-/* NetHack 3.6 zap.c $NHDT-Date: 1542798627 2018/11/21 11:10:27 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.289 $ */
+/* NetHack 3.6 zap.c $NHDT-Date: 1543744276 2018/12/02 09:51:16 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.299 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2013. */
/* NetHack may be freely redistributed. See license for details. */
dmg = spell_damage_bonus(dmg);
if (resists_drli(mtmp)) {
shieldeff(mtmp->mx, mtmp->my);
- } else if (!resist(mtmp, otmp->oclass, dmg, NOTELL) && !DEADMONSTER(mtmp)) {
+ } else if (!resist(mtmp, otmp->oclass, dmg, NOTELL)
+ && !DEADMONSTER(mtmp)) {
mtmp->mhp -= dmg;
mtmp->mhpmax -= dmg;
/* die if already level 0, regardless of hit points */
if ((mons[montype].mlet == S_EEL && !IS_POOL(levl[x][y].typ))
|| (mons[montype].mlet == S_TROLL
&& uwep && uwep->oartifact == ART_TROLLSBANE)) {
- if (by_hero && cansee(x,y))
+ if (by_hero && cansee(x, y))
pline("%s twitches feebly.",
upstart(corpse_xname(corpse, (const char *) 0, CXN_PFX_THE)));
return (struct monst *) 0;
* from its inventory as a result of the change.
* If the items fall to the floor, they are not
* subject to direct subsequent polymorphing
- * themselves on that same zap. This makes it
- * consistent with items that remain in the
- * monster's inventory. They are not polymorphed
- * either.
+ * themselves on that same zap. This makes it
+ * consistent with items that remain in the monster's
+ * inventory. They are not polymorphed either.
* UNDEAD_TURNING - When an undead creature gets killed via
* undead turning, prevent its corpse from being
* immediately revived by the same effect.