class VISIBILITY_HIDDEN RegionStoreManager : public StoreManager {
const RegionStoreFeatures Features;
RegionBindings::Factory RBFactory;
+
+ typedef llvm::DenseMap<const GRState *, RegionStoreSubRegionMap*> SMCache;
+ SMCache SC;
+
public:
RegionStoreManager(GRStateManager& mgr, const RegionStoreFeatures &f)
: StoreManager(mgr),
Features(f),
RBFactory(mgr.getAllocator()) {}
- virtual ~RegionStoreManager() {}
+ virtual ~RegionStoreManager() {
+ for (SMCache::iterator I = SC.begin(), E = SC.end(); I != E; ++I)
+ delete (*I).second;
+ }
SubRegionMap *getSubRegionMap(const GRState *state);
// State pruning.
//===----------------------------------------------------------------------===//
-static void UpdateLiveSymbols(SVal X, SymbolReaper& SymReaper) {
- if (loc::MemRegionVal *XR = dyn_cast<loc::MemRegionVal>(&X)) {
- const MemRegion *R = XR->getRegion();
-
- while (R) {
- if (const SymbolicRegion *SR = dyn_cast<SymbolicRegion>(R)) {
- SymReaper.markLive(SR->getSymbol());
- return;
- }
-
- if (const SubRegion *SR = dyn_cast<SubRegion>(R)) {
- R = SR->getSuperRegion();
- continue;
- }
-
- break;
- }
-
- return;
- }
-
- for (SVal::symbol_iterator SI=X.symbol_begin(), SE=X.symbol_end();SI!=SE;++SI)
- SymReaper.markLive(*SI);
-}
-
namespace {
-class VISIBILITY_HIDDEN TreeScanner {
- RegionBindings B;
- RegionDefaultBindings DB;
- SymbolReaper &SymReaper;
- llvm::DenseSet<const MemRegion*> &Marked;
- llvm::DenseSet<const LazyCompoundValData*> &ScannedLazyVals;
- RegionStoreSubRegionMap &M;
- RegionStoreManager &RS;
- llvm::SmallVectorImpl<const MemRegion*> &RegionRoots;
- const bool MarkKeys;
+class VISIBILITY_HIDDEN RBDNode
+ : public std::pair<const GRState*, const MemRegion *> {
public:
- TreeScanner(RegionBindings b, RegionDefaultBindings db,
- SymbolReaper &symReaper,
- llvm::DenseSet<const MemRegion*> &marked,
- llvm::DenseSet<const LazyCompoundValData*> &scannedLazyVals,
- RegionStoreSubRegionMap &m, RegionStoreManager &rs,
- llvm::SmallVectorImpl<const MemRegion*> ®ionRoots,
- bool markKeys = true)
- : B(b), DB(db), SymReaper(symReaper), Marked(marked),
- ScannedLazyVals(scannedLazyVals), M(m),
- RS(rs), RegionRoots(regionRoots), MarkKeys(markKeys) {}
-
- void scanTree(const MemRegion *R);
+ RBDNode(const GRState *st, const MemRegion *r)
+ : std::pair<const GRState*, const MemRegion*>(st, r) {}
+
+ const GRState *getState() const { return first; }
+ const MemRegion *getRegion() const { return second; }
};
-} // end anonymous namespace
-
-
-void TreeScanner::scanTree(const MemRegion *R) {
- if (MarkKeys) {
- if (Marked.count(R))
- return;
-
- Marked.insert(R);
- }
-
- // Mark the symbol for any live SymbolicRegion as "live". This means we
- // should continue to track that symbol.
- if (const SymbolicRegion* SymR = dyn_cast<SymbolicRegion>(R))
- SymReaper.markLive(SymR->getSymbol());
-
- // Get the data binding for R (if any).
- const SVal* Xptr = B.lookup(R);
-
- // Check for lazy bindings.
- if (const nonloc::LazyCompoundVal *V =
- dyn_cast_or_null<nonloc::LazyCompoundVal>(Xptr)) {
- const LazyCompoundValData *D = V->getCVData();
+enum VisitFlag { NotVisited = 0, VisitedFromSubRegion, VisitedFromSuperRegion };
- if (!ScannedLazyVals.count(D)) {
- // Scan the bindings in the LazyCompoundVal.
- ScannedLazyVals.insert(D);
-
- // FIXME: Cache subregion maps.
- const GRState *lazyState = D->getState();
-
- llvm::OwningPtr<RegionStoreSubRegionMap>
- lazySM(RS.getRegionStoreSubRegionMap(lazyState));
-
- Store lazyStore = lazyState->getStore();
- RegionBindings lazyB = RS.GetRegionBindings(lazyStore);
-
- RegionDefaultBindings lazyDB = lazyState->get<RegionDefaultValue>();
-
- // Scan the bindings.
- TreeScanner scan(lazyB, lazyDB, SymReaper, Marked, ScannedLazyVals,
- *lazySM.get(), RS, RegionRoots, false);
-
- scan.scanTree(D->getRegion());
- }
- }
- else {
- // No direct binding? Get the default binding for R (if any).
- if (!Xptr)
- Xptr = DB.lookup(R);
-
- // Direct or default binding?
- if (Xptr) {
- SVal X = *Xptr;
- UpdateLiveSymbols(X, SymReaper); // Update the set of live symbols.
-
- // If X is a region, then add it to the RegionRoots.
- if (const MemRegion *RX = X.getAsRegion()) {
- RegionRoots.push_back(RX);
- // Mark the super region of the RX as live.
- // e.g.: int x; char *y = (char*) &x; if (*y) ...
- // 'y' => element region. 'x' is its super region.
- if (const SubRegion *SR = dyn_cast<SubRegion>(RX)) {
- RegionRoots.push_back(SR->getSuperRegion());
- }
- }
- }
- }
-
- RegionStoreSubRegionMap::iterator I, E;
-
- for (llvm::tie(I, E) = M.begin_end(R); I != E; ++I)
- scanTree(*I);
-}
+class RBDItem : public RBDNode {
+private:
+ const VisitFlag VF;
+
+public:
+ RBDItem(const GRState *st, const MemRegion *r, VisitFlag vf)
+ : RBDNode(st, r), VF(vf) {}
+ VisitFlag getVisitFlag() const { return VF; }
+};
+} // end anonymous namespace
+
void RegionStoreManager::RemoveDeadBindings(GRState &state, Stmt* Loc,
SymbolReaper& SymReaper,
llvm::SmallVectorImpl<const MemRegion*>& RegionRoots)
{
Store store = state.getStore();
RegionBindings B = GetRegionBindings(store);
-
- // Lazily constructed backmap from MemRegions to SubRegions.
- typedef llvm::ImmutableSet<const MemRegion*> SubRegionsTy;
- typedef llvm::ImmutableMap<const MemRegion*, SubRegionsTy> SubRegionsMapTy;
+ RegionDefaultBindings DVM = state.get<RegionDefaultValue>();
// The backmap from regions to subregions.
llvm::OwningPtr<RegionStoreSubRegionMap>
SubRegions(getRegionStoreSubRegionMap(&state));
-
- // Do a pass over the regions in the store. For VarRegions we check if
- // the variable is still live and if so add it to the list of live roots.
- // For other regions we populate our region backmap.
+
+ // Do a pass over the regions in the store. For VarRegions we check if
+ // the variable is still live and if so add it to the list of live roots.
+ // For other regions we populate our region backmap.
llvm::SmallVector<const MemRegion*, 10> IntermediateRoots;
-
+
// Scan the direct bindings for "intermediate" roots.
for (RegionBindings::iterator I = B.begin(), E = B.end(); I != E; ++I) {
const MemRegion *R = I.getKey();
IntermediateRoots.push_back(R);
}
-
+
// Scan the default bindings for "intermediate" roots.
- RegionDefaultBindings DVM = state.get<RegionDefaultValue>();
for (RegionDefaultBindings::iterator I = DVM.begin(), E = DVM.end();
I != E; ++I) {
const MemRegion *R = I.getKey();
IntermediateRoots.push_back(R);
}
-
+
// Process the "intermediate" roots to find if they are referenced by
// real roots.
+ llvm::SmallVector<RBDItem, 10> WorkList;
+ llvm::DenseMap<const MemRegion*,unsigned> IntermediateVisited;
+
while (!IntermediateRoots.empty()) {
const MemRegion* R = IntermediateRoots.back();
IntermediateRoots.pop_back();
-
+
+ unsigned &visited = IntermediateVisited[R];
+ if (visited)
+ continue;
+ visited = 1;
+
if (const VarRegion* VR = dyn_cast<VarRegion>(R)) {
- if (SymReaper.isLive(Loc, VR->getDecl())) {
- RegionRoots.push_back(VR); // This is a live "root".
- }
+ if (SymReaper.isLive(Loc, VR->getDecl()))
+ WorkList.push_back(RBDItem(&state, VR, VisitedFromSuperRegion));
continue;
}
-
+
if (const SymbolicRegion* SR = dyn_cast<SymbolicRegion>(R)) {
if (SymReaper.isLive(SR->getSymbol()))
- RegionRoots.push_back(SR);
+ WorkList.push_back(RBDItem(&state, SR, VisitedFromSuperRegion));
continue;
}
-
- // Add the super region for R to the worklist if it is a subregion.
+
+ // Add the super region for R to the worklist if it is a subregion.
if (const SubRegion* superR =
- dyn_cast<SubRegion>(cast<SubRegion>(R)->getSuperRegion()))
+ dyn_cast<SubRegion>(cast<SubRegion>(R)->getSuperRegion()))
IntermediateRoots.push_back(superR);
}
- // Process the worklist of RegionRoots. This performs a "mark-and-sweep"
- // of the store. We want to find all live symbols and dead regions.
- llvm::DenseSet<const MemRegion*> Marked;
- llvm::DenseSet<const LazyCompoundValData*> LazyVals;
- TreeScanner TS(B, DVM, SymReaper, Marked, LazyVals, *SubRegions.get(),
- *this, RegionRoots);
-
- while (!RegionRoots.empty()) {
- const MemRegion *R = RegionRoots.back();
- RegionRoots.pop_back();
- TS.scanTree(R);
+ // Enqueue the RegionRoots onto WorkList.
+ for (llvm::SmallVectorImpl<const MemRegion*>::iterator I=RegionRoots.begin(),
+ E=RegionRoots.end(); I!=E; ++I) {
+ WorkList.push_back(RBDItem(&state, *I, VisitedFromSuperRegion));
}
+ RegionRoots.clear();
+
+ // Process the worklist.
+ typedef llvm::DenseMap<std::pair<const GRState*, const MemRegion*>, VisitFlag>
+ VisitMap;
+
+ VisitMap Visited;
+
+ while (!WorkList.empty()) {
+ RBDItem N = WorkList.back();
+ WorkList.pop_back();
+
+ // Have we visited this node before?
+ VisitFlag &VF = Visited[N];
+ if (VF >= N.getVisitFlag())
+ continue;
+
+ const MemRegion *R = N.getRegion();
+ const GRState *state_N = N.getState();
+
+ // Enqueue subregions?
+ if (N.getVisitFlag() == VisitedFromSuperRegion) {
+ RegionStoreSubRegionMap *M;
+
+ if (&state == state_N)
+ M = SubRegions.get();
+ else {
+ RegionStoreSubRegionMap *& SM = SC[state_N];
+ if (!SM)
+ SM = getRegionStoreSubRegionMap(state_N);
+ M = SM;
+ }
+
+ RegionStoreSubRegionMap::iterator I, E;
+ for (llvm::tie(I, E) = M->begin_end(R); I != E; ++I)
+ WorkList.push_back(RBDItem(state_N, *I, VisitedFromSuperRegion));
+ }
+
+ // At this point, if we have already visited this region before, we are
+ // done.
+ if (VF != NotVisited) {
+ VF = N.getVisitFlag();
+ continue;
+ }
+ VF = N.getVisitFlag();
+
+ // Enqueue the super region.
+ if (const SubRegion *SR = dyn_cast<SubRegion>(R)) {
+ const MemRegion *superR = SR->getSuperRegion();
+ if (!isa<MemSpaceRegion>(superR)) {
+ // If 'R' is a field or an element, we want to keep the bindings
+ // for the other fields and elements around. The reason is that
+ // pointer arithmetic can get us to the other fields or elements.
+ VisitFlag NewVisit =
+ isa<FieldRegion>(R) || isa<ElementRegion>(R) || isa<ObjCIvarRegion>(R)
+ ? VisitedFromSuperRegion : VisitedFromSubRegion;
+
+ WorkList.push_back(RBDItem(state_N, superR, NewVisit));
+ }
+ }
+
+ // Mark the symbol for any live SymbolicRegion as "live". This means we
+ // should continue to track that symbol.
+ if (const SymbolicRegion* SymR = dyn_cast<SymbolicRegion>(R))
+ SymReaper.markLive(SymR->getSymbol());
+
+ Store store_N = state_N->getStore();
+ RegionBindings B_N = GetRegionBindings(store_N);
+
+ // Get the data binding for R (if any).
+ const SVal* Xptr = B_N.lookup(R);
+
+ // Check for lazy bindings.
+ if (const nonloc::LazyCompoundVal *V =
+ dyn_cast_or_null<nonloc::LazyCompoundVal>(Xptr)) {
+
+ const LazyCompoundValData *D = V->getCVData();
+ WorkList.push_back(RBDItem(D->getState(), D->getRegion(),
+ VisitedFromSuperRegion));
+ }
+ else {
+ // No direct binding? Get the default binding for R (if any).
+ if (!Xptr) {
+ RegionDefaultBindings DVM_N = &state == state_N ? DVM
+ : state_N->get<RegionDefaultValue>();
+ Xptr = DVM_N.lookup(R);
+ }
+
+ // Direct or default binding?
+ if (Xptr) {
+ SVal X = *Xptr;
+
+ // Update the set of live symbols.
+ for (SVal::symbol_iterator SI=X.symbol_begin(), SE=X.symbol_end();
+ SI!=SE;++SI)
+ SymReaper.markLive(*SI);
+
+ // If X is a region, then add it to the worklist.
+ if (const MemRegion *RX = X.getAsRegion())
+ WorkList.push_back(RBDItem(state_N, RX, VisitedFromSuperRegion));
+ }
+ }
+ }
+
// We have now scanned the store, marking reachable regions and symbols
// as live. We now remove all the regions that are dead from the store
// as well as update DSymbols with the set symbols that are now dead.
for (RegionBindings::iterator I = B.begin(), E = B.end(); I != E; ++I) {
const MemRegion* R = I.getKey();
// If this region live? Is so, none of its symbols are dead.
- if (Marked.count(R))
+ if (Visited.find(std::make_pair(&state, R)) != Visited.end())
continue;
// Remove this dead region from the store.
const MemRegion *R = I.getKey();
// If this region live? Is so, none of its symbols are dead.
- if (Marked.count(R))
+ if (Visited.find(std::make_pair(&state, R)) != Visited.end())
continue;
// Remove this dead region.