+++ /dev/null
-# SCCS Id: @(#)template.mak 3.4 1996/10/25
-# Copyright (c) NetHack PC Development Team 1996
-#
-?BEGIN?
-?SCCS?
-?MSC?
-# PC NetHack 3.4 Makefile for Microsoft(tm) "C" >= 7.0 and MSVC >= 1.0
-?ENDMSC?
-?BC?
-# PC NetHack 3.4 Makefile for Borland C++ 3.1.
-?ENDBC?
-#
-# Nota Bene: Before you get to here you should have already read
-# the Install.dos file located in the sys/msdos directory.
-?BC?
-# Additionally, you should run this makefile with the -N
-# Microsoft Compatibility option.
-#
-# This Makefile is for use with Borland C++ version 3.1.
-#
-# This Makefile is specific to Borland's MAKE which is supplied with the
-# compiler. It supports only one overlay management facility - VROOMM.
-# (This Makefile won't work with make45l or NDMAKE)
-?ENDBC?
-?MSC?
-#
-# This Makefile is for use with Microsoft C version 7 and Microsoft Visual C++
-# Professional Edition (MSVC) version 1.0 or greater.
-#
-# This Makefile is specific to Microsoft's NMAKE which is supplied with the
-# more recent Microsoft C compilers.
-# It supports only one overlay management facility - MOVE.
-# (This Makefile won't work with make45l or NDMAKE)
-#
-# In addition to your C compiler,
-#
-# if you want to change you will need a
-# files with suffix workalike for
-# .y yacc (such as bison or byacc)
-# .l lex (such as flex)
-?ENDMSC?
-
-#
-# Game Installation Variables.
-# NOTE: Make sure GAMEDIR exists before nmake is started.
-#
-
-GAME = NetHack
-GAMEDIR = c:\games\nethack
-
-#
-#
-# Directories
-#
-
-DAT = ..\dat
-DOC = ..\doc
-INCL = ..\include
-SRC = ..\src
-OBJ = o
-MSYS = ..\sys\msdos
-SYS = ..\sys\share
-UTIL = ..\util
-WTTY = ..\win\tty
-WSHR = ..\win\share
-
-
-#
-# Compiler File Info.
-# ($(MAKE) macro is often predefined, so we use $(MAKEBIN) instead.)
-#
-
-?MSC?
-CC = cl # Compiler
-LINK = link # Linker
-ASM = masm # Assembler (not currently needed for MSC 7 and > )
-MAKEBIN = nmake
-UUDECODE = uudecode # Unix style uudecoder
-?ENDMSC?
-?BC?
-CC = bcc # Compiler
-LINK = tlink # Linker
-ASM = tasm # Assembler (not currently needed for BC)
-MAKEBIN = make
-UUDECODE = uudecode # Unix style uudecoder
-
-#BCTOP = c:\borlandc # main Borland C++ directory
-BCTOP = c:\bc31
-?ENDBC?
-
-#
-# Yacc/Lex ... if you got 'em.
-#
-# If you have yacc and lex programs (or work-alike such as bison
-# and flex), comment out the upper two lines below, and uncomment
-# the lower two.
-?BC?
-#
-# On Borland C++, the newest versions of flex and bison provide
-# problems when run from MAKE.
-?ENDBC?
-#
-
-DO_YACC = YACC_MSG
-DO_LEX = LEX_MSG
-#DO_YACC = YACC_ACT
-#DO_LEX = LEX_ACT
-
-#
-# - Specify your yacc and lex programs (or work-alikes for each) here.
-#
-
-YACC = bison -y
-#YACC = yacc
-#YACC = byacc
-
-LEX = flex
-#LEX = lex
-
-#
-# - Specify your flex skeleton file (if needed).
-#
-FLEXSKEL =
-#FLEXSKEL = -Sc:\tools16\flex.ske
-
-#
-# - Your yacc (or work-alike) output files
-#
-YTABC = y_tab.c
-YTABH = y_tab.h
-#YTABC = ytab.c
-#YTABH = ytab.h
-
-#
-# - Your lex (or work-alike) output files
-#
-LEXYYC = lexyy.c
-#LEXYYC = lex.yy.c
-
-#
-# Optional high-quality BSD random number generation routines
-# (see pcconf.h). Set to nothing if not used.
-#
-
-RANDOM = $(OBJ)\random.o
-#RANDOM =
-
-#
-# If TERMLIB is #defined in the source (in include\pcconf.h),
-# comment out the upper line and uncomment the lower. Make sure
-# that TERMLIB contains the full pathname to the termcap library.
-
-TERMLIB =
-#TERMLIB = $(SYS)\termcap.lib
-
-#
-# MEMORY USAGE AND OVERLAYING
-#
-# Overlay Schema 1
-#
-# - Minimal extended memory available, lots of 640K base RAM free
-# Minimize overlay turns. Requires that a minimum of
-?MSC?
-# 560K RAM be free as follows:
-# 430K Executable load requirement
-# 60K Overlay buffer
-# 70K for malloc() calls
-# 560K Total memory requirement
-?ENDMSC?
-?BC?
-# 607K RAM be free as follows:
-# 462K Executable load requirement
-# 115K for malloc() calls
-# 30K Overlay buffer
-# 607K Total memory requirement
-?ENDBC?
-#
-# Overlay Schema 2
-#
-# - Favor small load size, requires extended memory for bearable performance.
-# If you have very little base 640K RAM available, but lots of extended
-# memory for caching overlays, you might try this. (eg. A machine with
-# lots of TSR's or network drivers). Do not try to set SCHEMA = 2
-# without a disk cache and extended memory.
-?BC?
-# 381K Executable load requirement
-# 115K for malloc() calls
-# 30K Overlay buffer
-# 526K Total memory requirement
-?ENDBC?
-?MSC?
-# 360K Executable load requirement
-# 60K Overlay buffer
-# 70K for malloc() calls
-# 419K Total memory requirement
-#
-# Overlay Schema 3
-#
-# - Minimal extended memory available, lots of 640K base RAM free
-# Similar to schema1, but the overlay buffer is twice as large, so
-# in theory more overlays can be resident at the same time. The cost is
-# that the base memory requirement goes up considerably.
-# This requires that you obtain the moveinit.c and moveapi.h files from
-# your Microsoft C source/move directory, and place them into the src
-# directory. Then apply the patch moveinit.pat file found in sys/msdos.
-# Requirements:
-# 360K Executable load requirement
-# 95K Overlay buffer
-# 70K for malloc() calls
-# 525K Total memory requirement
-?ENDMSC?
-#
-?BC?
-# On Borland C++, you have to make a full rebuild of all object modules each
-# time you change schemas.
-#
-?ENDBC?
-
-SCHEMA = 1
-
-#
-# OPTIONAL TILE SUPPORT.
-#
-# This release of NetHack allows you to build a version of NetHack
-# that will draw 16x16 color tiles on the display to represent
-# NetHack maps, objects, monsters, etc. on machines with appropriate
-# display hardware. Currently the only supported video hardware is
-# VGA.
-#
-# Note: You can build NetHack with tile support and then choose
-# whether to use it or not at runtime via the defaults.nh file option
-# "video".
-#
-
-TILESUPPORT = Y
-
-#
-# C COMPILER AND LINKER SETTINGS
-#
-# For debugging ability, comment out the upper three
-# macros and uncomment the lower three. You can also
-# uncomment only either LDFLAGSU or LDFLAGSN if you
-# want to include debug information only in the utilities
-# or only in the game file.
-?BC?
-
-# On Borland C++, you cannot include debug information for
-# all the object modules because the linker cannot handle
-# it.
-?ENDBC?
-
-#CDFLAGS =
-?MSC?
-#LDFLAGSN =
-?ENDMSC?
-?BC?
-LDFLAGSN =
-?ENDBC?
-#LDFLAGSU =
-
-?MSC?
-CDFLAGS = /Zi # use debug info (compiler)
-LDFLAGSN = /CO # use debug info (linker - game)
-LDFLAGSU = /CO # use debug info (linker - utilities)
-?ENDMSC?
-?BC?
-CDFLAGS = -v -vi # use debug info (compiler)
-#LDFLAGSN = /v # use debug info (linker - game)
-LDFLAGSU = /v # use debug info (linker - utilities)
-?ENDBC?
-
-#
-?MSC?
-# - Force a change in the C warning level for all builds.
-# (Its W0 setting in the CL environment variable will take
-# precedence if left blank here).
-?ENDMSC?
-?BC?
-# - Don't warn about unreachable code because flex generates a whole bunch
-# of unreachable code warnings, which stops the compile process.
-?ENDBC?
-#
-
-?MSC?
-CW =
-#CW =/W3
-?ENDMSC?
-?BC?
-CW = -w-rch
-?ENDBC?
-
-#
-# Select whether to use pre-compiled headers or not.
-# Set PRECOMPHEAD to Y to use pre-compiled headers, set it to anything
-# else and pre-compiled headers will not be used.
-# (Pre-compiled headers speed up compiles, but require a bit more
-# disk space during the build. The pre-compiled headers can be deleted
-# afterwards via DEL *.PCH if desired).
-#
-
-PRECOMPHEAD = N
-
-#
-# C Compiler Flags
-#
-?MSC?
-# Note:
-#
-# CL environment variable should already be set to:
-# CL= /AL /G2 /Oo /Gs /Gt16 /Zp1 /W0 /I..\include /nologo /DMOVERLAY
-#
-?ENDMSC?
-
-?MSC?
-CFLAGS = /c
-?ENDMSC?
-?BC?
-CFLAGS = -c
-?ENDBC?
-
-# Uncomment the line below if you want to store all the level files,
-# help files, etc. in a single library file (recommended).
-
-USE_DLB = Y
-
-#
-########################################################################
-########################################################################
-#
-# Nothing below here should have to be changed.
-#
-########################################################################
-########################################################################
-#
-# Warning:
-#
-# Changing anything below here means that you should be *very*
-# familiar with your compiler's workings, *very* knowledgeable
-# about the overlay structure and mechanics of NetHack, and *very*
-# confident in your understanding of Makefiles and Make utilities.
-#
-########################################################################
-#
-# Default Make Procedure
-#
-
-default: $(GAME)
-
-#
-########################################################################
-# Tile preparation
-#
-
-! IF ("$(TILESUPPORT)"=="Y")
-
-TILEGAME = $(OBJ)\tile.o $(OBJ)\pctiles.0 $(OBJ)\pctiles.b
-
-#
-# - VGA Tile Support, uncomment these three lines.
-#
-
-TILEVGA = $(OBJ)\vidvga.0 $(OBJ)\vidvga.1 $(OBJ)\vidvga.2 $(OBJ)\vidvga.b
-PLANAR_TIB = NetHack1.tib
-OVERVIEW_TIB = NetHacko.tib
-
-#
-# Leave this line uncommented and unchanged.
-TILEUTIL = $(TILEGAME) $(TILEVGA) $(UTIL)\tile2bin.exe $(UTIL)\til2bin2.exe \
- $(PLANAR_TIB) $(OVERVIEW_TIB)
-
-! ENDIF
-
-! IF ("$(USE_DLB)"=="Y")
-DLB = nhdat
-! ELSE
-DLB =
-! ENDIF
-
-#
-#############################################################################
-#
-# General Overlay Schema Settings
-#
-
-?MSC?
-LNKOPT = schema$(SCHEMA).def
-?ENDMSC?
-?BC?
-!include schema$(SCHEMA).bc
-OVLINIT =$(OBJ)\ovlinit.o
-?ENDBC?
-
-?MSC?
-#
-# - Specific Overlay Schema Settings
-#
-
-! IF ($(SCHEMA)==1)
-INTOVL = /DYNAMIC:1250 /NOE
-OVLINIT =
-! ENDIF
-
-! IF ($(SCHEMA)==2)
-INTOVL = /DYNAMIC:1380 /NOE
-OVLINIT =
-! ENDIF
-
-! IF ($(SCHEMA)==3)
-INTOVL = /DYNAMIC:1170
-OVLINIT = $(OBJ)\moveinit.o $(OBJ)\ovlinit.o
-! ENDIF
-?ENDMSC?
-
-#
-#############################################################################
-#
-# C Compiler and Linker Setup Options
-# (To Maintainer; modify only if absolutely necessary)
-#
-
-?BC?
-BCINCL = $(BCTOP)\include # include directory for main BC headers
-BCLIB = $(BCTOP)\lib # library directory for main BC libraries
-BCCFG = nethack.cfg # name of the nethack configuration file
-?ENDBC?
-
-#
-# Model
-#
-
-?MSC?
-MODEL = L
-?ENDMSC?
-?BC?
-MODEL = h
-?ENDBC?
-
-#
-# - Optional C library specifier for those with non-standard
-# libraries or a multiple-target library setup.
-#
-
-CLIB =
-?MSC?
-#CLIB = llibcer /nod
-?ENDMSC?
-
-?BC?
-#
-# Borland C++ libraries
-#
-
-BCOVL = $(BCLIB)\OVERLAY
-BCMDL = $(BCLIB)\C$(MODEL)
-
-?ENDBC?
-#
-# Compiler Options
-#
-
-?MSC?
-CNOLNK = /c # just generate .OBJ
-CPCHUSE = /YuHACK.H # use precompiled headers
-CPCHGEN = /YcHACK.H # generate precompiled headers
-CPCHNAM = /Fp # set the name of the precompiled header file
-CPCHEXT = .PCH # precompiled header extension
-CDEFINE = /D # define a macro
-CCSNAM = /NT # set the code segment name
-COBJNAM = /Fo # name the .OBJ file
-CNOOPT = /f- /Od # disable optimizations (must be first in line)
- # /f- = don't use the "fast" compiler,its buggy
-?ENDMSC?
-?MSCMACRO:CSNAMOA= ?
-?MSCMACRO:CSNAMOB=$(CCSNAM)$(@F) ?
-?MSCMACRO:CSNAM0=$(CCSNAM)$(@F) ?
-?MSCMACRO:CSNAM1=$(CCSNAM)$(@F) ?
-?MSCMACRO:CSNAM2=$(CCSNAM)$(@F) ?
-?MSCMACRO:CSNAM3=$(CCSNAM)$(@F) ?
-?MSCMACRO:CSNAMB=$(CCSNAM)$(@F) ?
-?BC?
-CNOLNK = -c # just generate .OBJ
-CPCHUSE = -Hu # use precompiled headers
-CPCHGEN = -H # generate precompiled headers
-CPCHNAM = -H= # set the name of the precompiled header file
-CPCHEXT = .PCH # precompiled header extension
-CDEFINE = -D # define a macro
-CSTKSZ = -DSTKSIZ= # set stack size
-CCSNAM = -zC # set the code segment name
-COBJNAM = -o # name the .OBJ file
-?ENDBC?
-?BCMACRO:CSNAMOA=$$($(@B)_o) ?
-?BCMACRO:CSNAMOB=$$($(@B)_o) ?
-?BCMACRO:CSNAM0=$$($(@B)_0) ?
-?BCMACRO:CSNAM1=$$($(@B)_1) ?
-?BCMACRO:CSNAM2=$$($(@B)_2) ?
-?BCMACRO:CSNAM3=$$($(@B)_3) ?
-?BCMACRO:CSNAMB=$$($(@B)_b) ?
-
-#
-# Linker Options
-#
-
-?MSC?
-LWCASE = /NOI # treat case as significant
-LMAP = /MAP # create map file
-LSTKSZ = /ST: # set stack size
-LMAXSEG = /SE:400 # maximum number of segments allowed
-LMAXALL = /CPARM:1 # maximum program memory allocation (?)
-LINFO = /INFO # display link information while processing
-?ENDMSC?
-?BC?
-LWCASE = /c # treat case as significant
-LMAP = /m # create map file
-LINIT = $(BCLIB)\C0$(MODEL) # initialization object file
-LOVL = /oOVLY # overlay all needed segments
-?ENDBC?
-
-#
-# Stack Sizes
-#
-
-STKSUTL = 4096 # Utilities Stack Size
-STKSNRM = 5120 # Normal Stack Size
-
-?MSC?
-LUSTACK = $(LSTKSZ)$(STKSUTL) # Utilities Stack Set for Linker
-LNSTACK = $(LSTKSZ)$(STKSNRM) # Normal Stack Set for Linker
-?ENDMSC?
-?BC?
-CUSTACK = $(CSTKSZ)$(STKSUTL) # Utilities Stack Set for Compiler
-CNSTACK = $(CSTKSZ)$(STKSNRM) # Normal Stack Set for Compiler
-?ENDBC?
-
-
-#
-########################################################################
-# DLB preparation
-#
-
-! IF ("$(USE_DLB)"=="Y")
-DLBFLG = $(CDEFINE)DLB
-! ELSE
-DLBFLG =
-! ENDIF
-
-#
-########################################################################
-# tile preparation
-#
-
-! IF ("$(TILESUPPORT)"=="Y")
-TILFLG = $(CDEFINE)USE_TILES
-! ELSE
-TILFLG =
-! ENDIF
-
-#############################################################################
-#
-# Overlay switches
-#
-
-COVL0 = $(CDEFINE)OVL0
-COVL1 = $(CDEFINE)OVL1
-COVL2 = $(CDEFINE)OVL2
-COVL3 = $(CDEFINE)OVL3
-COVLB = $(CDEFINE)OVLB
-
-#
-# Flags
-#
-
-FLAGOPT = $(DLBFLG) $(TILFLG)
-
-#
-# Precompiled Header Section
-#
-
-?BC?
-#common options (placed in $(BCCFG))
-CFLGTOT = $(CDFLAGS) $(CFLAGS) $(FLAGOPT) $(CW)
-#util builds
-CFLAGSU = +$(BCCFG) $(CUSTACK)
-#normal build, no PCH
-CFLAGSN = +$(BCCFG) $(CNSTACK)
-?ENDBC?
-?MSC?
-#util builds
-CFLAGSU = $(CDFLAGS) $(CFLAGS) $(CW) $(FLAGOPT) $(CUSTACK)
-#normal build, no PCH
-CFLAGSN = $(CDFLAGS) $(CFLAGS) $(CW) $(FLAGOPT) $(CNSTACK)
-?ENDMSC?
-#no optimizations
-CFLAGNO = $(CNOOPT) $(CFLAGSN)
-
-! IF ("$(PRECOMPHEAD)"!="Y")
-
-CFLAGCO = $(COVLO)
-CFLAGUO = $(COVLO)
-CFLAGC0 = $(COVL0)
-CFLAGU0 = $(COVL0)
-CFLAGC1 = $(COVL1)
-CFLAGU1 = $(COVL1)
-CFLAGC2 = $(COVL2)
-CFLAGU2 = $(COVL2)
-CFLAGC3 = $(COVL3)
-CFLAGU3 = $(COVL3)
-CFLAGCB = $(COVLB)
-CFLAGUB = $(COVLB)
-PCHO =
-PCH0 =
-PCH1 =
-PCH2 =
-PCH3 =
-PCHB =
-
-precomp.msg:
- @echo Not using precompiled headers...
-
-! ELSE
-
-# .o files
-CFLAGUO = $(CPCHUSE) $(CPCHNAM)PHO$(CPCHEXT) $(COVLO)
-CFLAGCO = $(CPCHGEN) $(CPCHNAM)PHO$(CPCHEXT) $(COVLO)
-PCHO = PHO$(CPCHEXT)
-# .0 files
-CFLAGU0 = $(CPCHUSE) $(CPCHNAM)PH0$(CPCHEXT) $(COVL0)
-CFLAGC0 = $(CPCHGEN) $(CPCHNAM)PH0$(CPCHEXT) $(COVL0)
-PCH0 = PH0$(CPCHEXT)
-# .1 files
-CFLAGU1 = $(CPCHUSE) $(CPCHNAM)PH1$(CPCHEXT) $(COVL1)
-CFLAGC1 = $(CPCHGEN) $(CPCHNAM)PH1$(CPCHEXT) $(COVL1)
-PCH1 = PH1$(CPCHEXT)
-# .2 files
-CFLAGU2 = $(CPCHUSE) $(CPCHNAM)PH2$(CPCHEXT) $(COVL2)
-CFLAGC2 = $(CPCHGEN) $(CPCHNAM)PH2$(CPCHEXT) $(COVL2)
-PCH2 = PH2$(CPCHEXT)
-# .3 files
-CFLAGU3 = $(CPCHUSE) $(CPCHNAM)PH3$(CPCHEXT) $(COVL3)
-CFLAGC3 = $(CPCHGEN) $(CPCHNAM)PH3$(CPCHEXT) $(COVL3)
-PCH3 = PH3$(CPCHEXT)
-# .B files
-CFLAGUB = $(CPCHUSE) $(CPCHNAM)PHB$(CPCHEXT) $(COVLB)
-CFLAGCB = $(CPCHGEN) $(CPCHNAM)PHB$(CPCHEXT) $(COVLB)
-PCHB = PHB$(CPCHEXT)
-
-precomp.msg:
- @echo Using precompiled headers...
-
-! ENDIF
-
-
-?BC?
-FLAGCO = $(CNSTACK) +CFLAGCO.CFG
-FLAGUO = $(CNSTACK) +CFLAGUO.CFG
-FLAGC0 = $(CNSTACK) +CFLAGC0.CFG
-FLAGU0 = $(CNSTACK) +CFLAGU0.CFG
-FLAGC1 = $(CNSTACK) +CFLAGC1.CFG
-FLAGU1 = $(CNSTACK) +CFLAGU1.CFG
-FLAGC2 = $(CNSTACK) +CFLAGC2.CFG
-FLAGU2 = $(CNSTACK) +CFLAGU2.CFG
-FLAGC3 = $(CNSTACK) +CFLAGC3.CFG
-FLAGU3 = $(CNSTACK) +CFLAGU3.CFG
-FLAGCB = $(CNSTACK) +CFLAGCB.CFG
-FLAGUB = $(CNSTACK) +CFLAGUB.CFG
-?ENDBC?
-?MSC?
-FLAGCO = $(CFLAGSN) $(CFLAGCO)
-FLAGUO = $(CFLAGSN) $(CFLAGUO)
-FLAGC0 = $(CFLAGSN) $(CFLAGC0)
-FLAGU0 = $(CFLAGSN) $(CFLAGU0)
-FLAGC1 = $(CFLAGSN) $(CFLAGC1)
-FLAGU1 = $(CFLAGSN) $(CFLAGU1)
-FLAGC2 = $(CFLAGSN) $(CFLAGC2)
-FLAGU2 = $(CFLAGSN) $(CFLAGU2)
-FLAGC3 = $(CFLAGSN) $(CFLAGC3)
-FLAGU3 = $(CFLAGSN) $(CFLAGU3)
-FLAGCB = $(CFLAGSN) $(CFLAGCB)
-FLAGUB = $(CFLAGSN) $(CFLAGUB)
-?ENDMSC?
-
-# End of Pre-compiled header section
-#===========================================================================
-
-?MSC?
-#
-# Controls whether MOVE tracing is enabled in the executable
-# This should be left commented unless you are tinkering with the
-# overlay structure of NetHack. The executable runs _very_
-# slowly when the movetr.lib is linked in.
-#
-
-#MOVETR= movetr.lib
-
-# do not change this
-! IF ("$(MOVETR)"!="")
-MVTRCL = $(CDEFINE)MOVE_PROF
-! ELSE
-MVTRCL =
-! ENDIF
-
-?ENDMSC?
-#
-# Linker options for building various things.
-#
-
-LFLAGSU = $(LDFLAGSU) $(LUSTACK) $(LINIT)
-LFLAGSN = $(LDFLAGSN) $(LNSTACK) $(LWCASE) $(LMAXSEG) $(INTOVL) $(LMAXALL) \
- $(LINFO) $(LINIT) $(LOVL)
-
-#
-# Make Roolz dude.
-# Due to the inadequacy of some makes these must accord with a
-# topological sort of the generated-from relation... output on
-# the left, input on the right. Trust me.
-#
-
-.SUFFIXES: .exe .0 .1 .2 .3 .B .o .til .uu .c .y .l
-
-#
-# Rules for files in src
-#
-
-
-.c{$(OBJ)}.o:
- @$(CC) $(FLAGUO) ?[CSNAMOB]$(COBJNAM)$@ $<
-
-{$(SRC)}.c{$(OBJ)}.o:
- $(CC) $(FLAGUO) ?[CSNAMOB]$(COBJNAM)$@ $<
-
-{$(SRC)}.c{$(OBJ)}.0:
- $(CC) $(FLAGU0) ?[CSNAM0]$(COBJNAM)$@ $<
-
-{$(SRC)}.c{$(OBJ)}.1:
- $(CC) $(FLAGU1) ?[CSNAM1]$(COBJNAM)$@ $<
-
-{$(SRC)}.c{$(OBJ)}.2:
- $(CC) $(FLAGU2) ?[CSNAM2]$(COBJNAM)$@ $<
-
-{$(SRC)}.c{$(OBJ)}.3:
- $(CC) $(FLAGU3) ?[CSNAM3]$(COBJNAM)$@ $<
-
-{$(SRC)}.c{$(OBJ)}.B:
- $(CC) $(FLAGUB) ?[CSNAMB]$(COBJNAM)$@ $<
-
-#
-# Rules for files in sys\share
-#
-
-{$(SYS)}.c{$(OBJ)}.o:
- $(CC) $(FLAGUO) ?[CSNAMOA]$(COBJNAM)$@ $<
-
-{$(SYS)}.c{$(OBJ)}.0:
- $(CC) $(FLAGU0) ?[CSNAM0]$(COBJNAM)$@ $<
-
-{$(SYS)}.c{$(OBJ)}.1:
- $(CC) $(FLAGU1) ?[CSNAM1]$(COBJNAM)$@ $<
-
-{$(SYS)}.c{$(OBJ)}.2:
- $(CC) $(FLAGU2) ?[CSNAM2]$(COBJNAM)$@ $<
-
-{$(SYS)}.c{$(OBJ)}.3:
- $(CC) $(FLAGU3) ?[CSNAM3]$(COBJNAM)$@ $<
-
-{$(SYS)}.c{$(OBJ)}.B:
- $(CC) $(FLAGUB) ?[CSNAMB]$(COBJNAM)$@ $<
-
-#
-# Rules for files in sys\msdos
-#
-
-{$(MSYS)}.c{$(OBJ)}.o:
- $(CC) $(FLAGUO) ?[CSNAMOA]$(COBJNAM)$@ $<
-
-{$(MSYS)}.c{$(OBJ)}.0:
- $(CC) $(FLAGU0) ?[CSNAM0]$(COBJNAM)$@ $<
-
-{$(MSYS)}.c{$(OBJ)}.1:
- $(CC) $(FLAGU1) ?[CSNAM1]$(COBJNAM)$@ $<
-
-{$(MSYS)}.c{$(OBJ)}.2:
- $(CC) $(FLAGU2) ?[CSNAM2]$(COBJNAM)$@ $<
-
-{$(MSYS)}.c{$(OBJ)}.3:
- $(CC) $(FLAGU3) ?[CSNAM3]$(COBJNAM)$@ $<
-
-{$(MSYS)}.c{$(OBJ)}.B:
- $(CC) $(FLAGUB) ?[CSNAMB]$(COBJNAM)$@ $<
-
-{$(MSYS)}.h{$(INCL)}.h:
- @copy $< $@
-
-#
-# Rules for files in util
-#
-
-{$(UTIL)}.c{$(OBJ)}.o:
- $(CC) $(CFLAGSU) ?[CSNAMOB]$(COBJNAM)$@ $<
-
-#
-# Rules for files in win\share
-#
-
-{$(WSHR)}.c.o:
- @$(CC) $(FLAGUO) ?[CSNAMOA]$(COBJNAM)$@ $<
-
-{$(WSHR)}.c{$(OBJ)}.o:
- @$(CC) $(FLAGUO) ?[CSNAMOA]$(COBJNAM)$@ $<
-
-{$(WSHR)}.h{$(INCL)}.h:
- @copy $< $@
-
-{$(WSHR)}.txt{$(DAT)}.txt:
- @copy $< $@
-
-#
-# Rules for files in win\tty
-#
-
-{$(WTTY)}.c{$(OBJ)}.o:
- $(CC) $(FLAGUO) ?[CSNAMOA]$(COBJNAM)$@ $<
-
-{$(WTTY)}.c{$(OBJ)}.0:
- $(CC) $(FLAGU0) ?[CSNAM0]$(COBJNAM)$@ $<
-
-{$(WTTY)}.c{$(OBJ)}.1:
- $(CC) $(FLAGU1) ?[CSNAM1]$(COBJNAM)$@ $<
-
-{$(WTTY)}.c{$(OBJ)}.2:
- $(CC) $(FLAGU2) ?[CSNAM2]$(COBJNAM)$@ $<
-
-{$(WTTY)}.c{$(OBJ)}.3:
- $(CC) $(FLAGU3) ?[CSNAM3]$(COBJNAM)$@ $<
-
-{$(WTTY)}.c{$(OBJ)}.B:
- $(CC) $(FLAGUB) ?[CSNAMB]$(COBJNAM)$@ $<
-
-#
-# NETHACK OBJECTS
-#
-# This section creates shorthand macros for many objects
-# referenced later on in the Makefile.
-#
-
-#
-# Shorten up the location for some files
-#
-
-O = $(OBJ)\ # comment so \ isn't last char
-
-U = $(UTIL)\ # comment so \ isn't last char
-
-#
-# Utility Objects.
-#
-
-MAKESRC = $(U)makedefs.c
-
-SPLEVSRC = $(U)lev_yacc.c $(U)lev_$(LEX).c $(U)lev_main.c $(U)panic.c
-
-DGNCOMPSRC = $(U)dgn_yacc.c $(U)dgn_$(LEX).c $(U)dgn_main.c
-
-MAKEOBJS = $(O)makedefs.o $(O)monst.o $(O)objects.o
-
-?LIST:SPLEVOBJS?
- $(O)lev_yacc.o $(O)lev_$(LEX).o $(O)lev_main.o
- $(O)alloc.o $(O)decl.o $(O)drawing.o
- $(O)monst.o $(O)objects.o $(O)panic.o $(O)stubvid.o
-?ENDLIST?
-
-?LIST:DGNCOMPOBJS?
- $(O)dgn_yacc.o $(O)dgn_$(LEX).o $(O)dgn_main.o
- $(O)alloc.o $(O)panic.o
-?ENDLIST?
-
-RECOVOBJS = $(O)recover.o
-
-?LIST:GIFREADERS?
- $(O)gifread.o $(O)alloc.o $(O)panic.o
-?ENDLIST?
-
-?LIST:TEXT_IO?
- $(O)tiletext.o $(O)tiletxt.o $(O)drawing.o
- $(O)decl.o $(O)monst.o $(O)objects.o
- $(O)stubvid.o
-?ENDLIST?
-
-PPMWRITERS = $(O)ppmwrite.o $(O)alloc.o $(O)panic.o
-
-?LIST:GIFREAD2?
- $(O)gifread2.o $(O)alloc.o $(O)panic.o
-?ENDLIST?
-
-?LIST:TEXT_IO2?
- $(O)tiletex2.o $(O)tiletxt2.o $(O)drawing.o
- $(O)decl.o $(O)monst.o $(O)objects.o
- $(O)stubvid.o
-?ENDLIST?
-
-PPMWRIT2 = $(O)ppmwrit2.o $(O)alloc.o $(O)panic.o
-
-TILEFILES = $(WSHR)\monsters.txt $(WSHR)\objects.txt $(WSHR)\other.txt
-
-TILEFILES2 = $(WSHR)\monthin.txt $(WSHR)\objthin.txt $(WSHR)\oththin.txt
-
-DLBOBJS = $(O)dlb_main.o $(O)dlb.o $(O)alloc.o $(O)panic.o
-
-#
-# Object files for the game itself.
-#
-
-OBJ01 = $(O)alloc.o $(RANDOM) $(O)decl.o $(O)objects.o \
- $(O)muse.o $(O)display.o $(O)vision.o \
- $(O)rect.o $(O)vis_tab.o $(O)monst.o $(O)wintty.o \
- $(O)files.o $(O)sys.o $(O)monstr.o $(O)minion.o \
- $(O)worm.o $(O)detect.o $(O)exper.o $(O)mplayer.o \
- $(O)uhitm.o $(O)pager.o $(O)windows.o $(O)quest.o \
- $(O)questpgr.o $(O)write.o $(O)drawing.o $(O)dokick.o \
- $(O)dothrow.o $(O)pickup.o $(O)pray.o $(O)spell.o \
- $(O)ball.o $(O)wield.o $(O)worn.o $(O)fountain.o \
- $(O)music.o $(O)rumors.o $(O)dlb.o $(O)sit.o \
- $(O)bones.o $(O)mklev.o $(O)save.o $(O)restore.o \
- $(O)mkmaze.o $(O)mkmap.o $(O)end.o $(O)o_init.o \
- $(O)options.o $(O)rip.o $(O)sound.o $(O)teleport.o \
- $(O)topten.o $(O)tty.o $(O)u_init.o $(O)extralev.o \
- $(O)sp_lev.o $(O)dig.o $(O)pckeys.o $(O)role.o \
- $(O)steed.o $(O)region.o
-
-OVL0 = $(O)allmain.0 $(O)apply.0 $(O)artifact.0 $(O)attrib.0 \
- $(O)botl.0 $(O)cmd.0 $(O)dbridge.0 $(O)do.0 \
- $(O)do_name.0 $(O)do_wear.0 $(O)dogmove.0 $(O)dungeon.0 \
- $(O)eat.0 $(O)engrave.0 $(O)hacklib.0 $(O)invent.0 \
- $(O)lock.0 $(O)pcmain.0 $(O)mail.0 $(O)makemon.0 \
- $(O)mcastu.0 $(O)mhitm.0 $(O)mhitu.0 $(O)mkobj.0 \
- $(O)mkroom.0 $(O)mon.0 $(O)mondata.0 $(O)monmove.0 \
- $(O)mthrowu.0 $(O)objnam.0 $(O)polyself.0 $(O)priest.0 \
- $(O)rnd.0 $(O)shknam.0 $(O)sounds.0 $(O)steal.0 \
- $(O)timeout.0 $(O)track.0 $(O)trap.0 $(O)vault.0 \
- $(O)weapon.0 $(O)were.0 $(O)wizard.0 $(O)msdos.0 \
- $(O)termcap.0 $(O)video.0 $(O)vidtxt.0 $(O)zap.0 \
- $(O)explode.0 $(O)shk.0
-
-OVL1 = $(O)allmain.1 $(O)apply.1 $(O)artifact.1 $(O)attrib.1 \
- $(O)botl.1 $(O)cmd.1 $(O)dbridge.1 $(O)do.1 \
- $(O)do_wear.1 $(O)dog.1 $(O)dungeon.1 $(O)eat.1 \
- $(O)engrave.1 $(O)hack.1 $(O)hacklib.1 $(O)invent.1 \
- $(O)makemon.1 $(O)mhitu.1 $(O)mkobj.1 $(O)mon.1 \
- $(O)mondata.1 $(O)monmove.1 $(O)mthrowu.1 $(O)objnam.1 \
- $(O)pcmain.1 $(O)polyself.1 $(O)rnd.1 $(O)shk.1 \
- $(O)steal.1 $(O)timeout.1 $(O)track.1 $(O)trap.1 \
- $(O)weapon.1 $(O)getline.1 $(O)termcap.1 $(O)topl.1 \
- $(O)video.1 $(O)zap.1 $(O)explode.1
-
-OVL2 = $(O)attrib.2 $(O)do.2 $(O)do_name.2 $(O)do_wear.2 \
- $(O)dog.2 $(O)engrave.2 $(O)hack.2 $(O)hacklib.2 \
- $(O)invent.2 $(O)makemon.2 $(O)mon.2 $(O)mondata.2 \
- $(O)monmove.2 $(O)getline.2 $(O)shk.2 $(O)topl.2 \
- $(O)trap.2 $(O)zap.2
-
-OVL3 = $(O)do.3 $(O)hack.3 $(O)invent.3 $(O)light.3 \
- $(O)shk.3 $(O)trap.3 $(O)zap.3
-
-
-OVLB = $(O)allmain.B $(O)apply.B $(O)artifact.B $(O)attrib.B \
- $(O)botl.B $(O)cmd.B $(O)dbridge.B $(O)do.B \
- $(O)do_name.B $(O)do_wear.B $(O)dog.B $(O)dogmove.B \
- $(O)eat.B $(O)engrave.B $(O)hack.B $(O)hacklib.B \
- $(O)invent.B $(O)lock.B $(O)mail.B $(O)makemon.B \
- $(O)mcastu.B $(O)mhitm.B $(O)mhitu.B $(O)mkobj.B \
- $(O)mkroom.B $(O)mon.B $(O)mondata.B $(O)monmove.B \
- $(O)mthrowu.B $(O)objnam.B $(O)pcmain.B $(O)pline.B \
- $(O)polyself.B $(O)potion.B $(O)priest.B $(O)read.B \
- $(O)rnd.B $(O)shk.B $(O)shknam.B $(O)sounds.B \
- $(O)steal.B $(O)timeout.B $(O)track.B $(O)trap.B \
- $(O)vault.B $(O)weapon.B $(O)were.B $(O)wizard.B \
- $(O)msdos.B $(O)pcunix.B $(O)termcap.B $(O)topl.B \
- $(O)video.B $(O)vidtxt.B $(O)zap.B
-
-TILOBJ = $(TILEGAME) $(TILEVGA)
-
-VVOBJ = $(O)version.o
-
-NVOBJ = $(OBJ01) $(OVL0) $(OVL1) $(OVL2) \
- $(OVL3) $(OVLB) $(TILOBJ)
-
-ALLOBJ= $(NVOBJ) $(VVOBJ) $(OVLINIT)
-
-#
-# Header objects
-#
-
-# This comment copied from sys/unix/Makefile.src,
-# extern.h is ignored, even though its declared function types may affect the
-# compilation of all the .c files, since extern.h changes every time the
-# type of an external function does, and we would spend all our time recompiling
-# if we did not ignore it.
-#EXTERN_H = $(INCL)\extern.h
-EXTERN_H =
-PCCONF_H = $(INCL)\pcconf.h $(INCL)\micro.h $(INCL)\system.h
-PERMONST_H = $(INCL)\monattk.h $(INCL)\monflag.h $(INCL)\align.h
-YOUPROP_H = $(INCL)\prop.h $(PERMONST_H) $(INCL)\pm.h $(INCL)\youprop.h \
- $(INCL)\mondata.h
-YOU_H = $(INCL)\attrib.h $(INCL)\monst.h $(YOUPROP_H) $(INCL)\align.h
-DECL_H = $(INCL)\quest.h $(INCL)\spell.h $(INCL)\color.h \
- $(INCL)\obj.h $(YOU_H) $(INCL)\onames.h $(INCL)\pm.h
-
-CONFIG_H = $(INCL)\tradstdc.h $(INCL)\coord.h $(PCCONF_H) $(INCL)\config.h
-HACK_H = $(CONFIG_H) $(INCL)\dungeon.h $(INCL)\align.h $(INCL)\monsym.h \
- $(INCL)\mkroom.h $(INCL)\objclass.h $(DECL_H) \
- $(INCL)\timeout.h $(INCL)\trap.h $(INCL)\flag.h $(INCL)\rm.h \
- $(INCL)\vision.h $(INCL)\mondata.h $(INCL)\wintype.h \
- $(INCL)\engrave.h $(INCL)\rect.h $(EXTERN_H) \
- $(INCL)\winprocs.h $(INCL)\trampoli.h $(INCL)\display.h
-TILE_H = $(INCL)\tile.h $(INCL)\pctiles.h
-PCVIDEO_H = $(INCL)\portio.h $(INCL)\pcvideo.h
-ALIGN_H = $(INCL)\align.h
-ARTIFACT_H = $(INCL)\artifact.h
-ARTILIST_H = $(INCL)\artilist.h
-COLOR_H = $(INCL)\color.h
-DATE_H = $(INCL)\date.h
-DGN_FILE_H = $(INCL)\dgn_file.h
-DLB_H = $(INCL)\dlb.h
-EMIN_H = $(INCL)\emin.h
-EPRI_H = $(INCL)\epri.h
-ESHK_H = $(INCL)\eshk.h
-EDOG_H = $(INCL)\edog.h
-FUNC_TAB_H = $(INCL)\func_tab.h
-LEV_H = $(INCL)\lev.h
-LEV_COMP_H = $(INCL)\lev_comp.h
-MAIL_H = $(INCL)\mail.h
-MFNDPOS_H = $(INCL)\mfndpos.h
-MONSYM_H = $(INCL)\monsym.h
-OBJ_H = $(INCL)\obj.h
-OBJCLASS_H = $(INCL)\objclass.h
-OBJECTS_H = $(INCL)\objects.h
-PROP_H = $(INCL)\prop.h
-QTEXT_H = $(INCL)\qtext.h
-QUEST_H = $(INCL)\quest.h
-SP_LEV_H = $(INCL)\sp_lev.h
-TERMCAP_H = $(INCL)\tcap.h
-VAULT_H = $(INCL)\vault.h
-VIS_TAB_H = $(INCL)\vis_tab.h
-WINTTY_H = $(INCL)\wintty.h
-
-#
-# In the unix distribution this file is patchlevel.h, make it 8.3 here
-# to avoid an nmake warning under dos.
-#
-
-PATCHLEVEL_H = $(INCL)\patchlev.h
-
-
-#
-# The name of the game.
-#
-
-GAMEFILE = $(GAMEDIR)\$(GAME).exe
-
-#
-# make data.base an 8.3 filename to prevent an nmake warning
-#
-
-DATABASE = $(DAT)\data.bas
-
-#######################################################################
-#
-# TARGETS
-
-#
-# The main target.
-#
-
-$(GAME): obj.tag envchk $(U)utility.tag $(GAMEFILE)
- @echo $(GAME) is up to date.
-
-#
-# Everything
-#
-
-all : install
-
-install: $(GAME) install.tag
- @echo Done.
-
-
-install.tag: $(DAT)\data $(DAT)\rumors $(DAT)\dungeon \
- $(DAT)\oracles $(DAT)\quest.dat $(DAT)\sp_lev.tag $(DLB)
-! IF ("$(USE_DLB)"=="Y")
- copy nhdat $(GAMEDIR)
- copy $(DAT)\license $(GAMEDIR)
-! ELSE
- copy $(DAT)\*. $(GAMEDIR)
- copy $(DAT)\*.dat $(GAMEDIR)
- copy $(DAT)\*.lev $(GAMEDIR)
- copy $(MSYS)\msdoshlp.txt $(GAMEDIR)
- if exist $(GAMEDIR)\makefile del $(GAMEDIR)\makefile
-! ENDIF
- copy $(SYS)\termcap $(GAMEDIR)
- if exist $(DOC)\guideb*.txt copy $(DOC)\guideb*.txt $(GAMEDIR)
- if exist $(DOC)\nethack.txt copy $(DOC)\nethack.txt $(GAMEDIR)\NetHack.txt
- if exist $(DOC)\recover.txt copy $(DOC)\recover.txt $(GAMEDIR)
- copy $(SYS)\nethack.cnf $(GAMEDIR)\defaults.nh
- copy $(U)recover.exe $(GAMEDIR)
- if exist *.tib copy *.tib $(GAMEDIR)
- echo install done > $@
-
-$(DAT)\sp_lev.tag: $(U)utility.tag $(DAT)\bigroom.des $(DAT)\castle.des \
- $(DAT)\endgame.des $(DAT)\gehennom.des $(DAT)\knox.des \
- $(DAT)\medusa.des $(DAT)\oracle.des $(DAT)\tower.des \
- $(DAT)\yendor.des $(DAT)\arch.des $(DAT)\barb.des \
- $(DAT)\caveman.des $(DAT)\elf.des $(DAT)\healer.des \
- $(DAT)\knight.des $(DAT)\priest.des $(DAT)\rogue.des \
- $(DAT)\samurai.des $(DAT)\tourist.des $(DAT)\valkyrie.des \
- $(DAT)\wizard.des
- cd $(DAT)
- $(U)lev_comp bigroom.des
- $(U)lev_comp castle.des
- $(U)lev_comp endgame.des
- $(U)lev_comp gehennom.des
- $(U)lev_comp knox.des
- $(U)lev_comp mines.des
- $(U)lev_comp medusa.des
- $(U)lev_comp oracle.des
- $(U)lev_comp tower.des
- $(U)lev_comp yendor.des
- $(U)lev_comp arch.des
- $(U)lev_comp barb.des
- $(U)lev_comp caveman.des
- $(U)lev_comp elf.des
- $(U)lev_comp healer.des
- $(U)lev_comp knight.des
- $(U)lev_comp priest.des
- $(U)lev_comp rogue.des
- $(U)lev_comp samurai.des
- $(U)lev_comp tourist.des
- $(U)lev_comp valkyrie.des
- $(U)lev_comp wizard.des
- cd $(SRC)
- echo sp_levs done > $(DAT)\sp_lev.tag
-
-$(U)utility.tag: envchk $(INCL)\date.h $(INCL)\onames.h \
- $(INCL)\pm.h $(SRC)\monstr.c $(SRC)\vis_tab.c \
- $(U)lev_comp.exe $(VIS_TAB_H) $(U)dgn_comp.exe \
- $(U)recover.exe $(TILEUTIL)
- @echo utilities made >$@
- @echo utilities made.
-
-tileutil: $(U)gif2txt.exe $(U)txt2ppm.exe
- @echo Optional tile development utilities are up to date.
-
-?MSC?
-# The section for linking the NetHack image looks a little strange at
-# first, especially if you are used to UNIX makes, or NDMAKE. It is
-# Microsoft nmake specific, and it gets around the problem of the link
-# command line being too long for the linker. An "in-line" linker
-# response file is generated temporarily.
-#
-# It takes advantage of the following features of nmake:
-?ENDMSC?
-#
-# Inline files :
-# Specifying the "<<" means to start an inline file.
-# Another "<<" at the start of a line closes the
-# inline file.
-#
-?MSC?
-# Substitution within Macros:
-# $(mymacro:string1=string2) replaces every
-# occurrence of string1 with string2 in the
-# macro mymacro. Special ascii key codes may be
-# used in the substitution text by preceding it
-# with ^ as we have done below. Every occurrence
-# of a <tab> in $(ALLOBJ) is replaced by
-# <+><return><tab>.
-#
-?ENDMSC?
-# DO NOT INDENT THE << below!
-#
-
-?MSC?
-$(GAMEFILE) : $(LNKOPT) $(ALLOBJ)
-?ENDMSC?
-?BC?
-$(GAMEFILE) : $(ALLOBJ)
-?ENDBC?
- @echo Linking....
- $(LINK) $(LFLAGSN) @<<$(GAME).lnk
-?BC?
- $(ALLOBJ)
-?ENDBC?
-?MSC?
- $(ALLOBJ:^ =+^
- )
-?ENDMSC?
- $(GAMEFILE)
- $(GAME)
- $(TERMLIB) $(MOVETR) $(CLIB) $(BCOVL) $(BCMDL)
-?MSC?
- $(LNKOPT);
-?ENDMSC?
-<<
- @if exist $(GAMEDIR)\$(GAME).bak del $(GAMEDIR)\$(GAME).bak
-
-#
-# Makedefs Stuff
-#
-
-$(U)makedefs.exe: $(MAKEOBJS)
- @$(LINK) $(LFLAGSU) $(MAKEOBJS), $@,, $(CLIB) $(BCMDL);
-
-$(O)makedefs.o: $(CONFIG_H) $(PERMONST_H) $(OBJCLASS_H) \
- $(MONSYM_H) $(QTEXT_H) $(PATCHLEVEL_H) \
- $(U)makedefs.c
- @$(CC) $(CFLAGSU) $(COBJNAM)$@ $(U)makedefs.c
-
-#
-# date.h should be remade every time any of the source or include
-# files is modified.
-#
-
-$(INCL)\date.h : $(U)makedefs.exe
- $(U)makedefs -v
- @echo A new $@ has been created.
-
-$(INCL)\onames.h : $(U)makedefs.exe
- $(U)makedefs -o
-
-$(INCL)\pm.h : $(U)makedefs.exe
- $(U)makedefs -p
-
-#$(INCL)\trap.h : $(U)makedefs.exe
-# $(U)makedefs -t
-
-$(SRC)\monstr.c: $(U)makedefs.exe
- $(U)makedefs -m
-
-$(INCL)\vis_tab.h: $(U)makedefs.exe
- $(U)makedefs -z
-
-$(SRC)\vis_tab.c: $(U)makedefs.exe
- $(U)makedefs -z
-
-#
-# Level Compiler Stuff
-#
-
-$(U)lev_comp.exe: $(SPLEVOBJS)
- @echo Linking $@...
-?MSC?
- $(LINK) $(LFLAGSU) @<<$(@B).lnk
-?ENDMSC?
-?BC?
- $(LINK) $(LFLAGSU) @&&!
-?ENDBC?
-?LINKLIST:SPLEVOBJS?
- $@
- $(@B)
- $(BCMDL);
-?MSC?
-<<
-?ENDMSC?
-?BC?
-!
-?ENDBC?
-
-$(O)lev_yacc.o: $(HACK_H) $(SP_LEV_H) $(INCL)\lev_comp.h $(U)lev_yacc.c
- @$(CC) $(CFLAGSU) $(COBJNAM)$@ $(U)lev_yacc.c
-
-$(O)lev_$(LEX).o: $(HACK_H) $(INCL)\lev_comp.h $(SP_LEV_H) \
- $(U)lev_$(LEX).c
- $(CC) $(CFLAGSU) $(COBJNAM)$@ $(U)lev_$(LEX).c
-
-$(O)lev_main.o: $(U)lev_main.c $(HACK_H) $(SP_LEV_H)
- @$(CC) $(CFLAGSU) $(COBJNAM)$@ $(U)lev_main.c
-
-$(U)lev_yacc.c $(INCL)\lev_comp.h : $(U)lev_comp.y
-! IF "$(DO_YACC)"=="YACC_ACT"
- $(YACC) -d -l $(U)lev_comp.y
- copy $(YTABC) $(U)lev_yacc.c
- copy $(YTABH) $(INCL)\lev_comp.h
- @del $(YTABC)
- @del $(YTABH)
-! ELSE
- @echo.
- @echo $(U)lev_comp.y has changed.
- @echo To update $(U)lev_yacc.c and $(INCL)\lev_comp.h run $(YACC).
- @echo.
- @echo For now, we will copy the prebuilt lev_yacc.c
- @echo from $(SYS) to $(U)lev_yacc.c, and copy the prebuilt
- @echo lev_comp.h from $(SYS) to $(UTIL)\lev_comp.h
- @echo and use those.
- @echo.
- copy $(SYS)\lev_yacc.c $@ >nul
- touch $@
- copy $(SYS)\lev_comp.h $(INCL)\lev_comp.h >nul
- touch $(INCL)\lev_comp.h
-! ENDIF
-
-$(U)lev_$(LEX).c: $(U)lev_comp.l
-! IF "$(DO_LEX)"=="LEX_ACT"
- $(LEX) $(FLEXSKEL) $(U)lev_comp.l
- copy $(LEXYYC) $@
- @del $(LEXYYC)
-! ELSE
- @echo.
- @echo $(U)lev_comp.l has changed. To update $@ run $(LEX).
- @echo.
- @echo For now, we will copy a prebuilt lev_lex.c
- @echo from $(SYS) to $@ and use it.
- @echo.
- copy $(SYS)\lev_lex.c $@ >nul
- touch $@
-! ENDIF
-
-#
-# Dungeon Stuff
-#
-
-$(U)dgn_comp.exe: $(DGNCOMPOBJS)
- @echo Linking $@...
-?MSC?
- $(LINK) $(LFLAGSU) @<<$(@B).lnk
-?ENDMSC?
-?BC?
- $(LINK) $(LFLAGSU) @&&!
-?ENDBC?
-?LINKLIST:DGNCOMPOBJS?
- $@
- $(@B)
- $(BCMDL);
-?MSC?
-<<
-?ENDMSC?
-?BC?
-!
-?ENDBC?
-
-$(O)dgn_yacc.o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h \
- $(U)dgn_yacc.c
- @$(CC) $(CFLAGSU) $(COBJNAM)$@ $(U)dgn_yacc.c
-
-$(O)dgn_$(LEX).o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h \
- $(U)dgn_$(LEX).c
- @$(CC) $(CFLAGSU) $(COBJNAM)$@ $(U)dgn_$(LEX).c
-
-$(O)dgn_main.o: $(HACK_H) $(U)dgn_main.c
- @$(CC) $(CFLAGSU) $(COBJNAM)$@ $(U)dgn_main.c
-
-$(U)dgn_yacc.c $(INCL)\dgn_comp.h : $(U)dgn_comp.y
-! IF "$(DO_YACC)"=="YACC_ACT"
- $(YACC) -d -l $(U)dgn_comp.y
- copy $(YTABC) $(U)dgn_yacc.c
- copy $(YTABH) $(INCL)\dgn_comp.h
- @del $(YTABC)
- @del $(YTABH)
-! ELSE
- @echo.
- @echo $(U)dgn_comp.y has changed. To update $@ and
- @echo $(INCL)\dgn_comp.h run $(YACC).
- @echo.
- @echo For now, we will copy the prebuilt dgn_yacc.c from
- @echo $(SYS) to $(U)dgn_yacc.c, and copy the prebuilt
- @echo dgn_comp.h from $(SYS) to $(INCL)\dgn_comp.h
- @echo and use those.
- @echo.
- copy $(SYS)\dgn_yacc.c $@ >nul
- touch $@
- copy $(SYS)\dgn_comp.h $(INCL)\dgn_comp.h >nul
- touch $(INCL)\dgn_comp.h
-! ENDIF
-
-$(U)dgn_$(LEX).c: $(U)dgn_comp.l
-! IF "$(DO_LEX)"=="LEX_ACT"
- $(LEX) $(FLEXSKEL) $(U)dgn_comp.l
- copy $(LEXYYC) $@
- @del $(LEXYYC)
-! ELSE
- @echo.
- @echo $(U)dgn_comp.l has changed. To update $@ run $(LEX).
- @echo.
- @echo For now, we will copy a prebuilt dgn_lex.c
- @echo from $(SYS) to $@ and use it.
- @echo.
- copy $(SYS)\dgn_lex.c $@ >nul
- touch $@
-! ENDIF
-
-
-obj.tag:
- @if not exist $(O)*.* mkdir $(OBJ)
- @echo directory $(OBJ) created
- @echo directory $(OBJ) created >$@
-
-?MSC?
-#
-# The correct switches for the C compiler depend on the CL environment
-# variable being set correctly. This will check that it is.
-# The correct setting needs to be:
-# CL= /AL /G2 /Oo /Gs /Gt16 /Zp1 /W0 /I..\include /nologo /DMOVERLAY
-#
-
-?ENDMSC?
-envchk: precomp.msg
-?MSC?
-! IF ("$(CL)"=="")
-! MESSAGE The CL environment variable is not defined!
-! MESSAGE You must CD $(MSYS) and execute the SETUP.BAT procedure
-! MESSAGE ie. setup MSC
-! MESSAGE
-! ERROR
-! ELSE
- @echo CL Environment variable is defined:
- @echo CL=$(CL)
-! ENDIF
-?ENDMSC?
-?COMMENT?
-# CL= /AL /G2 /Oo /Gs /Gt16 /Zp1 /W0 /I..\include /nologo /DMOVERLAY
-?ENDCOMMENT?
-?BC?
-#
-# Borland Configuration File Section
-#
- @echo Making Borland configuration files...
- @echo -Y -O -Z -Oe -Ob -Os -Ff -I$(BCINCL);$(INCL) > $(BCCFG)
- @echo -m$(MODEL) -D__IO_H $(CFLGTOT) -DSTRNCMPI >> $(BCCFG)
- @type $(BCCFG) > CFLAGCO.CFG
- @type $(BCCFG) > CFLAGUO.CFG
- @type $(BCCFG) > CFLAGC0.CFG
- @type $(BCCFG) > CFLAGU0.CFG
- @type $(BCCFG) > CFLAGC1.CFG
- @type $(BCCFG) > CFLAGU1.CFG
- @type $(BCCFG) > CFLAGC2.CFG
- @type $(BCCFG) > CFLAGU2.CFG
- @type $(BCCFG) > CFLAGC3.CFG
- @type $(BCCFG) > CFLAGU3.CFG
- @type $(BCCFG) > CFLAGCB.CFG
- @type $(BCCFG) > CFLAGUB.CFG
- @echo -Y $(CFLAGCO) >> CFLAGCO.CFG
- @echo -Y $(CFLAGUO) >> CFLAGUO.CFG
- @echo -Y $(CFLAGC0) >> CFLAGC0.CFG
- @echo -Y $(CFLAGU0) >> CFLAGU0.CFG
- @echo -Y $(CFLAGC1) >> CFLAGC1.CFG
- @echo -Y $(CFLAGU1) >> CFLAGU1.CFG
- @echo -Y $(CFLAGC2) >> CFLAGC2.CFG
- @echo -Y $(CFLAGU2) >> CFLAGU2.CFG
- @echo -Y $(CFLAGC3) >> CFLAGC3.CFG
- @echo -Y $(CFLAGU3) >> CFLAGU3.CFG
- @echo -Y $(CFLAGCB) >> CFLAGCB.CFG
- @echo -Y $(CFLAGUB) >> CFLAGUB.CFG
-?ENDBC?
-! IF "$(TILEGAME)"==""
- @echo.
- @echo NOTE: This build will NOT include tile support.
- @echo.
-! ELSE
- @echo.
- @echo This build includes tile support.
- @echo.
-! ENDIF
-
-#
-# SECONDARY TARGETS
-#
-
-#
-# Header files NOT distributed in ..\include
-#
-
-$(INCL)\tile.h: $(WSHR)\tile.h
- copy $(WSHR)\tile.h $@
-
-$(INCL)\pctiles.h: $(MSYS)\pctiles.h
- copy $(MSYS)\pctiles.h $@
-
-$(INCL)\pcvideo.h: $(MSYS)\pcvideo.h
- copy $(MSYS)\pcvideo.h $@
-
-$(INCL)\portio.h: $(MSYS)\portio.h
- copy $(MSYS)\portio.h $@
-
-#
-# Recover Utility
-#
-
-$(U)recover.exe: $(RECOVOBJS)
- @$(LINK) $(LFLAGSU) $(RECOVOBJS),$@,, $(CLIB) $(BCMDL);
-
-#
-# Tile Mapping
-#
-
-$(SRC)\tile.c: $(U)tilemap.exe
- @echo A new $@ is being created.
- @$(U)tilemap
-
-$(U)tilemap.exe: $(O)tilemap.o
- @$(LINK) $(LFLAGSU) $(O)tilemap.o,$@,, $(CLIB) $(BCMDL);
-
-$(O)tilemap.o: $(WSHR)\tilemap.c $(HACK_H)
- $(CC) $(CFLAGSU) $(COBJNAM)$@ $(WSHR)\tilemap.c
-
-
-#
-# Tile Utilities
-#
-
-#
-# Optional (for development)
-#
-
-
-
-#
-
-$(U)gif2txt.exe: $(GIFREADERS) $(TEXT_IO)
- @$(LINK) $(LFLAGSU) $(GIFREADERS) $(TEXT_IO),$@,, \
- $(CLIB) $(BCMDL);
-
-$(U)txt2ppm.exe: $(PPMWRITERS) $(TEXT_IO)
- @$(LINK) $(LFLAGSU) $(PPMWRITERS) $(TEXT_IO),$@,, \
- $(CLIB) $(BCMDL);
-
-$(U)gif2txt2.exe: $(GIFREAD2) $(TEXT_IO2)
- @$(LINK) $(LFLAGSU) $(GIFREAD2) $(TEXT_IO2),$@,, \
- $(CLIB) $(BCMDL);
-
-$(U)txt2ppm2.exe: $(PPMWRIT2) $(TEXT_IO2)
- @$(LINK) $(LFLAGSU) $(PPMWRIT2) $(TEXT_IO2),$@,, \
- $(CLIB) $(BCMDL);
-
-#
-# Required for tile support
-#
-
-NetHack1.tib: $(TILEFILES) $(U)tile2bin.exe
- @echo Creating binary tile files (this may take some time)
- @$(U)tile2bin
-
-NetHackO.tib: thintile.tag $(TILEFILES2) $(U)til2bin2.exe
- @echo Creating overview binary tile files (this may take some time)
- @$(U)til2bin2
-
-thintile.tag: $(U)thintile.exe $(TILEFILES)
- $(U)thintile
- @echo thintiles created >thintile.tag
-
-$(U)tile2bin.exe: $(O)tile2bin.o $(TEXT_IO)
- @echo Linking $@...
-?MSC?
- $(LINK) $(LFLAGSU) @<<$(@B).lnk
-?ENDMSC?
-?BC?
- $(LINK) $(LFLAGSU) @&&!
-?ENDBC?
- $(O)tile2bin.o+
-?LINKLIST:TEXT_IO?
- $@
- $(@B)
- $(BCMDL);
-?MSC?
-<<
-?ENDMSC?
-?BC?
-!
-?ENDBC?
-
-$(U)til2bin2.exe: $(O)til2bin2.o $(TEXT_IO2)
- @echo Linking $@...
-?MSC?
- $(LINK) $(LFLAGSU) @<<$(@B).lnk
-?ENDMSC?
-?BC?
- $(LINK) $(LFLAGSU) @&&!
-?ENDBC?
- $(O)til2bin2.o+
-?LINKLIST:TEXT_IO2?
- $@
- $(@B)
- $(BCMDL);
-?MSC?
-<<
-?ENDMSC?
-?BC?
-!
-?ENDBC?
-
-
-$(U)thintile.exe: $(O)thintile.o
- @$(LINK) $(LFLAGSU) $(O)thintile.o,$@,, $(CLIB) $(BCMDL);
-
-$(O)thintile.o: $(HACK_H) $(INCL)\tile.h $(WSHR)\thintile.c
- $(CC) $(CFLAGSU) $(COBJNAM)$@ $(WSHR)\thintile.c
-
-$(O)tile2bin.o: $(HACK_H) $(TILE_H) $(PCVIDEO_H)
- $(CC) $(CFLAGSU) $(COBJNAM)$@ $(MSYS)\tile2bin.c
-
-$(O)til2bin2.o: $(HACK_H) $(TILE_H) $(PCVIDEO_H)
- $(CC) $(CFLAGSU) $(CDEFINE)TILE_X=8 $(CDEFINE)OVERVIEW_FILE \
- $(COBJNAM)$@ $(MSYS)\tile2bin.c
-
-?COMMENT?
-$(U)tile2btb.exe: $(O)tile2btb.o $(GIFREADERS)
- @echo Linking $@...
- $(LINK) $(LFLAGSU) @&&!
- $(O)tile2btb.o+
-?LINKLIST:GIFREADERS?
- $@
- $(@B)
- $(BCMDL) $(BGI_LIB);
-!
-
-$(O)tile2btb.o: $(HACK_H) $(TILE_H) $(PCVIDEO_H) $(MSYS)\tile2btb.c
- $(CC) -DBGI_FILE $(CFLAGSU) $(COBJNAM)$@ $(MSYS)\tile2btb.c
-?ENDCOMMENT?
-
-#
-# DLB stuff
-#
-
-nhdat: $(U)dlb_main.exe
- @copy $(MSYS)\msdoshlp.txt $(DAT)
- @cd $(DAT)
- @echo data >dlb.lst
- @echo oracles >>dlb.lst
- @echo options >>dlb.lst
- @echo quest.dat >>dlb.lst
- @echo rumors >>dlb.lst
- @echo help >>dlb.lst
- @echo hh >>dlb.lst
- @echo cmdhelp >>dlb.lst
- @echo history >>dlb.lst
- @echo opthelp >>dlb.lst
- @echo wizhelp >>dlb.lst
- @echo dungeon >>dlb.lst
- @echo license >>dlb.lst
- @echo msdoshlp.txt >>dlb.lst
- @for %%N in (*.lev) do echo %%N >>dlb.lst
- $(U)dlb_main cvIf dlb.lst $(SRC)\nhdat
- @cd $(SRC)
-
-$(U)dlb_main.exe: $(DLBOBJS)
- @$(LINK) $(LFLAGSU) $(DLBOBJS),$@,, $(CLIB) $(BCMDL);
-
-$(O)dlb_main.o: $(U)dlb_main.c $(INCL)\config.h $(DLB_H)
- $(CC) $(CFLAGSU) $(COBJNAM)$@ $(U)dlb_main.c
-
-#
-# Housekeeping
-#
-
-spotless: clean
- rmdir $(OBJ)
- if exist $(DATE_H) del $(DATE_H)
- if exist $(INCL)\onames.h del $(INCL)\onames.h
- if exist $(INCL)\pm.h del $(INCL)\pm.h
- if exist $(VIS_TAB_H) del $(VIS_TAB_H)
- if exist $(SRC)\vis_tab.c del $(SRC)\vis_tab.c
- if exist $(SRC)\tile.c del $(SRC)\tile.c
- if exist $(DAT)\rumors del $(DAT)\rumors
- if exist $(DAT)\data del $(DAT)\data
- if exist $(DAT)\dungeon del $(DAT)\dungeon
- if exist $(DAT)\dungeon.pdf del $(DAT)\dungeon.pdf
- if exist $(DAT)\options del $(DAT)\options
- if exist $(DAT)\oracles del $(DAT)\oracles
- if exist $(DAT)\rumors del $(DAT)\rumors
- if exist $(DAT)\quest.dat del $(DAT)\quest.dat
- if exist $(DAT)\*.lev del $(DAT)\*.lev
- if exist $(DAT)\sp_lev.tag del $(DAT)\sp_lev.tag
- if exist $(SRC)\monstr.c del $(SRC)\monstr.c
- if exist $(SRC)\vis_tab.c del $(SRC)\vis_tab.c
- if exist $(SRC)\$(PLANAR_TIB) del $(SRC)\$(PLANAR_TIB)
- if exist $(SRC)\$(OVERVIEW_TIB) del $(SRC)\$(OVERVIEW_TIB)
- if exist $(U)recover.exe del $(U)recover.exe
-
-clean:
- if exist $(O)*.o del $(O)*.o
- if exist $(O)*.0 del $(O)*.0
- if exist $(O)*.1 del $(O)*.1
- if exist $(O)*.2 del $(O)*.2
- if exist $(O)*.3 del $(O)*.3
- if exist $(O)*.b del $(O)*.b
- if exist $(U)utility.tag del $(U)utility.tag
- if exist $(U)makedefs.exe del $(U)makedefs.exe
- if exist $(U)lev_comp.exe del $(U)lev_comp.exe
- if exist $(U)dgn_comp.exe del $(U)dgn_comp.exe
- if exist $(U)dlb_main.exe del $(U)dlb_main.exe
- if exist $(SRC)\*.lnk del $(SRC)\*.lnk
- if exist $(SRC)\*.map del $(SRC)\*.map
- if exist $(SRC)\*$(CPCHEXT) del $(SRC)\*$(CPCHEXT)
-?BC?
- if exist $(SRC)\*.cfg del $(SRC)\*.cfg
-?ENDBC?
- if exist $(DAT)\dlb.lst del $(DAT)\dlb.lst
-
-pch.c: $(HACK_H)
- @echo ^#include "hack.h" > $@
- @echo main(int argc, char *argv[]) >> $@
- @echo { >> $@
- @echo } >> $@
- @echo. >> $@
-
-#
-# OTHER DEPENDENCIES
-#
-
-#
-# Precompiled Header dependencies
-# (We need to force the generation of these at the beginning)
-#
-
-PHO$(CPCHEXT): $(HACK_H) pch.c
- @echo Generating new precompiled header for .O files
- @$(CC) $(FLAGCO) pch.c
-PH0$(CPCHEXT): $(HACK_H) pch.c
- @echo Generating new precompiled header for .0 files
- @$(CC) $(FLAGC0) pch.c
-PH1$(CPCHEXT): $(HACK_H) pch.c
- @echo Generating new precompiled header for .1 files
- @$(CC) $(FLAGC1) pch.c
-PH2$(CPCHEXT): $(HACK_H) pch.c
- @echo Generating new precompiled header for .2 files
- @$(CC) $(FLAGC2) pch.c
-PH3$(CPCHEXT): $(HACK_H) pch.c
- @echo Generating new precompiled header for .3 files
- @$(CC) $(FLAGC3) pch.c
-PHB$(CPCHEXT): $(HACK_H) pch.c
- @echo Generating new precompiled header for .B files
- @$(CC) $(FLAGCB) pch.c
-
-?MSC?
-#
-# Compiler supplied, manually moved file - MOVEINIT.C.
-# - This is only compiled if you selected the alternate overlay
-# schema3. (MOVEAPI.H must reside in your include search list,
-# and MOVEINIT.C must be in your src directory). The patch
-# in sys/msdos/moveinit.pat must be applied to moveinit.c
-# MS will not allow us to distribute an already patched version.
-
-$(O)moveinit.o: $(SRC)\moveinit.c
- $(CC) $(CFLAGSN) $(COBJNAM)$@ $(MVTRCL) $(SRC)\moveinit.c
-
-$(SRC)\moveinit.c:
- @echo.
- @echo * CANNOT COMPLETE THE BUILD *
- @echo You must manually copy moveinit.c and moveinit.h
- @echo from your Microsoft C Compiler directory tree
- @echo source/move directory and apply the sys/msdos/moveinit.pat
- @echo patch to moveinit.c after doing so.
- @echo.
-?ENDMSC?
-
-?BC?
-# Overlay initialization routines used by pcmain() at startup to
-# determine EMS/XMS memory usage.
-
-# Comment out the following line if you don't want Borland C++ to check for
-# extended memory.
-RECOGNIZE_XMS = $(CDEFINE)RECOGNIZE_XMS
-
-?ENDBC?
-?MSC?
-# Overlay initialization routines used by MOVEINIT.C
-?ENDMSC?
-
-$(O)ovlinit.o: $(MSYS)\ovlinit.c $(HACK_H)
- $(CC) $(CFLAGSN) $(RECOGNIZE_XMS) $(COBJNAM)$@ $(MSYS)\ovlinit.c
-
-#
-# dat dependencies
-#
-
-$(DAT)\data: $(U)utility.tag $(DATABASE)
- $(U)makedefs -d
-
-$(DAT)\rumors: $(U)utility.tag $(DAT)\rumors.tru $(DAT)\rumors.fal
- $(U)makedefs -r
-
-$(DAT)\quest.dat: $(U)utility.tag $(DAT)\quest.txt
- $(U)makedefs -q
-
-$(DAT)\oracles: $(U)utility.tag $(DAT)\oracles.txt
- $(U)makedefs -h
-
-$(DAT)\dungeon: $(U)utility.tag $(DAT)\dungeon.def
- $(U)makedefs -e
- cd $(DAT)
- $(U)dgn_comp dungeon.pdf
- cd $(SRC)
-
-#
-# Util Dependencies.
-#
-
-$(O)panic.o: $(U)panic.c $(CONFIG_H)
- $(CC) $(CFLAGSU) $(COBJNAM)$@ $(U)panic.c
-
-$(O)recover.o: $(CONFIG_H) $(U)recover.c
- $(CC) $(CFLAGSU) $(COBJNAM)$@ $(U)recover.c
-
-#
-# from win\share
-#
-
-$(O)tiletxt.o: $(WSHR)\tilemap.c $(HACK_H)
- $(CC) $(CFLAGSU) $(CDEFINE)TILETEXT $(COBJNAM)$@ $(WSHR)\tilemap.c
-
-$(O)tiletxt2.o: $(WSHR)\tilemap.c $(HACK_H)
- $(CC) $(CFLAGSU) $(CDEFINE)TILETEXT \
- $(CDEFINE)TILE_X=8 $(COBJNAM)$@ $(WSHR)\tilemap.c
-
-$(O)gifread.o: $(WSHR)\gifread.c $(CONFIG_H) $(INCL)\tile.h
- $(CC) $(CFLAGSU) $(COBJNAM)$@ $(WSHR)\gifread.c
-
-$(O)gifread2.o: $(WSHR)\gifread.c $(CONFIG_H) $(INCL)\tile.h
- $(CC) $(CFLAGSU) $(COBJNAM)$@ $(CDEFINE)TILE_X=8 $(WSHR)\gifread.c
-
-$(O)ppmwrite.o: $(WSHR)\ppmwrite.c $(CONFIG_H) $(INCL)\tile.h
- $(CC) $(CFLAGSU) $(COBJNAM)$@ $(WSHR)\ppmwrite.c
-
-$(O)ppmwrit2.o: $(WSHR)\ppmwrite.c $(CONFIG_H) $(INCL)\tile.h
- $(CC) $(CFLAGSU) $(COBJNAM)$@ $(CDEFINE)TILE_X=8 $(WSHR)\ppmwrite.c
-
-$(O)tiletext.o: $(WSHR)\tiletext.c $(CONFIG_H) $(INCL)\tile.h
- $(CC) $(CFLAGSU) $(COBJNAM)$@ $(WSHR)\tiletext.c
-
-$(O)tiletex2.o: $(WSHR)\tiletext.c $(CONFIG_H) $(INCL)\tile.h
- $(CC) $(CFLAGSU) $(CDEFINE)TILE_X=8 $(COBJNAM)$@ $(WSHR)\tiletext.c
-
-#
-# from win\tty
-#
-
-$(O)getline.1: $(PCH1) $(WTTY)\getline.c $(HACK_H) $(WINTTY_H) $(FUNC_TAB_H)
- $(CC) $(FLAGU1) ?[CSNAM1]$(COBJNAM)$@ $(WTTY)\getline.c
-
-$(O)getline.2: $(PCH2) $(WTTY)\getline.c $(HACK_H) $(WINTTY_H) $(FUNC_TAB_H)
- $(CC) $(FLAGU2) ?[CSNAM2]$(COBJNAM)$@ $(WTTY)\getline.c
-
-$(O)termcap.0: $(PCH0) $(WTTY)\termcap.c $(HACK_H) $(WINTTY_H) $(TERMCAP_H)
- $(CC) $(FLAGU0) ?[CSNAM0]$(COBJNAM)$@ $(WTTY)\termcap.c
-
-$(O)termcap.1: $(PCH1) $(WTTY)\termcap.c $(HACK_H) $(WINTTY_H) $(TERMCAP_H)
- $(CC) $(FLAGU1) ?[CSNAM1]$(COBJNAM)$@ $(WTTY)\termcap.c
-
-$(O)termcap.B: $(PCHB) $(WTTY)\termcap.c $(HACK_H) $(WINTTY_H) $(TERMCAP_H)
- $(CC) $(FLAGUB) ?[CSNAMB]$(COBJNAM)$@ $(WTTY)\termcap.c
-
-$(O)topl.1: $(PCH1) $(WTTY)\topl.c $(HACK_H) $(TERMCAP_H) $(WINTTY_H)
- $(CC) $(FLAGU1) ?[CSNAM1]$(COBJNAM)$@ $(WTTY)\topl.c
-
-$(O)topl.2: $(PCH2) $(WTTY)\topl.c $(HACK_H) $(TERMCAP_H) $(WINTTY_H)
- $(CC) $(FLAGU2) ?[CSNAM2]$(COBJNAM)$@ $(WTTY)\topl.c
-
-$(O)topl.B: $(PCHB) $(WTTY)\topl.c $(HACK_H) $(TERMCAP_H) $(WINTTY_H)
- $(CC) $(FLAGUB) ?[CSNAMB]$(COBJNAM)$@ $(WTTY)\topl.c
-
-$(O)wintty.o: $(PCHO) $(CONFIG_H) $(WTTY)\wintty.c $(PATCHLEVEL_H)
- $(CC) $(FLAGUO) ?[CSNAMOB]$(COBJNAM)$@ $(WTTY)\wintty.c
-
-#
-# from sys\share
-#
-
-$(O)pcmain.0: $(PCH0) $(HACK_H) $(SYS)\pcmain.c
- $(CC) $(FLAGU0) ?[CSNAM0]$(COBJNAM)$@ $(SYS)\pcmain.c
-
-$(O)pcmain.1: $(PCH1) $(HACK_H) $(SYS)\pcmain.c
- $(CC) $(FLAGU1) ?[CSNAM1]$(COBJNAM)$@ $(SYS)\pcmain.c
-
-$(O)pcmain.B: $(PCHB) $(HACK_H) $(SYS)\pcmain.c
- $(CC) $(FLAGUB) ?[CSNAMB]$(COBJNAM)$@ $(SYS)\pcmain.c
-
-$(O)pcunix.B: $(PCHB) $(SYS)\pcunix.c $(HACK_H)
- $(CC) $(FLAGUB) ?[CSNAMB]$(COBJNAM)$@ $(SYS)\pcunix.c
-
-$(O)tty.o: $(HACK_H) $(WINTTY_H) $(SYS)\pctty.c
- $(CC) $(CFLAGSN) ?[CSNAMOB]$(COBJNAM)$@ $(SYS)\pctty.c
-
-$(O)sys.o: $(HACK_H) $(SYS)\pcsys.c
- $(CC) $(CFLAGSN) ?[CSNAMOB]$(COBJNAM)$@ $(SYS)\pcsys.c
-
-$(O)random.o: $(PCHO) $(HACK_H) $(SYS)\random.c
- $(CC) $(FLAGUO) ?[CSNAMOB]$(COBJNAM)$@ $(SYS)\random.c
-
-#
-# from sys\msdos
-#
-
-$(O)msdos.0: $(MSYS)\msdos.c $(HACK_H) $(PCVIDEO_H)
-?BC?
- $(CC) $(CFLAGSN) $(COVL0) $$($(@B)_0) $(COBJNAM)$@ $(MSYS)\msdos.c
-?ENDBC?
-?MSC?
- $(CC) $(FLAGU0) $(CCSNAM)$(@F) $(COBJNAM)$@ $(MSYS)\msdos.c
-?ENDMSC?
-?COMMENT?
- $(CC) $(CFLAGSN) $(COVL0) ?[CSNAM0]$(COBJNAM)$@ $(MSYS)\vidtxt.c
-?ENDCOMMENT?
-
-$(O)msdos.B: $(MSYS)\msdos.c $(HACK_H) $(PCVIDEO_H)
-?BC?
- $(CC) $(CFLAGSN) $(COVLB) $$($(@B)_b) $(COBJNAM)$@ $(MSYS)\msdos.c
-?ENDBC?
-?MSC?
- $(CC) $(FLAGUB) $(CCSNAM)$(@F) $(COBJNAM)$@ $(MSYS)\msdos.c
-?ENDMSC?
-?COMMENT?
- $(CC) $(CFLAGSN) $(COVLB) ?[CSNAMB]$(COBJNAM)$@ $(MSYS)\vidtxt.c
-?ENDCOMMENT?
-
-$(O)pctiles.0: $(PCH0) $(MSYS)\pctiles.c $(HACK_H) $(TILE_H) $(PCVIDEO_H)
- $(CC) $(FLAGU0) ?[CSNAM0]$(COBJNAM)$@ $(MSYS)\pctiles.c
-
-$(O)pctiles.B: $(PCHB) $(MSYS)\pctiles.c $(HACK_H) $(TILE_H) $(PCVIDEO_H)
- $(CC) $(FLAGUB) ?[CSNAMB]$(COBJNAM)$@ $(MSYS)\pctiles.c
-
-$(O)sound.o: $(PCH0) $(MSYS)\sound.c $(HACK_H) $(INCL)\portio.h
- $(CC) $(FLAGUO) ?[CSNAMOB]$(COBJNAM)$@ $(MSYS)\sound.c
-
-$(O)pckeys.o: $(PCHO) $(MSYS)\pckeys.c $(HACK_H) $(PCVIDEO_H)
- $(CC) $(FLAGUO) ?[CSNAMOB]$(COBJNAM)$@ $(MSYS)\pckeys.c
-
-$(O)stubvid.o : $(MSYS)\video.c $(HACK_H)
- $(CC) $(FLAGUO) $(CDEFINE)STUBVIDEO ?[CSNAMOB]$(COBJNAM)$@ $(MSYS)\video.c
-
-$(O)video.0: $(PCH0) $(MSYS)\video.c $(HACK_H) $(WINTTY_H) $(PCVIDEO_H) \
- $(TILE_H)
- $(CC) $(FLAGU0) ?[CSNAM0]$(COBJNAM)$@ $(MSYS)\video.c
-
-$(O)video.1: $(PCH1) $(MSYS)\video.c $(HACK_H) $(WINTTY_H) $(PCVIDEO_H) \
- $(TILE_H)
- $(CC) $(FLAGU1) ?[CSNAM1]$(COBJNAM)$@ $(MSYS)\video.c
-
-$(O)video.B: $(PCHB) $(MSYS)\video.c $(HACK_H) $(WINTTY_H) $(PCVIDEO_H) \
- $(TILE_H)
- $(CC) $(FLAGUB) ?[CSNAMB]$(COBJNAM)$@ $(MSYS)\video.c
-
-$(O)vidtxt.0: $(MSYS)\vidtxt.c $(HACK_H) $(WINTTY_H) $(PCVIDEO_H)
-?BC?
- $(CC) $(CFLAGSN) $(COVL0) $$($(@B)_0) $(COBJNAM)$@ $(MSYS)\vidtxt.c
-?ENDBC?
-?MSC?
- $(CC) $(FLAGU0) $(CCSNAM)$(@F) $(COBJNAM)$@ $(MSYS)\vidtxt.c
-?ENDMSC?
-?COMMENT?
- $(CC) $(CFLAGSN) $(COVL0) ?[CSNAM0]$(COBJNAM)$@ $(MSYS)\vidtxt.c
-?ENDCOMMENT?
-
-$(O)vidtxt.B: $(MSYS)\vidtxt.c $(HACK_H) $(WINTTY_H) $(PCVIDEO_H)
-?BC?
- $(CC) $(CFLAGSN) $(COVLB) $$($(@B)_b) $(COBJNAM)$@ $(MSYS)\vidtxt.c
-?ENDBC?
-?MSC?
- $(CC) $(FLAGUB) $(CCSNAM)$(@F) $(COBJNAM)$@ $(MSYS)\vidtxt.c
-?ENDMSC?
-?COMMENT?
- $(CC) $(CFLAGSN) $(COVLB) ?[CSNAMB]$(COBJNAM)$@ $(MSYS)\vidtxt.c
-?ENDCOMMENT?
-
-$(O)vidvga.0: $(PCH0) $(MSYS)\vidvga.c $(HACK_H) $(WINTTY_H) $(PCVIDEO_H) \
- $(TILE_H)
- $(CC) $(FLAGU0) ?[CSNAM0]$(COBJNAM)$@ $(MSYS)\vidvga.c
-
-$(O)vidvga.1: $(PCH1) $(MSYS)\vidvga.c $(HACK_H) $(WINTTY_H) $(PCVIDEO_H) \
- $(TILE_H)
- $(CC) $(FLAGU1) ?[CSNAM0]$(COBJNAM)$@ $(MSYS)\vidvga.c
-
-$(O)vidvga.2: $(PCH2) $(MSYS)\vidvga.c $(HACK_H) $(WINTTY_H) $(PCVIDEO_H) \
- $(TILE_H)
- $(CC) $(FLAGU2) ?[CSNAM0]$(COBJNAM)$@ $(MSYS)\vidvga.c
-
-$(O)vidvga.B: $(PCHB) $(MSYS)\vidvga.c $(HACK_H) $(WINTTY_H) $(PCVIDEO_H) \
- $(TILE_H)
- $(CC) $(FLAGUB) ?[CSNAMB]$(COBJNAM)$@ $(MSYS)\vidvga.c
-
-#
-# from src
-#
-
-$(O)alloc.o: $(SRC)\alloc.c $(CONFIG_H)
- $(CC) $(CFLAGSN) ?[CSNAMOB]$(COBJNAM)$@ $(SRC)\alloc.c
-$(O)ball.o: $(PCHO) $(SRC)\ball.c $(HACK_H)
-$(O)bones.o: $(PCHO) $(SRC)\bones.c $(HACK_H) $(LEV_H)
-$(O)decl.o: $(PCHO) $(SRC)\decl.c $(HACK_H) $(QUEST_H)
-$(O)detect.o: $(PCHO) $(SRC)\detect.c $(HACK_H) $(ARTIFACT_H)
-$(O)dig.o: $(PCHO) $(SRC)\dig.c $(HACK_H) $(EDOG_H) # check dep
-$(O)display.o: $(PCHO) $(SRC)\display.c $(HACK_H)
-$(O)dlb.o: $(SRC)\dlb.c $(DLB_H) $(HACK_H)
- $(CC) $(CFLAGSN) ?[CSNAMOB]$(COBJNAM)$@ $(SRC)\dlb.c
-$(O)dokick.o: $(PCHO) $(SRC)\dokick.c $(HACK_H) $(ESHK_H)
-$(O)dothrow.o: $(PCHO) $(SRC)\dothrow.c $(HACK_H)
-$(O)drawing.o: $(SRC)\drawing.c $(HACK_H) $(TERMCAP_H)
- $(CC) $(CFLAGSN) ?[CSNAMOB]$(COBJNAM)$@ $(SRC)\drawing.c
-$(O)end.o: $(SRC)\end.c $(HACK_H) $(ESHK_H) $(DLB_H)
- $(CC) $(CFLAGSN) ?[CSNAMOB]$(COBJNAM)$@ $(SRC)\end.c
-$(O)exper.o: $(PCHO) $(SRC)\exper.c $(HACK_H)
-$(O)extralev.o: $(PCHO) $(SRC)\extralev.c $(HACK_H)
-$(O)files.o: $(PCHO) $(SRC)\files.c $(HACK_H) $(DLB_H)
-$(O)fountain.o: $(PCHO) $(SRC)\fountain.c $(HACK_H)
-$(O)minion.o: $(PCHO) $(SRC)\minion.c $(HACK_H) $(EMIN_H) $(EPRI_H)
-$(O)mklev.o: $(PCHO) $(SRC)\mklev.c $(HACK_H)
-$(O)mkmap.o: $(PCHO) $(SRC)\mkmap.c $(HACK_H) $(SP_LEV_H)
-$(O)mkmaze.o: $(PCHO) $(SRC)\mkmaze.c $(HACK_H) $(SP_LEV_H) $(LEV_H)
-$(O)monst.o: $(SRC)\monst.c $(CONFIG_H) $(PERMONST_H) $(MONSYM_H) \
- $(ESHK_H) $(EPRI_H) $(COLOR_H) $(ALIGN_H)
- $(CC) $(CFLAGSN) ?[CSNAMOB]$(COBJNAM)$@ $(SRC)\monst.c
-$(O)monstr.o: $(SRC)\monstr.c $(CONFIG_H)
- $(CC) $(CFLAGSN) ?[CSNAMOB]$(COBJNAM)$@ $(SRC)\monstr.c
-$(O)mplayer.o: $(PCHO) $(SRC)\mplayer.c $(HACK_H)
-$(O)muse.o: $(PCHO) $(SRC)\muse.c $(HACK_H)
-$(O)music.o: $(PCHO) $(SRC)\music.c $(HACK_H)
-$(O)o_init.o: $(PCHO) $(SRC)\o_init.c $(HACK_H) $(LEV_H)
-$(O)objects.o: $(SRC)\objects.c $(CONFIG_H) $(OBJ_H) $(OBJCLASS_H) \
- $(PROP_H) $(COLOR_H)
- $(CC) $(CFLAGSN) ?[CSNAMOB]$(COBJNAM)$@ $(SRC)\objects.c
-$(O)options.o: $(SRC)\options.c $(HACK_H) $(TERMCAP_H) $(OBJCLASS_H)
- $(CC) $(CFLAGSN) ?[CSNAMOB]$(COBJNAM)$@ $(SRC)\options.c
-$(O)pager.o: $(SRC)\pager.c $(HACK_H) $(DLB_H)
- $(CC) $(CFLAGNO) $(COBJNAM)$@ ?[CSNAMOA]$(SRC)\pager.c
-$(O)pickup.o: $(PCHO) $(SRC)\pickup.c $(HACK_H)
-$(O)pray.o: $(PCHO) $(SRC)\pray.c $(HACK_H) $(EPRI_H)
-$(O)quest.o: $(PCHO) $(SRC)\quest.c $(HACK_H) $(QUEST_H) $(QTEXT_H)
-$(O)questpgr.o: $(PCHO) $(SRC)\questpgr.c $(HACK_H) $(QTEXT_H) $(DLB_H)
-$(O)rect.o: $(PCHO) $(SRC)\rect.c $(HACK_H)
-$(O)region.o: $(PCHO) $(SRC)\region.c $(HACK_H)
-$(O)restore.o: $(PCHO) $(SRC)\restore.c $(HACK_H) $(LEV_H) $(TERMCAP_H) \
- $(QUEST_H)
-$(O)rip.o: $(PCHO) $(SRC)\rip.c $(HACK_H)
-$(O)role.o: $(PCHO) $(SRC)\role.c $(HACK_H)
-$(O)rumors.o: $(PCHO) $(SRC)\rumors.c $(HACK_H) $(DLB_H)
-$(O)save.o: $(PCHO) $(SRC)\save.c $(HACK_H) $(LEV_H) $(QUEST_H)
-$(O)sit.o: $(PCHO) $(SRC)\sit.c $(HACK_H) $(ARTIFACT_H)
-$(O)steed.o: $(PCHO) $(SRC)\steed.c $(HACK_H)
-$(O)sp_lev.o: $(PCHO) $(SRC)\sp_lev.c $(HACK_H) $(SP_LEV_H) $(DLB_H)
-$(O)spell.o: $(PCHO) $(SRC)\spell.c $(HACK_H)
-$(O)teleport.o: $(PCHO) $(SRC)\teleport.c $(HACK_H) # check dep
-$(O)tile.o: $(PCHO) $(SRC)\tile.c $(HACK_H)
-$(O)topten.o: $(PCHO) $(SRC)\topten.c $(HACK_H) $(DLB_H) $(PATCHLEVEL_H)
-$(O)u_init.o: $(PCHO) $(SRC)\u_init.c $(HACK_H)
-$(O)uhitm.o: $(PCHO) $(SRC)\uhitm.c $(HACK_H)
-$(O)version.o: $(PCHO) $(SRC)\version.c $(HACK_H) $(PATCHLEVEL_H)
-$(O)vision.o: $(PCHO) $(SRC)\vision.c $(HACK_H) $(VIS_TAB_H)
-$(O)vis_tab.o: $(SRC)\vis_tab.c $(HACK_H) $(VIS_TAB_H)
- $(CC) $(CFLAGSN) ?[CSNAMOB]$(COBJNAM)$@ $(SRC)\vis_tab.c
-$(O)wield.o: $(PCHO) $(SRC)\wield.c $(HACK_H)
-$(O)windows.o: $(PCHO) $(SRC)\windows.c $(HACK_H) $(WINTTY_H)
-$(O)worm.o: $(PCHO) $(SRC)\worm.c $(HACK_H) $(LEV_H)
-$(O)worn.o: $(PCHO) $(SRC)\worn.c $(HACK_H)
-$(O)write.o: $(PCHO) $(SRC)\write.c $(HACK_H)
-
-#
-# Overlays
-#
-
-# OVL0
-#
-
-$(O)allmain.0: $(PCH0) $(SRC)\allmain.c $(HACK_H)
-$(O)apply.0: $(PCH0) $(SRC)\apply.c $(HACK_H) $(EDOG_H)
-$(O)artifact.0: $(PCH0) $(SRC)\artifact.c $(HACK_H) $(ARTIFACT_H) $(ARTILIST_H)
-$(O)attrib.0: $(PCH0) $(SRC)\attrib.c $(HACK_H)
-$(O)botl.0: $(PCH0) $(SRC)\botl.c $(HACK_H)
-$(O)cmd.0: $(PCH0) $(SRC)\cmd.c $(HACK_H) $(FUNC_TAB_H)
-$(O)dbridge.0: $(PCH0) $(SRC)\dbridge.c $(HACK_H)
-$(O)do.0: $(PCH0) $(SRC)\do.c $(HACK_H) $(LEV_H)
-$(O)do_name.0: $(PCH0) $(SRC)\do_name.c $(HACK_H)
-$(O)do_wear.0: $(PCH0) $(SRC)\do_wear.c $(HACK_H)
-$(O)dogmove.0: $(PCH0) $(SRC)\dogmove.c $(HACK_H) $(MFNDPOS_H) $(EDOG_H)
-$(O)dungeon.0: $(PCH0) $(SRC)\dungeon.c $(HACK_H) $(ALIGN_H) $(DGN_FILE_H) \
- $(DLB_H)
-$(O)eat.0: $(PCH0) $(SRC)\eat.c $(HACK_H)
-$(O)engrave.0: $(PCH0) $(SRC)\engrave.c $(HACK_H) $(LEV_H)
-$(O)explode.0: $(PCH0) $(SRC)\explode.c $(HACK_H)
-$(O)hacklib.0: $(PCH0) $(SRC)\hacklib.c $(HACK_H)
-$(O)invent.0: $(PCH0) $(SRC)\invent.c $(HACK_H) $(ARTIFACT_H)
-$(O)lock.0: $(PCH0) $(SRC)\lock.c $(HACK_H)
-$(O)mail.0: $(PCH0) $(SRC)\mail.c $(HACK_H) $(MAIL_H) $(PATCHLEVEL_H)
-$(O)makemon.0: $(PCH0) $(SRC)\makemon.c $(HACK_H) $(EPRI_H) $(EMIN_H)
-$(O)mcastu.0: $(PCH0) $(SRC)\mcastu.c $(HACK_H)
-$(O)mhitm.0: $(PCH0) $(SRC)\mhitm.c $(HACK_H) $(ARTIFACT_H) $(EDOG_H)
-$(O)mhitu.0: $(PCH0) $(SRC)\mhitu.c $(HACK_H) $(ARTIFACT_H) $(EDOG_H)
-$(O)mkobj.0: $(PCH0) $(SRC)\mkobj.c $(HACK_H) $(ARTIFACT_H) $(PROP_H)
-$(O)mkroom.0: $(PCH0) $(SRC)\mkroom.c $(HACK_H)
-$(O)mon.0: $(PCH0) $(SRC)\mon.c $(HACK_H) $(MFNDPOS_H) $(EDOG_H)
-$(O)mondata.0: $(PCH0) $(SRC)\mondata.c $(HACK_H) $(ESHK_H) $(EPRI_H)
-$(O)monmove.0: $(PCH0) $(SRC)\monmove.c $(HACK_H) $(MFNDPOS_H) $(ARTIFACT_H)
-$(O)mthrowu.0: $(PCH0) $(SRC)\mthrowu.c $(HACK_H)
-$(O)objnam.0: $(PCH0) $(SRC)\objnam.c $(HACK_H)
-$(O)polyself.0: $(PCH0) $(SRC)\polyself.c $(HACK_H)
-$(O)priest.0: $(PCH0) $(SRC)\priest.c $(HACK_H) $(MFNDPOS_H) $(ESHK_H) \
- $(EPRI_H) $(EMIN_H)
-$(O)rnd.0: $(PCH0) $(SRC)\rnd.c $(HACK_H)
-$(O)shk.0: $(PCH0) $(SRC)\shk.c $(HACK_H) $(ESHK_H)
-$(O)shknam.0: $(PCH0) $(SRC)\shknam.c $(HACK_H) $(ESHK_H)
-$(O)sounds.0: $(PCH0) $(SRC)\sounds.c $(HACK_H) $(EDOG_H)
-$(O)steal.0: $(PCH0) $(SRC)\steal.c $(HACK_H)
-$(O)timeout.0: $(PCH0) $(SRC)\timeout.c $(HACK_H) $(LEV_H)
-$(O)track.0: $(PCH0) $(SRC)\track.c $(HACK_H)
-$(O)trap.0: $(PCH0) $(SRC)\trap.c $(HACK_H)
-$(O)vault.0: $(PCH0) $(SRC)\vault.c $(HACK_H) $(VAULT_H)
-$(O)weapon.0: $(PCH0) $(SRC)\weapon.c $(HACK_H)
-$(O)were.0: $(PCH0) $(SRC)\were.c $(HACK_H)
-$(O)wizard.0: $(PCH0) $(SRC)\wizard.c $(HACK_H) $(QTEXT_H)
-$(O)zap.0: $(PCH0) $(SRC)\zap.c $(HACK_H)
-
-#
-# OVL1
-#
-
-$(O)allmain.1: $(PCH1) $(SRC)\allmain.c $(HACK_H)
-$(O)apply.1: $(PCH1) $(SRC)\apply.c $(HACK_H) $(EDOG_H)
-$(O)artifact.1: $(PCH1) $(SRC)\artifact.c $(HACK_H) $(ARTIFACT_H) $(ARTILIST_H)
-$(O)attrib.1: $(PCH1) $(SRC)\attrib.c $(HACK_H)
-$(O)botl.1: $(PCH1) $(SRC)\botl.c $(HACK_H)
-$(O)cmd.1: $(PCH1) $(SRC)\cmd.c $(HACK_H) $(FUNC_TAB_H)
-$(O)dbridge.1: $(PCH1) $(SRC)\dbridge.c $(HACK_H)
-$(O)do.1: $(PCH1) $(SRC)\do.c $(HACK_H) $(LEV_H)
-$(O)do_wear.1: $(PCH1) $(SRC)\do_wear.c $(HACK_H)
-$(O)dog.1: $(PCH1) $(SRC)\dog.c $(HACK_H) $(EDOG_H)
-$(O)dungeon.1: $(PCH1) $(SRC)\dungeon.c $(HACK_H) $(ALIGN_H) $(DGN_FILE_H) $(DLB_H)
-$(O)eat.1: $(PCH1) $(SRC)\eat.c $(HACK_H)
-$(O)engrave.1: $(PCH1) $(SRC)\engrave.c $(HACK_H) $(LEV_H)
-$(O)explode.1: $(PCH1) $(SRC)\explode.c $(HACK_H)
-$(O)hack.1: $(PCH1) $(SRC)\hack.c $(HACK_H)
-$(O)hacklib.1: $(PCH1) $(SRC)\hacklib.c $(HACK_H)
-$(O)invent.1: $(PCH1) $(SRC)\invent.c $(HACK_H) $(ARTIFACT_H)
-$(O)makemon.1: $(PCH1) $(SRC)\makemon.c $(HACK_H) $(EPRI_H) $(EMIN_H)
-$(O)mhitu.1: $(PCH1) $(SRC)\mhitu.c $(HACK_H) $(ARTIFACT_H) $(EDOG_H)
-$(O)mkobj.1: $(PCH1) $(SRC)\mkobj.c $(HACK_H) $(ARTIFACT_H) $(PROP_H)
-$(O)mon.1: $(PCH1) $(SRC)\mon.c $(HACK_H) $(MFNDPOS_H) $(EDOG_H)
-$(O)mondata.1: $(PCH1) $(SRC)\mondata.c $(HACK_H) $(ESHK_H) $(EPRI_H)
-$(O)monmove.1: $(PCH1) $(SRC)\monmove.c $(HACK_H) $(MFNDPOS_H) $(ARTIFACT_H)
-$(O)mthrowu.1: $(PCH1) $(SRC)\mthrowu.c $(HACK_H)
-$(O)objnam.1: $(PCH1) $(SRC)\objnam.c $(HACK_H)
-$(O)polyself.1: $(PCH1) $(SRC)\polyself.c $(HACK_H)
-$(O)rnd.1: $(PCH1) $(SRC)\rnd.c $(HACK_H)
-$(O)shk.1: $(PCH1) $(SRC)\shk.c $(HACK_H) $(ESHK_H)
-$(O)steal.1: $(PCH1) $(SRC)\steal.c $(HACK_H)
-$(O)timeout.1: $(PCH1) $(SRC)\timeout.c $(HACK_H) $(LEV_H)
-$(O)track.1: $(PCH1) $(SRC)\track.c $(HACK_H)
-$(O)trap.1: $(PCH1) $(SRC)\trap.c $(HACK_H)
-$(O)weapon.1: $(PCH1) $(SRC)\weapon.c $(HACK_H)
-$(O)zap.1: $(PCH1) $(SRC)\zap.c $(HACK_H)
-
-#
-# OVL2
-#
-
-$(O)attrib.2: $(PCH2) $(SRC)\attrib.c $(HACK_H)
-$(O)do.2: $(PCH2) $(SRC)\do.c $(HACK_H) $(LEV_H)
-$(O)do_name.2: $(PCH2) $(SRC)\do_name.c $(HACK_H)
-$(O)do_wear.2: $(PCH2) $(SRC)\do_wear.c $(HACK_H)
-$(O)dog.2: $(PCH2) $(SRC)\dog.c $(HACK_H) $(EDOG_H)
-$(O)engrave.2: $(PCH2) $(SRC)\engrave.c $(HACK_H) $(LEV_H)
-$(O)hack.2: $(PCH2) $(SRC)\hack.c $(HACK_H)
-$(O)hacklib.2: $(PCH2) $(SRC)\hacklib.c $(HACK_H)
-$(O)invent.2: $(PCH2) $(SRC)\invent.c $(HACK_H) $(ARTIFACT_H)
-$(O)makemon.2: $(PCH2) $(SRC)\makemon.c $(HACK_H) $(EPRI_H) $(EMIN_H)
-$(O)mon.2: $(PCH2) $(SRC)\mon.c $(HACK_H) $(MFNDPOS_H) $(EDOG_H)
-$(O)mondata.2: $(PCH2) $(SRC)\mondata.c $(HACK_H) $(ESHK_H) $(EPRI_H)
-$(O)monmove.2: $(PCH2) $(SRC)\monmove.c $(HACK_H) $(MFNDPOS_H) $(ARTIFACT_H)
-$(O)shk.2: $(PCH2) $(SRC)\shk.c $(HACK_H) $(ESHK_H)
-$(O)trap.2: $(PCH2) $(SRC)\trap.c $(HACK_H)
-$(O)zap.2: $(PCH2) $(SRC)\zap.c $(HACK_H)
-
-#
-# OVL3
-#
-
-$(O)do.3: $(PCH3) $(SRC)\do.c $(HACK_H) $(LEV_H)
-$(O)hack.3: $(PCH3) $(SRC)\hack.c $(HACK_H)
-$(O)invent.3: $(PCH3) $(SRC)\invent.c $(HACK_H) $(ARTIFACT_H)
-$(O)light.3: $(PCH3) $(SRC)\light.c $(HACK_H)
-$(O)shk.3: $(PCH3) $(SRC)\shk.c $(HACK_H) $(ESHK_H)
-$(O)trap.3: $(PCH3) $(SRC)\trap.c $(HACK_H)
-$(O)zap.3: $(PCH3) $(SRC)\zap.c $(HACK_H)
-
-#
-# OVLB
-#
-
-$(O)allmain.B: $(PCHB) $(SRC)\allmain.c $(HACK_H)
-$(O)apply.B: $(PCHB) $(SRC)\apply.c $(HACK_H) $(EDOG_H)
-$(O)artifact.B: $(PCHB) $(SRC)\artifact.c $(HACK_H) $(ARTIFACT_H) $(ARTILIST_H)
-$(O)attrib.B: $(PCHB) $(SRC)\attrib.c $(HACK_H)
-$(O)botl.B: $(PCHB) $(SRC)\botl.c $(HACK_H)
-$(O)cmd.B: $(PCHB) $(SRC)\cmd.c $(HACK_H) $(FUNC_TAB_H)
-$(O)dbridge.B: $(PCHB) $(SRC)\dbridge.c $(HACK_H)
-$(O)do.B: $(PCHB) $(SRC)\do.c $(HACK_H) $(LEV_H)
-$(O)do_name.B: $(PCHB) $(SRC)\do_name.c $(HACK_H)
-$(O)do_wear.B: $(PCHB) $(SRC)\do_wear.c $(HACK_H)
-$(O)dog.B: $(PCHB) $(SRC)\dog.c $(HACK_H) $(EDOG_H)
-$(O)dogmove.B: $(PCHB) $(SRC)\dogmove.c $(HACK_H) $(MFNDPOS_H) $(EDOG_H)
-$(O)eat.B: $(PCHB) $(SRC)\eat.c $(HACK_H)
-$(O)engrave.B: $(PCHB) $(SRC)\engrave.c $(HACK_H) $(LEV_H)
-$(O)hack.B: $(PCHB) $(SRC)\hack.c $(HACK_H)
-$(O)hacklib.B: $(PCHB) $(SRC)\hacklib.c $(HACK_H)
-$(O)invent.B: $(PCHB) $(SRC)\invent.c $(HACK_H) $(ARTIFACT_H)
-$(O)lock.B: $(PCHB) $(SRC)\lock.c $(HACK_H)
-$(O)mail.B: $(PCHB) $(SRC)\mail.c $(HACK_H) $(MAIL_H) $(PATCHLEVEL_H)
-$(O)makemon.B: $(PCHB) $(SRC)\makemon.c $(HACK_H) $(EPRI_H) $(EMIN_H)
-$(O)mcastu.B: $(PCHB) $(SRC)\mcastu.c $(HACK_H)
-$(O)mhitm.B: $(PCHB) $(SRC)\mhitm.c $(HACK_H) $(ARTIFACT_H) $(EDOG_H)
-$(O)mhitu.B: $(PCHB) $(SRC)\mhitu.c $(HACK_H) $(ARTIFACT_H) $(EDOG_H)
-$(O)mkobj.B: $(PCHB) $(SRC)\mkobj.c $(HACK_H) $(ARTIFACT_H) $(PROP_H)
-$(O)mkroom.B: $(PCHB) $(SRC)\mkroom.c $(HACK_H)
-$(O)mon.B: $(PCHB) $(SRC)\mon.c $(HACK_H) $(MFNDPOS_H) $(EDOG_H)
-$(O)mondata.B: $(PCHB) $(SRC)\mondata.c $(HACK_H) $(ESHK_H) $(EPRI_H)
-$(O)monmove.B: $(PCHB) $(SRC)\monmove.c $(HACK_H) $(MFNDPOS_H) $(ARTIFACT_H)
-$(O)mthrowu.B: $(PCHB) $(SRC)\mthrowu.c $(HACK_H)
-$(O)objnam.B: $(PCHB) $(SRC)\objnam.c $(HACK_H)
-$(O)pline.B: $(SRC)\pline.c $(HACK_H) $(EPRI_H)
- $(CC) $(CFLAGSN) ?[CSNAMB]$(COBJNAM)$@ $(SRC)\pline.c
-$(O)polyself.B: $(PCHB) $(SRC)\polyself.c $(HACK_H)
-$(O)potion.B: $(PCHB) $(SRC)\potion.c $(HACK_H)
-$(O)priest.B: $(PCHB) $(SRC)\priest.c $(HACK_H) $(MFNDPOS_H) $(ESHK_H) \
- $(EPRI_H) $(EMIN_H)
-$(O)read.B: $(PCHB) $(SRC)\read.c $(HACK_H)
-$(O)rnd.B: $(PCHB) $(SRC)\rnd.c $(HACK_H)
-$(O)shk.B: $(PCHB) $(SRC)\shk.c $(HACK_H) $(ESHK_H)
-$(O)shknam.B: $(PCHB) $(SRC)\shknam.c $(HACK_H) $(ESHK_H)
-$(O)sounds.B: $(PCHB) $(SRC)\sounds.c $(HACK_H) $(EDOG_H)
-$(O)steal.B: $(PCHB) $(SRC)\steal.c $(HACK_H)
-$(O)timeout.B: $(PCHB) $(SRC)\timeout.c $(HACK_H) $(LEV_H)
-$(O)track.B: $(PCHB) $(SRC)\track.c $(HACK_H)
-$(O)trap.B: $(PCHB) $(SRC)\trap.c $(HACK_H)
-$(O)vault.B: $(PCHB) $(SRC)\vault.c $(HACK_H) $(VAULT_H)
-$(O)weapon.B: $(PCHB) $(SRC)\weapon.c $(HACK_H)
-$(O)were.B: $(PCHB) $(SRC)\were.c $(HACK_H)
-$(O)wizard.B: $(PCHB) $(SRC)\wizard.c $(HACK_H) $(QTEXT_H)
-$(O)zap.B: $(PCHB) $(SRC)\zap.c $(HACK_H)
-
-# end of file