#include "dlb.h"
#include "patchlevel.h"
#include "tile2x11.h"
+#undef Invisible
#undef Warning
#undef red
#undef green
#undef yn
}
-#ifdef yn
-#undef yn
-#endif
#include "qt_win.h"
#include <qregexp.h>
};
NetHackQtPlayerSelector::NetHackQtPlayerSelector(NetHackQtKeyBuffer& ks) :
- QDialog(0,"plsel",TRUE),
+ QDialog(qApp->mainWidget(),"plsel",TRUE),
keysource(ks),
fully_specified_role(TRUE)
{
NetHackQtStringRequestor::NetHackQtStringRequestor(NetHackQtKeyBuffer& ks, const char* p, const char* cancelstr) :
- QDialog(0,"string",FALSE),
+ QDialog(qApp->mainWidget(),"string",FALSE),
prompt(p,this,"prompt"),
input(this,"input"),
keysource(ks)
NetHackQtMenuDialog::NetHackQtMenuDialog() :
- QDialog(0,0,FALSE)
+ QDialog(qApp->mainWidget(),0,FALSE)
{
}
}
NetHackQtTextWindow::NetHackQtTextWindow(NetHackQtKeyBuffer& ks) :
- QDialog(0,0,FALSE),
+ QDialog(qApp->mainWidget(),0,FALSE),
keysource(ks),
use_rip(FALSE),
str_fixed(FALSE),
{ apparel, "Put on non-armour\tShift+P", "P", 3},
{ apparel, "Remove non-armour\tShift+R", "R", 3},
- { act1, "Again\tCtrl+A", "\001", 2},
+ { act1, "Again\tCtrl+A", "\001", 2},
{ act1, 0, 0, 3},
{ act1, "Apply\ta?", "a?", 3},
- { act1, "Chat\tAlt+C", "\343", 3},
+ { act1, "Chat\tAlt+C", "\343", 3},
{ act1, "Close door\tc", "c", 3},
{ act1, "Down\t>", ">", 3},
- { act1, "Drop many\tShift+D", "D", 2},
+ { act1, "Drop many\tShift+D", "D", 2},
{ act1, "Drop\td?", "d?", 2},
{ act1, "Eat\te?", "e?", 2},
- { act1, "Engrave\tShift+E", "E", 3},
- { act1, "Fight\tShift+F", "F", 3},
+ { act1, "Engrave\tShift+E", "E", 3},
+ { act1, "Fight\tShift+F", "F", 3},
{ act1, "Fire from quiver\tf", "f", 2},
- { act1, "Force\tAlt+F", "\346", 3},
+ { act1, "Force\tAlt+F", "\346", 3},
{ act1, "Get\t,", ",", 2},
- { act1, "Jump\tAlt+J", "\352", 3},
- { act2, "Kick\tCtrl+D", "\004", 2},
- { act2, "Loot\tAlt+L", "\354", 3},
+ { act1, "Jump\tAlt+J", "\352", 3},
+ { act2, "Kick\tCtrl+D", "\004", 2},
+ { act2, "Loot\tAlt+L", "\354", 3},
{ act2, "Open door\to", "o", 3},
{ act2, "Pay\tp", "p", 3},
{ act2, "Rest\t.", ".", 2},
{ act2, "Ride\t#ri", "#ri", 3},
{ act2, "Search\ts", "s", 3},
- { act2, "Sit\tAlt+S", "\363", 3},
+ { act2, "Sit\tAlt+S", "\363", 3},
{ act2, "Throw\tt", "t", 2},
+ { act2, "Untrap\t#u", "#u", 3},
{ act2, "Up\t<", "<", 3},
- { act2, "Wipe face\tAlt+W", "\367", 3},
+ { act2, "Wipe face\tAlt+W", "\367", 3},
{ magic, "Quaff potion\tq?", "q?", 3},
{ magic, "Read scroll/book\tr?", "r?", 3},
NetHackQtYnDialog::NetHackQtYnDialog(NetHackQtKeyBuffer& keysrc,const char* q,const char* ch,char df) :
- QDialog(0,0,FALSE),
+ QDialog(qApp->mainWidget(),0,FALSE),
keysource(keysrc),
question(q), choices(ch), def(df)
{
}
NetHackQtSavedGameSelector::NetHackQtSavedGameSelector(const char** saved) :
- QDialog(0,"sgsel",TRUE)
+ QDialog(qApp->mainWidget(),"sgsel",TRUE)
{
QVBoxLayout *vbl = new QVBoxLayout(this,6);
QHBox* hb;
}
NetHackQtExtCmdRequestor::NetHackQtExtCmdRequestor(NetHackQtKeyBuffer& ks) :
- QDialog(0, "ext-cmd", FALSE),
+ QDialog(qApp->mainWidget(), "ext-cmd", FALSE),
keysource(ks)
{
int marg=4;
}
}
char ch=key_event->ascii();
+ if ( !ch && (key_event->state() & Qt::ControlButton) ) {
+ // On Mac, it aint-ncessarily-control
+ if ( k>=Qt::Key_A && k<=Qt::Key_Z )
+ ch = k - Qt::Key_A + 1;
+ }
if (!macro && ch) {
- int k = key_event->key();
bool alt = (key_event->state()&AltButton) ||
(k >= Key_0 && k <= Key_9 && (key_event->state()&ControlButton));
keybuffer.Put(key_event->key(),ch + (alt ? 128 : 0),