"Level:NN/nnnnnnnn" was too big and truncated by a char at each end
Qt: searching a text window for something that wasn't found and then searching
for some other target could crash
+Qt: changes in glyph handling in the core introduced a bug in the "paper doll"
+ display for inventory subset
tty: redraw unexplored locations as S_unexplored rather than <space> after
map has been partially overwritten by popup menu or text display
tty: previous change resulted in remnants of previous level being shown on
tips[x][y] = dupstr(tipstr);
#endif
glyph = obj_to_glyph(nhobj, rn2_on_display_rng);
- map_glyphinfo(0, 0, glyph, 0, &gi); /* this skirts the defined
- interface unfortunately */
} else {
border = NO_BORDER;
#ifdef ENHANCED_PAPERDOLL
// an empty slot is shown as floor tile unless it's always empty
glyph = canbe ? cmap_to_glyph(S_room) : GLYPH_UNEXPLORED;
}
- qt_settings->glyphs().drawBorderedCell(painter, glyph, gi.gm.tileidx, x, y, border, rev);
+ map_glyphinfo(0, 0, glyph, 0, &gi); /* this skirts the defined
+ * interface unfortunately */
+ qt_settings->glyphs().drawBorderedCell(painter, glyph, gi.gm.tileidx,
+ x, y, border, rev);
}
// called to update the paper doll inventory subset