attack feedback for monster using polearm when adjacent said "thrust"; change
to "bash"
apply runmode delay to multiturn actions, not just running
+if a giant carrying a boulder was on ice that melted, it could be killed
+ twice, first by drowning, then by boulder filling the resulting pool
+ when it dropped inventory before being removed from the map
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
} else
levl[rx][ry].typ = ROOM, levl[rx][ry].flags = 0;
- if ((mtmp = m_at(rx, ry)) != 0)
+ /* 3.7: normally DEADMONSTER() is used when traversing the fmon
+ list--dead monsters usually aren't still at specific map
+ locations; however, if ice melts causing a giant to drown,
+ that giant would still be on the map when it drops inventory;
+ if it was carrying a boulder which now fills the pool, 'mtmp'
+ will be dead here; killing it again would yield impossible
+ "dmonsfree: N removed doesn't match N+1 pending" when other
+ monsters have finished their current turn */
+ if ((mtmp = m_at(rx, ry)) != 0 && !DEADMONSTER(mtmp))
mondied(mtmp);
if (ttmp)