ /* Add new patch number below this line */
+/**/
+ 3590,
/**/
3589,
/**/