if (currentNewBlock == NULL || uint32(track.TrackNumber()) != uint32(currentNewBlock->TrackNumber()) || PastBlock != NULL || ForwBlock != NULL) {
KaxBlockGroup & aNewBlock = GetNewBlock();
MyNewBlock = currentNewBlock = &aNewBlock;
- currentNewBlock = &aNewBlock;
}
if (PastBlock != NULL) {
// Do not add the element if it's already present.
std::vector<const KaxBlockBlob *>::iterator ListIdx;
- for (ListIdx = myTempReferences.begin(); ListIdx != myTempReferences.end(); ListIdx++)
+ for (ListIdx = myTempReferences.begin(); ListIdx != myTempReferences.end(); ++ListIdx)
if (*ListIdx == &BlockReference)
return true;
// look for the element in the temporary references
std::vector<const KaxBlockBlob *>::iterator ListIdx;
- for (ListIdx = myTempReferences.begin(); ListIdx != myTempReferences.end(); ListIdx++) {
+ for (ListIdx = myTempReferences.begin(); ListIdx != myTempReferences.end(); ++ListIdx) {
if (*ListIdx == &BlockReference) {
// found, now add the element to the entry list
KaxCuePoint & NewPoint = AddNewChild<KaxCuePoint>(*this);
// look for the element in the temporary references
std::vector<const KaxBlockBlob *>::iterator ListIdx;
- for (ListIdx = myTempReferences.begin(); ListIdx != myTempReferences.end(); ListIdx++) {
+ for (ListIdx = myTempReferences.begin(); ListIdx != myTempReferences.end(); ++ListIdx) {
const KaxInternalBlock &refTmp = **ListIdx;
if (refTmp.GlobalTimecode() == BlockRef.GlobalTimecode() &&
refTmp.TrackNum() == BlockRef.TrackNumber()) {