otmp->quan = 2L; /* to force pluralization */
else if (otmp->otyp == SLIME_MOLD)
otmp->spe = context.current_fruit; /* give it a type */
- else if (otmp->otyp == LEASH)
- otmp->leashmon = 0;
if (mtmp && has_mcorpsenm(mtmp)) /* mimic as corpse/statue */
otmp->corpsenm = MCORPSENM(mtmp);
else if (otmp->otyp == CORPSE && glyph_is_body(glyph))
otmp->corpsenm = glyph - GLYPH_BODY_OFF;
else if (otmp->otyp == STATUE && glyph_is_statue(glyph))
otmp->corpsenm = glyph - GLYPH_STATUE_OFF;
+ if (otmp->otyp == LEASH)
+ otmp->leashmon = 0;
}
/* if located at adjacent spot, mark it as having been seen up close
(corpse type will be known even if dknown is 0, so we don't need a