static void macsound_soundeffect(char *, int32_t, int32_t);
static void macsound_hero_playnotes(int32_t, const char *, int32_t);
static void macsound_play_usersound(char *, int32_t, int32_t);
-static void macsounde_ambience(int32_t, int32_t, int32_t);
+static void macsound_ambience(int32_t, int32_t, int32_t);
static int affiliate(int32_t seid, const char *soundname);
}
static void
-macsound_ambience(int32_t ambienceid, int32_t ambience_action,
- int32_t hero_proximity)
+macsound_ambience(int32_t ambienceid UNUSED, int32_t ambience_action UNUSED,
+ int32_t hero_proximity UNUSED)
{
}