E void FDECL(artifact_exists, (struct obj *,const char *,BOOLEAN_P));
E int NDECL(nartifact_exist);
E boolean FDECL(spec_ability, (struct obj *,unsigned long));
+E boolean FDECL(confers_luck, (struct obj *));
E boolean FDECL(restrict_name, (struct obj *,const char *));
E boolean FDECL(defends, (int,struct obj *));
E boolean FDECL(protects, (int,struct obj *));
return((boolean)(arti && (arti->spfx & abil)));
}
+/* used so that callers don't need to known about SPFX_ codes */
+boolean
+confers_luck(obj)
+struct obj *obj;
+{
+ /* might as well check for this too */
+ if (obj->otyp == LUCKSTONE) return TRUE;
+
+ return (obj->oartifact && spec_ability(obj, SPFX_LUCK));
+}
+
#endif /* OVL0 */
#ifdef OVLB
-/* SCCS Id: @(#)attrib.c 3.4 2002/07/17 */
+/* SCCS Id: @(#)attrib.c 3.4 2002/10/07 */
/* Copyright 1988, 1989, 1990, 1992, M. Stephenson */
/* NetHack may be freely redistributed. See license for details. */
/* attribute modification routines. */
#include "hack.h"
-#include "artifact.h"
/* #define DEBUG */ /* uncomment for debugging info */
register struct obj *otmp;
register long bonchance = 0;
- for(otmp = invent; otmp; otmp=otmp->nobj)
- if (otmp->otyp == LUCKSTONE
- || (otmp->oartifact && spec_ability(otmp, SPFX_LUCK))) {
+ for (otmp = invent; otmp; otmp = otmp->nobj)
+ if (confers_luck(otmp)) {
if (otmp->cursed) bonchance -= otmp->quan;
else if (otmp->blessed) bonchance += otmp->quan;
else if (parameter) bonchance += otmp->quan;
-/* SCCS Id: @(#)invent.c 3.4 2002/09/30 */
+/* SCCS Id: @(#)invent.c 3.4 2002/10/07 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
-#include "artifact.h"
#define NOINVSYM '#'
#define CONTAINED_SYM '>' /* designator for inside a container */
addinv_core2(obj)
struct obj *obj;
{
- if (obj->otyp == LUCKSTONE ||
- (obj->oartifact && spec_ability(obj, SPFX_LUCK))) {
+ if (confers_luck(obj)) {
/* new luckstone must be in inventory by this point
* for correct calculation */
set_moreluck();
if (obj->otyp == LOADSTONE) {
curse(obj);
- } else if (obj->otyp == LUCKSTONE ||
- (obj->oartifact && spec_ability(obj, SPFX_LUCK))) {
+ } else if (confers_luck(obj)) {
set_moreluck();
flags.botl = 1;
} else if (obj->otyp == FIGURINE && obj->timed) {
-/* SCCS Id: @(#)mkobj.c 3.4 2002/09/21 */
+/* SCCS Id: @(#)mkobj.c 3.4 2002/10/07 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
-#include "artifact.h"
#include "prop.h"
STATIC_DCL void FDECL(mkbox_cnts,(struct obj *));
#endif
otmp->cursed = 0;
otmp->blessed = 1;
- if (otmp->otyp == LUCKSTONE
- || (otmp->oartifact && spec_ability(otmp, SPFX_LUCK)))
+ if (carried(otmp) && confers_luck(otmp))
set_moreluck();
else if (otmp->otyp == BAG_OF_HOLDING)
otmp->owt = weight(otmp);
register struct obj *otmp;
{
otmp->blessed = 0;
- if (otmp->otyp == LUCKSTONE
- || (otmp->oartifact && spec_ability(otmp, SPFX_LUCK)))
+ if (carried(otmp) && confers_luck(otmp))
set_moreluck();
else if (otmp->otyp == BAG_OF_HOLDING)
otmp->owt = weight(otmp);
/* welded two-handed weapon interferes with some armor removal */
if (otmp == uwep && bimanual(uwep)) reset_remarm();
/* some cursed items need immediate updating */
- if (carried(otmp) && (otmp->otyp == LUCKSTONE ||
- (otmp->oartifact && spec_ability(otmp, SPFX_LUCK))))
+ if (carried(otmp) && confers_luck(otmp))
set_moreluck();
else if (otmp->otyp == BAG_OF_HOLDING)
otmp->owt = weight(otmp);
register struct obj *otmp;
{
otmp->cursed = 0;
- if (otmp->otyp == LUCKSTONE
- || (otmp->oartifact && spec_ability(otmp, SPFX_LUCK)))
+ if (carried(otmp) && confers_luck(otmp))
set_moreluck();
else if (otmp->otyp == BAG_OF_HOLDING)
- otmp->owt = weight(otmp);
+ otmp->owt = weight(otmp);
else if (otmp->otyp == FIGURINE && otmp->timed)
- (void) stop_timer(FIG_TRANSFORM, (genericptr_t) otmp);
+ (void) stop_timer(FIG_TRANSFORM, (genericptr_t) otmp);
return;
}
#include "hack.h"
#include "epri.h"
-#include "artifact.h"
STATIC_PTR int NDECL(prayer_done);
STATIC_DCL struct obj *NDECL(worst_cursed_item);
} else {
for (otmp = invent; otmp; otmp = otmp->nobj) {
if (!otmp->cursed) continue;
- if (otmp->otyp == LOADSTONE || otmp->otyp == LUCKSTONE ||
- (otmp->oartifact && spec_ability(otmp, SPFX_LUCK)))
+ if (otmp->otyp == LOADSTONE || confers_luck(otmp))
break;
}
}
alloc.o: alloc.c $(CONFIG_H)
apply.o: apply.c $(HACK_H) ../include/edog.h
artifact.o: artifact.c $(HACK_H) ../include/artifact.h ../include/artilist.h
-attrib.o: attrib.c $(HACK_H) ../include/artifact.h
+attrib.o: attrib.c $(HACK_H)
ball.o: ball.c $(HACK_H)
bones.o: bones.c $(HACK_H) ../include/lev.h
botl.o: botl.c $(HACK_H)
fountain.o: fountain.c $(HACK_H)
hack.o: hack.c $(HACK_H)
hacklib.o: hacklib.c $(HACK_H)
-invent.o: invent.c $(HACK_H) ../include/artifact.h
+invent.o: invent.c $(HACK_H)
light.o: light.c $(HACK_H) ../include/lev.h
lock.o: lock.c $(HACK_H)
mail.o: mail.c $(HACK_H) ../include/mail.h
mklev.o: mklev.c $(HACK_H)
mkmap.o: mkmap.c $(HACK_H) ../include/sp_lev.h
mkmaze.o: mkmaze.c $(HACK_H) ../include/sp_lev.h ../include/lev.h
-mkobj.o: mkobj.c $(HACK_H) ../include/artifact.h
+mkobj.o: mkobj.c $(HACK_H)
mkroom.o: mkroom.c $(HACK_H)
mon.o: mon.c $(HACK_H) ../include/mfndpos.h ../include/edog.h
mondata.o: mondata.c $(HACK_H) ../include/eshk.h ../include/epri.h
alloc.obj : alloc.c $(CONFIG_H)
apply.obj : apply.c $(HACK_H) $(INC)edog.h
artifact.obj : artifact.c $(HACK_H) $(INC)artifact.h $(INC)artilist.h
-attrib.obj : attrib.c $(HACK_H) $(INC)artifact.h
+attrib.obj : attrib.c $(HACK_H)
ball.obj : ball.c $(HACK_H)
bones.obj : bones.c $(HACK_H) $(INC)lev.h
botl.obj : botl.c $(HACK_H)
fountain.obj : fountain.c $(HACK_H)
hack.obj : hack.c $(HACK_H)
hacklib.obj : hacklib.c $(HACK_H)
-invent.obj : invent.c $(HACK_H) $(INC)artifact.h
+invent.obj : invent.c $(HACK_H)
light.obj : light.c $(HACK_H) $(INC)lev.h
lock.obj : lock.c $(HACK_H)
mail.obj : mail.c $(HACK_H) $(INC)mail.h
mklev.obj : mklev.c $(HACK_H)
mkmap.obj : mkmap.c $(HACK_H) $(INC)sp_lev.h
mkmaze.obj : mkmaze.c $(HACK_H) $(INC)sp_lev.h $(INC)lev.h
-mkobj.obj : mkobj.c $(HACK_H) $(INC)artifact.h
+mkobj.obj : mkobj.c $(HACK_H)
mkroom.obj : mkroom.c $(HACK_H)
mon.obj : mon.c $(HACK_H) $(INC)mfndpos.h $(INC)edog.h
mondata.obj : mondata.c $(HACK_H) $(INC)eshk.h $(INC)epri.h