// has a useful range of 0 to ten.
void level ( const double blackPoint_,
const double whitePoint_,
- const double gamma_=1.0 );
+ const double gamma_ = 1.0 );
// Level image channel. Adjust the levels of the image channel by
// scaling the values falling between specified white and black
void levelChannel ( const ChannelType channel_,
const double blackPoint_,
const double whitePoint_,
- const double gamma_=1.0 );
+ const double gamma_ = 1.0 );
// Maps the given color to "black" and "white" values, linearly spreading
// out the colors, and level values on a channel by channel bases, as
// ranges for each of the color channels separately.
void levelColors ( const Color &blackColor_,
const Color &whiteColor_,
- const bool invert_ );
+ const bool invert_ = false );
void levelColorsChannel ( const ChannelType channel_,
const Color &blackColor_,
const Color &whiteColor_,