const int col_4x4 = col_start_4x4 + j;
const int unit_index = row_4x4 * num_unit_cols + col_4x4;
if (row_4x4 >= num_unit_rows || col_4x4 >= num_unit_cols) continue;
+ if (source_ref_frame[1] == NONE) {
+ assert(source_mv[1]->row == 0 && source_mv[1]->col == 0);
+ }
motion_vector_info[unit_index].ref_frame[0] = source_ref_frame[0];
motion_vector_info[unit_index].ref_frame[1] = source_ref_frame[1];
motion_vector_info[unit_index].mv[0].as_mv.row = source_mv[0]->row;
mi->mv[0].as_int = xd->mi[0]->bmi[3].as_mv[0].as_int;
mi->mv[1].as_int = xd->mi[0]->bmi[3].as_mv[1].as_int;
}
+ // If the second reference does not exist, set the corresponding mv to zero.
+ if (mi->ref_frame[1] == NONE) {
+ mi->mv[1].as_int = 0;
+ for (i = 0; i < 4; ++i) {
+ mi->bmi[i].as_mv[1].as_int = 0;
+ }
+ }
for (i = 0; i < REFERENCE_MODES; ++i) {
if (best_pred_rd[i] == INT64_MAX)
// or kAltRefFrame.
RefFrameType ref_frame[2];
// The row offset of motion vectors in the unit of pixel.
+ // If the second motion vector does not exist, the value is 0.
double mv_row[2];
// The column offset of motion vectors in the unit of pixel.
+ // If the second motion vector does not exist, the value is 0.
double mv_column[2];
};